So feedback after our 1st run. First "puzzle" wasn't too bad after we figured it out. Get the relics and put them in the statues 6 times. 3 people on each side, 1 to carry relic, 1 to protect relic carrier and 1 to break the glass doors that appear. Not too much else to this and went quite well once we figured out what we were doing
Jumping puzzle.......Well what can you say! It puts the VoG jumping puzzle into perspective. A lot of trial and error, but the key is to understand what is getting you somewhere and what is a red herring. But very, very doable if you can get those jumps timed just right
Relic/Totem relay race - As frustrating as this was last night, it was easily the best mechanic for teamwork that i've come across. 6 people all working in tandem, making specific call outs at specific times and everyone knowing what to do was a thing of beauty when we finally did it. However getting it down to a fine art is going to be a long road on that. My original thoughts were for middle plate people, 1 looks high and takes care of wizard & the other goes low and is on minion patrol to thin the numbers for the totem teams. Totem teams worked well, especially when we had the boomer call out working. Bubbles here were a god send, but person who doesn't have the aura needs to be careful to stay in the aura otherwise their life started to diminish.
That's my take on last night in a nutshell. I really hate to think what hard mode is going to be like!!