I agree with a lot that's being said here. Especially @techno for the game should always be about connection rather than ability.
Was great way back in MW2, BO1 and 2 when you built up a nemesis and trying to top the lobby when it didn't used to disband after each game. Felt like something else to play for like a side or mini game.
James makes some excellent points about SBMM. Having played a lot of the recent Cods and experiencing affected gameplay.
I remember on Cold War in particular doing really well and I swear this is not bullshit. Playing really well at the start of the game and then dying.
That's not the part, after respawning after death I charged back for a revenge kill. And this particular incident happened 2-3 times on separate occasions.
I remember launching a semtex and I swear as I threw it the aim gittered off at the last second and hit a wall and nearly got me killed.
I wanted to blame it on stick drift or give the benefit of the doubt, but it happened in a few selective circumstances after I was decimating the other team and then suddenly I don't know how to use a semtex.
I can launch a semmy on raid across the map and stick people successfully and consistently off the rip at the start. I'm well aware of aim and distance, but just these incidents were extremely fishy.
Other times I've noticed aim or bullets going off for no reason at all, or losing a crucial gunfight I thought I was going to win 100%
Definitely a lot of manipulation going on to stop you having "Too good a time".
I think I noticed it in Cold War the most out of the last 3 titles.
I don't mind getting whooped if I deserve it, but please don't punish me for doing well... That's beyond ridiculous behaviour!