Combos in execution aren't too bad I feel. The issue is being able to react to a hit landing and following through with the rest of the combo otherwise you leave yourself wide open for counter combos. My standard combo chain is (1=square, 2=triangle, 3=circle & 4=X) 1,1,1, bk-fw 4, fw2, 2, bk-away 3 + meter burn. So not a million button presses in there and gets around 25% damage when it lands