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At the request of my MP friends I've just ordered COD 4....hope it is that good! :)

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Thanks to Capn_Underpants for the artwork

Re watching that trailer makes me want to play Black ops... It's a good trailer too a lot of proper mp footage HUD and all...

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Re watching that trailer makes me want to play Black ops... It's a good trailer too a lot of proper mp footage HUD and all...

It was a jaw-dropping trailer back in the day and even now; it still looks great and conveyed some great features. Black Ops was probably the last COD I truly enjoyed before the franchise became heavily commercialised and overly-competitive. 

What an anti-climax. The jumping looks fucking stupid, the weapons and general sounds seem weak and it probably looks worse and more soulless than Titanfall. Not impressed at first glance. 

I must say, I'm a lot more interested in AW after watching this...

It does actually look fun...

I'm gonna pre order it... (I knew I would anyway but still)

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Didn't like the trailer but the footage during the presentation showed much more impressive set-pieces and aspects of the game that I enjoyed.

 

Maps look pretty decent - nicely sized, good effects and more open as opposed to all this tight-knit campy ones and stupidly large ones in Ghosts.  

Create an Operator - Pick 13

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Assault

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SMG

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Sniper                                                                                                                                            Shotgun

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Heavy

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Pistols

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Virtual Lobby Interface

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Confirmed maps so far:

 

  • Bio Lab – Part of a snowy secret base, this map features both close quarters indoor combat along with long range outdoor terrain with added verticality for quick and fast-paced action. Use your Exo Boost to take the action to the rooftops.
  • Riot – Set in a bombed out prison after a devastating riot, this penitentiary still has some defense mechanisms active. Crafted to utilize a classic 3-lane approach, this map two large open areas on both sides of the map along with a large cell block in the center for an all-comers shoot-out that thrusts players right into the action.
  • Ascend – Taking place in a futuristic Space Elevator terminal, this location features a map-based Scorestreak that allows players to call in the turret defenses. Ascend also was designed with a clean 3-lane format and a verticality that is tailor made for exoskeleton abilities.
  • Defender – In the shadow of the Golden Gate Bridge, an abandoned bunker features open gameplay and is a perfect showcase for the new exoskeleton abilities. An added aspect to this map is the dynamic event. A tsunami hits with strategic regularity and changes a good portion of the map.

Core Modes

 

  • Team Deathmatch
  • Domination
  • Search and Destroy
  • Capture the Flag
  • Hardpoint
  • Momentum
  • Uplink

eSports Modes

 

  • Round-based Domination
  • Hardpoint
  • Capture-the-Flag
  • Broadcaster Mode
  • Expanded Oracle Mode
  • Ranked Playlists
  • LAN Lobbies
  • Private Match rule-set value slider
  • Clan Wars

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