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Docwagon

FGers
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Everything posted by Docwagon

  1. Papa John's gives me the shits. Like install safety straps so you don't lift off kind of shits. Other than that, it's not bad. Italian pizza is it's own thing. The pizza in Naples...so good. But you can't compare it to Chicago style or whatever, they are each their own thing. Like Papa John's is a colon cleanser.
  2. Reader's Digest version. Closely related: Yo, I'm from fuckin' Jersey so I'm fuckin' tough you fuckin' know what I'm fuckin' sayin'? Now I'm gonna wear a tank top and a crooked ball cap while I slam some doors cuz I'm fuckin' tough.
  3. Meaningless? Nah. Subjective, sure. I will note you didn't buy Division, the game that spawned my comments, so the fluffy bullshit wasn't enough of a draw to get your dollars vs the other perceived shortcomings of the game. You and I tend to enjoy the same sorts of games. How many on your top 30 list are there because of physics and breakable environments that added nothing to game play (again, not Battlefield) but added to realism/immersion/whatevs? Would Dark Souls have been better if you could break lanterns? Would you have spent more time on ME3 if Banshees bled more realistically? There's nothing inherently wrong with better graphics and inclusion of fluffy bullshit. It's just that it's often a crutch for not actually being fun. It's "better" because it's cosmetically superior.
  4. ....huh.
  5. Any given project has limited time, talent, and treasure. A dollar and an hour spent on tire deflation is a dollar and hour not spent on something else. I got immersed in Skyrim because it was freaking awesome. I got immersed in the Last of Us because it was a compelling story. Things like tire deflation are something you look at once, say "neat" and then go on to promptly forget and play the game. Things like shitty jump mechanics, an "X does everything" or the like...that ruins immersion. I'll make exceptions for games like Battlefield where destroying the environment plays into the game's tactics. An aquarium you can shoot and make the fish flop out just because HA! Fish flopping! is pointless fluffy bullshit. People/Companies do what they are rewarded to do and stop doing what they are punished for doing. If good reviews and good sales follow pointless fluffy bullshit, then pointless fluffy bullshit sells games and we'll continue to put time/talent/treasure into pointless fluffy bullshit. If no one cares about pointless fluffy bullshit and instead review and purchase based on, say, good voice acting following a well written script for a compelling story line...then that's what you'll get more of.
  6. Did you once notice the lack of footprints or think "gosh, this game would be so much more fun if I could shoot the glass out of those lanterns in a realistic fashion" at some point? Destiny relies on the Diablo game mechanics. Do the same shit repeatedly for better drops to do more shit repeatedly for better drops AND you can only save progress periodically. Diablo perfected that Carrot/Stick approach to videogaming and it was a lot of fun even though it was repetitive. Destiny for me was fun once I hit level 40 and then right up until I needed a full team to get better gear. The problem is, since Diablo pretty well perfected the Carrot/Stick with random drops and occasional saves back about 20 years ago...now we're just adding fluffy bullshit. The game is average because it's the same damn thing, just dressed up differently. For me, games I'm interested in now either need a good story (Last of Us, Uncharted) so it's like a playable movie, carrot/stick (preferably with numbers I can watch go up), or be a sandbox type game with a shit ton of varied content. I don't care if there's 17 types of grass tiles or if there's lens flare or if the rain hits the pond's surface and causes ripples to expand just like in real life. I want to blast alien faces, get cool loot, and make decisions that matter.
  7. 34 minutes is more than I care to invest, but I watched the first 1/4. Serious question: Who the fuck cares that side window glass breaks realistically? Or that you can put a boot print on the snow on the hood of a car? That's not fun. That's "huh, that's neat, time to move on" at best. The amount of time spent programming fluffy bullshit like that vs actual game content? Come on. I think of the games I've enjoyed the most over the past few years, and none of them had anything more than marks on a wall for bullet holes, useful for test firing a gun and that's enough. Skyrim, as a counterpoint, had a SHIT TON OF VARIED CONTENT vs fluffy bullshit. Fallout has a SHIT TON OF VARIED CONTENT vs fluffy bullshit. Are there just no new ideas for MP games so we're relying on graphics and fluffy bullshit to sell them?
  8. Secret Life of Pets, and I'm looking forward to that one as well.
  9. I *really* enjoyed it. Not just as a cutesy animation, but as a narrative.
  10. Canadian trap:
  11. No fast traveling = no settlements. Those damn things ALWAYS want something or other. Oh, we need more water. Oh, we're being eaten by Super Mutants. Oh, one of us got kidnapped by Raiders and we want them back. I liked Survival mode in New Vegas. There's just too much bouncing back and forth to do in this one, though, or at least the way I played it. I guess it would make the teleport ability from the Institute or the ability to call in a chopper from BoS more useful, though. Sucks if you're a Minuteman.
  12. What's that mean? Is it easier to assign them to jobs and see who's assigned/not assigned, etc?
  13. #1: "Free Willy tattoo"
  14. I recently picked up a 19-3 Nickel, as I posted in the "things you've bought" thread. I treated it to a little Mother's detail wax and spoke lovingly to it until we could go to the range today. As an inside joke on another forum, if a gun can't take out Bigfoot so you can collect his hat, it's not worth having. Bigfoot's primary weakness is his Achilles' eardrum. Still having trouble getting that elusive ear canal shot, but I think I got his attention. I started out a little low, but figured out the sight alignment pretty quick. I really dig the yellow front sight.
  15. Thanks. I bought a Model 19 awhile back that was a "3T" gun, (Target Hammer, Target Trigger, Target Sights) and just never really got into it. This is a piece custom ordered for carry, exactly what I wanted. The sight is so much better for my eyes than black on black.
  16. Nah. I tried a little BO3 and Destiny and that's pretty much it for online.
  17. I'm here. Got back into gaming a bit thanks to Destiny and Fallout 4 on the PS4. Basically I'm playing with my son's Christmas toys. Work's been busy, but otherwise everything is going well. I picked up a nice S&W Model 19, pics in the "things you bought" thread.
  18. S&W Model 19-3. 4" nickel, factory smooth grips, yellow front insert/white outline rear sights. At some point it's had a competition action job and the previous owner sent it back to S&W for rehab about 8 years ago as he didn't like having to use soft primers only. S&W returned it to factory specs pull weight wise, jeweled the hammer and trigger (which I could do without, I get it was cool at one point in time but...meh), etc. These are medium frame .357 magnum revolvers that S&W introduced as a smaller alternative to the N-frame duty revolvers. They are not meant to be fed a steady diet of magnums as they are not as robust and their service life isn't as long. You can run .38s and mild .357 magnums through it and it'll outlive you, though, so the general recommendation was practice with .38s and carry .357s. The spot between the grips and the trigger guard is the reflection of my hand holding the camera. I used a little Mothers and a microfiber cloth and it shines like a diamond in a goat's ass. I'm pretty well satisfied with it.
  19. No meth and whores? I'm out.
  20. ...and inconsistent in size. One ball is big, the other small? WTF?
  21. Minute men must be ready to be annoyed at a minute's notice. I'm up to level 13 now. I've yet to be raided, luckily. Only one of my settlements has defense ahead of resources. I'm farming the shit out of purified water for the cash.
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