Well, last night was my first ever go at being DM for a 'one shot' campaign. Essentially the idea is to start and finish an adventure in one go, which is tricky as it lasts a long time. However, 5 intrepid adventurers took up the gauntlet yesterday and completed the gauntlet I set before them.
I decided to use my knowledge of the Sword Coast (an area in R.A Salvator books which D&D is heavily related to) and my love for World of Warcraft to bring together a story and setting for my adventure.
My 5 players included:
Jay the Half Orc Blood Hunter
Mel the Elf Bard (Jay's other half and first time ever playing!)
Martin the Furbolg Cleric
Kristian the Elf Ranger
Sarah the Lizard Folk Monk ( @Rumelylady )
The players were summoned to Silvery Moon to meet with Lady Alustrial who asked them to travel to Mithril Hall and discover the fate of Breunor Battlehammer, the dwarf king of the Battlehammer clan who had gone to reclaim his old home. After being given some very powerful weapons and items the adventurers were whisked away to the ruins of Settle Stone, rumoured to be the home of Mithril hall.
After some keen investigation the heroes find a trail that leads up to a wisp of smoke the ranger saw in the distance. The adventurers find Regis, a halfling friend of Breunor who has escaped from the clutches of Mithril hall and begs them to go in and rescue his friend. Given the choice between the front door or the chimney Regis escaped from, they choose the latter and descend. The Elf bard decides to use a spell to float her way harmlessly to the bottom whilst the others climb, little does she know that she has fallen to her doom as three giant spiders close in on her. With the rest of her friends slowly climbing down the Elf bard has to engage the spiders but is in a losing battle, above her friends decide to climb faster, all but one of them fail in their athletics check and fall from afar causing lasting damage. However, once in the thick of the fight the rescue party make short work of the spiders exploding several of them into gooey chunks.
Smelling fire and hearing people they work their way through the vents to find a room below, they drop down one by one, once again the young Elf bard finds herself in the room first and rushes to open the only door. She is confronted by three Duegar (grey) dwarves, the pesky foes who have taken up inhabitance of Mithril hall. She tries her best to battle them but soon finds herself impaled in the foot and unable to clear the door way. Her friends soon dispatch the dwarves but one of them tries to become invisible and escape, alas a flaming arrow in his buttock makes him an easy target to follow. What happens next is both hilarious and graphic.
The Lizard folk monk decides she has grown tired of these monkey shines and grabs the escape artist, with two lizard fingers, in the arsehole. We are talking instant penetration. She hoists the poor fellow up in the air (being a 7ft monster) and then proceeds to use her other hand to gouge one of the eyes out and hold him steady. That's right. Our Lizard folk monk has just made herself a ventriloquists dummy. @Rumelylady , you are a sick sick lady!
Meanwhile, our Half Orc Blood Hunter who has at this point in the evening consumed too much wine (in real life) has lost all bearings of the last 20 minutes and tries turning left and right in the chimney vents (which we are not in anymore) to fight more spiders (which there are none of). After a little bit of course correction his impaired judgement leads him to burst through the next door out of this room and into another trio of dwarves. He then proceeds to have a power cut making our party drop for 5 down to 3, one of which has their hands INSIDE a dwarf. The ranger and cleric make short work of this trio and calmness instills.
The team decide to use their new dwarf puppet to get some information and find out where Breunor is being held, they make their way to the prison without incident and the team decide to use some stealthy tactics to lure one of the guards. The Cleric uses a spell to create a noise from the nearest cell and once a guard has come to investigate the Bard uses her Lute of Seduction, the powerful item given to her from Lady Alustrial's quartermaster. She uses the loot to seduce and enslave the poor guard who is told by the cleric that if he kills his guard friend and recovers the cell key, he can marry the bard. Without hesitation the enslaved minion turns on a dime, sprints down the corridor and goes full King Leonidus on his friend. Once they have the key they open the cell to a furious Breunor who begins to attack, however he is quickly calmed and is relieved to see the cavalry has arrived. He also murders the poor enslaved guard in cold blood for good measure. At this point he explains that he must return to Silvery Moon and dispatch of Lady Alustrial as she sent him to Mithril hall in a set up! The magical 'flare' she gave him that was supposed to signal her help actually signalled the entire army cohort.
The team go back to the room they were originally in as this was the armoury and recover Breunors equipment. Unfortunately for them, Breunor knows nothing about stealth and has made so much noise that he has alerted the whole mine to their presence. Trailing at the back the poor Lizard folk monk is ambused and held captive, on pain of her death the team are ordered to surrender. They do so.
Bound and gagged they are brought to the 'arena' where the frenzied horde of dark dwarves watch as their magical leader summons a mighty earth elemental. The heroes have been given a fair chance as their weapons have been returned, alas this is just a cruel joke as no physical damage can become this mighty elemental. The heroes try desperately to attack the monster but with little effect. The ranger creates a magical bunker in the air into which the heroes climb, remembering what was given to him the Furbolg Cleric unleashes the power of the Staff of Jordan, the quartermasters gift. In a spectacular fashion the earth elemental fails his wisdom saving roll (he has to roll higher than the clerics wisdom to mitigate some of the damage), hitting a solid 1 on the dice. This means he takes all of the damage unleashed by the staff, a whopping 127 points of lightening bolt damage. The blast is so mighty in fact, it causes the arena and the mine to begin to collapse. The heroes and Breunor have reigned supreme and make a swift exit out of the mine. Using the magic teleport they were given they ping back to Silvery Moon.
Upon arrival, Breunor wastes no time in confronting Lady Alustrial - thinking he has merely been sent to his death so that she may claim Mithril hall and all of its spoils for herself Breunor attacks what he assumes to be simply a human women. His axe finds the spot right between her eyes, buries deep....but the lady is still standing. To their surprise the Lady Alustrial explodes into a transformation becoming a huge adult black dragon, Lady Onyxia (she was mentioned earlier by the grey dwarves).
Battered, beaten, low on health and spells, the team must now battle Lady Onyxia in her royal hall, a room far too small for anything other than close combat. The heroes fight valiantly unleashing their most offensive spells and attacks on her, in one fleeting move she uses her deadly acid breath and takes out half of the group, laying unconscious and circling death the team respond quickly and the Cleric heals those who were downed. Making the ultimate sacrifice our Lizard folk bard flanks Lady Onyxia and manages to climb up her back and makes a huge bite into her eye ball, exploding it in the process!
Lady Onyxia has had enough and takes flight, rendering all swords and axes useless. She buffets the party with her wind attack and some of our heroes fall once again. In a last ditch effort to finish the job our Blood Hunters curse works its way through her veins causing necrotic damage and our Ranger makes his last attempt to but this lady down for good, letting flight a fiery arrow that penetrates the dragons empty eye socket, driving the arrow deep into her brain. Lady Onyxia is defeated.
After the dust has settled Breunor debriefs the team as he remembers the foe that invaded his old home Mithral Hall, a huge black dragon.
Our team of heroes earn their accolades this day, forever holding the title 'Dragonsbain'