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BO7H B4RRELS

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Everything posted by BO7H B4RRELS

  1. Source TL;DR: Very soon, we’ll move the NA game servers to a more centralized location in Chicago, Illinois. This move, along with other components of the NA Server Roadmap, should improve connection quality for the vast majority of NA players. West Coast players will see an uptick in raw ping numbers, but should also see that uptick mitigated by connection improvements in the form of better overall stability and reduced packet loss. We’ve now successfully completed initial testing and are planning for the final move to take place within the next few weeks. More details below. Last week, we released the latest NA Server Roadmap update, in which we detailed the outlook for Phase 3 – the move to centralized game servers in Chicago, Illinois. Since then, we kicked off initial testing, which we’re happy to say was completed successfully earlier today! With those results in hand, we’re now ready to confirm that we’re planning to move all NA game server activity from our current Portland servers to our new Chicago installation within the next few weeks. Due to the many factors in play, we don’t yet have an exact date for the switch, but we’ll be back shortly with both exact timing and final details. Trust us, you won't miss the announcement. In the meantime, read on for the backstory, post-Chicago service outlook, and day-of expectations for the server move. The Backstory Historically, lower-quality East Coast service has been a problem for a huge number of players, especially as the explosive growth of the NA player base has further strained pre-existing infrastructure. We’ve worked on the problem for a while now, but we’ve had plenty of missteps along the way. Last year, we redoubled both our behind-the-scenes tech work and our communication about it, putting together the NA Server Roadmap to keep you informed. Since then, we’ve steadily knocked out milestones and have now arrived at the final phase of the Roadmap - the move to centralized servers in Chicago, Illinois that will even out raw ping discrepancies across NA. With top-quality infrastructure, a centralized location, and a preexisting role as a major exchange between the US and Canada, the Windy City is simply the premier place to provide the best overall service for the far-flung NA player base. What’s this mean for me? At the highest level, this server move will allow us to bring the vast majority of NA players under 80 ms ping. Currently, more than 50% of NA players actually fall above that threshold, so Chicago game servers (along with continued work on peering agreements and direct networking) will allow us to create a far more balanced latency outlook for the NA player base. While this move will be an overall positive for the NA player base, the specific effects you experience will depend on which part of NA you call home. Compared to our current Portland servers, and speaking very broadly, moving to Chicago will result in: •Moderate latency increases (up to ~45 ms) in the Pacific Northwest and outlying regions (Hawaii, other Pacific Islands, Japan, etc) •Minor latency increases (up to ~30 ms) across the rest of the west coast of North America. •Generally neutral effects across a broad strip of the Mountain States and Saskatchewan •Moderate to major latency reductions (up to ~50 ms for much of the East Coast) across the entire eastern half of North America Chicago has stellar infrastructure and connectivity to the rest of NA that, in combination with our own Roadmap work, will allow us to eventually provide all players with ping that’s determined purely by geographic distances rather than the eccentricities of your local ISPs or web architecture. That’s to say West Coast players aren’t simply becoming the “new East Coast.” While not smack dab in the middle of NA, the new Chicago server location is far better placed for reaching the whole of the US and Canada with equitable latency levels. We have every confidence that this move will allow us to bring nearly all NA players - west and east coast alike - under 80 ms ping. Ping is also just one part of the overall service picture, and all NA players can expect continued service improvements from other elements of the NA Server Roadmap. Thanks to the PoP hardware (think on-ramps to our direct network) we’ve set up covering the US and Canada, you’ll also see continued stability gains, improved packet loss rates, and the aforementioned ping based purely on distance. Check out the map below for the various locations in our now fully armed and operational NA PoP network. Fear not if you don’t see your city - each PoP is also intended to pull in traffic from surrounding regions (including Canada for the northernmost PoPs) in order to make sure the network covers all of NA. So if you’re in Vancouver, you’d hop over to the Seattle PoP before your direct, high-speed route to Chicago. To really make the PoP network hum, we also need to get ISPs on board with directing your traffic straight to our infrastructure, and we’ve been doing just that for the last year. We’re now maintaining or pursuing peering agreements with a huge number of ISPs across NA (check the bottom of our last update for the latest list). In many cases, we’ve seen these agreements and proper PoP routing work wonders in cases where players were previously being inefficiently routed. So, if post-switch your ping seems off from what’s expected, let us know so we can investigate! Ok, what’s the plan? So, what can you expect on the day we make the server switch? Well, assuming everything goes perfectly, very little. We’re planning for a phased, zero-downtime transfer of server activity, so if you’re playing League you’ll simply start one game on the current servers and the next on the new ones, with nothing noticeable on your end other than (possibly) a change to that little ping number on the loading screen. By the end of the day, all games will be supported out of Chicago whereas Portland will revert to a disaster-recovery backup while we continue to gather data and make any required adjustments. As we mentioned, we’re planning for this move to take place within the next few weeks, but we can’t quite provide an exact date just yet. While that might seem strange given the move’s proximity, it essentially comes down to the fact that we’re trying to hit a moving target. The NA game servers handle A LOT of activity, and the need to fine tune a bunch of details means that we’re still deciding which timing will allow us to make the switch while causing the least possible disruption. Regardless, expect further updates and exact timing over the coming weeks. When Chicago goes live, we'll also offer free transfers directly to players located in the US and Canada who are playing on other servers - look out for a transfer email from us!
  2. Every time I read the title of this thread, I think of the old game U.N. Squadron. I loooooved that game! But, back on topic... yeah, that looks like it could be a lot of fun.
  3. I missed that one, so I'm glad you bumped it. I've never heard of Mr. Buchanan. But yeah, that's what it would sound like if you hooked an amp up to his soul. Beautiful.
  4. Cool video. Thanks for posting. Damn, I'm excited about this.
  5. Played it a bit ago with Chris. We played several games and I finally got a feel for it. Changing the camera view made it 10x better.
  6. I've been meaning to try this out. I've never played anything like it though.
  7. Nice video. Thanks.
  8. Good job on the Nightfall today, Gary. Considering we only had two of us, and we didn't die, we finished it fairly quickly. I got Helm of the Saint 14, which I already had. The roll was really good, but the one I already have is a little better, so exotic shard. I still want to run a level 32 and 33 PoE.
  9. That's what I was waiting for. It would have been the icing on the cake.
  10. No problem man. If I haven't done it by then, I'll be looking for you.
  11. Anyone going to be on this morning? I'd like to run a Nightfall real quick, and maybe a 32/34 as well.
  12. Nightfall Weekly Prison of Elder level 32 Prison of Elders level 34
  13. What's up, Rob? I've played a few games with you here and there. Always a good experience. Welcome to the forums man.
  14. I didn't know it was a sequel. That's why I hated the idea of replacing 4 male characters with 4 female characters. I guess it could make sense for a sequel. I still give it a zero chance of being good.
  15. I just watched the trailer for this game, and it looks like it could be a lot of fun. Anyone else check this out? Thoughts? Tom Clancy’s Ghost Recon Wildlands is the first military shooter set in a massive and responsive open world, entirely playable in 4 player co-op or solo. Coming to PS4, Xbox ONE and PC. Bolivia, a few years from now. The country has become the largest cocaine producer in the world. The Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, injustice, and violence. The Ghosts, an elite US Special Forces team, is sent behind enemy lines to wreak havoc and takedown the cartel.
  16. Yeah, man. As soon as I heard it was a female version of the Ghost Busters, I said, nope.
  17. Awesome pictures as usual, Steve. Glad you had a good trip.
  18. Interesting find. Thanks for posting.
  19. Very interesting. Thanks, Bart. Do you guys feel that Thorn needs nerfed, or should they buff other weapons? Or, is it just up to the community to use whatever they want? I'm surprised about the different between XBOX/PS4.
  20. I read on reddit it was archon priest, guess it was wrong. I'm online now. Says it's Taniks. Ocean of Storms.
  21. Nice job guys.
  22. I think a lot of personal preference, but I prefer the Hawkmoon over the Thorn. I'm more accurate with it. The Thorn is obviously a favorite for a reason with most of the community, but it comes down to which one you're personally better with. I can't hit the broad side of a barn with the Thorn for some reason. I prefer Last Word over both of those though for PvP.
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