I booted up streets of rage on the megadrive last night with the CRT I picked up recently and it looks surprisingly good. I always thought that graphics had come on leaps and bounds but honestly the 16bit era holds up incredibly well with the right set up. The other thought I had was the time spent waiting for each level to load, there was nothing.... I know there is a lot more data to load with modern consoles but it wasn't all that long ago that Sony were bragging about having next to no gaming load times, then I played the megadrive yesterday and was like 'oh wait they are basically copying Sega 😄 '
I think one thing that I probably miss and appreciate at the same time is the evolving of game guides / in game information (waypoints)etc. It's all made easy to speed up our gaming time, as I have gotten older I have less and less time to actually game so this allows me to complete games. However I look back at the Final Fantasy games on the PS1 as my favourite era and at that time I used relatively little to no guidance. This brought more to the experience though, the exploration and the discovery. In fact the first time I play FFVII I missed Fort Condor completely, imagine my surprise finding it years later!
The other thing is I sometimes feel obligated to play with friends, if I get a message of an evening 'do you want to play clubs' or 'is anyone up for battlefield' I feel a little obligated to join them (especially if I haven't gamed with that person or group for a week or so). The other thing is, developers need to realise bigger does not always mean better. We have seen it a lot with ubisoft games and the likes of Just cause over recent years. I would much rather they spend time on much more crafted smaller worlds.
Now that I have my retro set up, I am just sorting out my gaming storage to make things more accessible but I can see it taking up some more time in my gaming schedule going forwards, there is a lot more uniqueness.