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This one has just released on July 22nd for the Switch and it's giving me some old school, classic SNES ROG vibes.  This is a remake/rerelease of a title that never made it's debut over here.  If anyone grabs it, please let us know what you think about the game.  I'm very curious about it.

 

 

*The opinions of Riff Machine do not reflect those of Forever Gaming ;)*

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This looks great! Does anyone know what the UI looks like? It seems to be ATB which I love but couldn't see if thats the case, surely its turn based though based on those battle scenarios? I don't mind a remake if its never had a Western release. Its already at 6 in the UK charts for its first week out in the wild.

 

 

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I've heard comparisons to Chrono Trigger but I believe there is a bit of some tactical RPG systems, like a grid, in there too.  I may end up grabbing it.

*The opinions of Riff Machine do not reflect those of Forever Gaming ;)*

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I picked this up the other day.  I've started a game, beginning with the pre-historic era, and it's definetly giving the Octopath Traveler vibe.  The backgrounds look really good and blend in well with the sprite animations.  I'm digging this character so far.  There's no conversations.  Only pre-historic caveman grunts and groans with some word bubbles depicting pictures of what the NPCs are trying to convey.  

 

I'll keep updating as a get further in.

*The opinions of Riff Machine do not reflect those of Forever Gaming ;)*

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ok, I'm a fair bit into the pre-history section so here's a few of my thoughts so far...

 

I'm really digging the combat in this.  It takes the ATB (Active Time Battle) system and adds the strategic element of a grid based system.  As battle begins, you can move one square in any direction you wish.  As you move a space, all time bars (which is called a Charge Gauge) for both player characters and enemies slowly fills.  If you haven't made it to an enemy in time to act, there's a very good chance they will before you can.  It really adds a but of forethought into movement.

 

Some skills have a specific area they will affect.  The one skill my character has currently, as an example, is a jump attack that requires you to position yourself further away from the enemy in order to hit.  Others encompass a huge amount of the battle ground that can hit multiple enemies, but be warned.  Some skills leave an area of effect on the ground that can damage your other characters if they are currently occupying those areas.

 

As far as I can tell, there doesn't seem to be any random encounters thus far.  The main character in the pre-history section can "sniff" the air to "catch the scent" of creatures or items scattered around the area.  These seem to be limited but you can refresh the area by going in and out of other locations.

 

So far, so good.

*The opinions of Riff Machine do not reflect those of Forever Gaming ;)*

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I have this too 🙂 

 

Completed the prehistoric chapter last night, it was shorter than I thought it would be and while you can figure out what is going on it probably worked far more of my brain than I would have liked it to!

 

Gameplay is great and it looks really good too!

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14 hours ago, Luseth said:

I have this too 🙂 

 

Completed the prehistoric chapter last night, it was shorter than I thought it would be and while you can figure out what is going on it probably worked far more of my brain than I would have liked it to!

 

Gameplay is great and it looks really good too!

I just finished it tonight.  There was one really broken item I got from a unique boss fight called cola bottle.  It's an accessory that you can use infinitely as an item that does guaranteed 999 damage to anything you attack it with.  Broken as hell.  The pre-history chapter was really fun.  It closed up nicely.  I was a little shocked at the length to.  I managed to finish it at around 7 hours.

 

On to Imperial China where an old martial arts master is seeking a protege to carry on his fighting style.  The voice acting is really well done too, as well as the ancient Chinese themed music.  Good ole 16 bit soundtracks are just fucking awesome

*The opinions of Riff Machine do not reflect those of Forever Gaming ;)*

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Just completed the Imperial China chapter.  Really good story.  An old kung fu Master seeking disciples to carry on his art, travelling to various villages to find some, and subsequently training them, though you should only focus on training one.  I really enjoyed this one.  It probably had one of the best final boss sequence I've played in an RPG of this style.

*The opinions of Riff Machine do not reflect those of Forever Gaming ;)*

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I finished that one as well @Riff Machine , so I am 3 chapters down now (I have done the Japanese one as well), and whilst I am enjoying them I just feel like it is missing something to link all of the stories together at the moment. 

 

It is nice playing short stories as it means I am completing them which is something that typically take's forever with such limited time as a dad!

 

The voice acting is quite good and I must admit, with it being the first proper 2d-hd game I have sunk my teeth into it has really won me round (and it looks great on the OLED screen)

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I’m currently playing the Japan chapter.  Very sneaky.  

*The opinions of Riff Machine do not reflect those of Forever Gaming ;)*

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