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Sennex

FGers
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Everything posted by Sennex

  1. Yea, if it is the sensor then I need to send it to Sony, at least according to my research. I found a program for PC that allows you to use any controller on PC, which is fine, but one of the things it does that isn't really mentioned anywhere, is it allows you to test deadspots. I have about a .5-1 cm deadspot on my left analog. Oh well, going to keep chugging along on Fallout 4 and the PS3 for now.
  2. http://abcnews.go.com/International/panic-paris-screaming-crowds-run-memorial/story?id=35218446 Small phone video of it happening: http://i.imgur.com/eOja905.gifv WTF is wrong with people.
  3. Update: http://www.middleeasteye.net/news/syrian-passports-found-scene-paris-attacks-fakes-made-turkey-police-520642631
  4. Caps are easy to come buy, so purchase delivery orders from Merchants. They provide 25 of Item XXX for typically between 1000 and 2000 caps. The Brotherhood has the more high tech items, such as Fiber Optics, up on the Prydwen. (Once you unlock it)
  5. I was debating on taking pics of all the special weapons I have found so far. Wasn't sure if folks would care or not.
  6. I was expecting this game to be like the others, so I just went with a generic "Pre-made #10", and then added a scar to it. I had assumed that I would only ever see helmets, or NPC's when I was talking, I didn't expect to see my character. Damn was I wrong, and now the hero of the wasteland looks like a porn star with a scar on his face. (Loading game now, will get a pic in a few here)
  7. One huge thing finish all of your side quests before doing the Reunion quest! seriously, I need to reload now
  8. Like any people, it somewhat depends if they are in their home country, or travelling around/ visiting
  9. WOO Found it in Fort Hagen.
  10. http://www.gamerevolution.com/features/5-reasons-youll-stop-playing-star-wars-battlefront-within-a-week 5 Reasons You'll Stop Playing Star Wars: Battlefront Within a Week The gates have opened for Star Wars: Battlefront thanks to EA Access. After spending many hours in the beta and now launch, I'm convinced that it'll be the shortest-lived AAA first-person shooter of 2015. Here's why. 1. Game Mode Filler There's a reason you haven't heard much about the game modes outside of Drop Zone and Walker Assault: the other modes aren't very good. Take for example Heroes vs Villains, which features several famous Star Wars characters in a battle to the death. While it sounds like a good time, it accentuates the shallow design of these characters. They are limited to one offensive attack, and only three abilities. It feels like you're playing a low level SMITE character. Hero Hunt is one of several game modes you're likely to only play once or twice. Or look at Fighter Squadron, a mode which should showcase exciting air battles like the Battlefront's of yesteryear. Unfortunately, the TIE Fighters and other airborne vehicles don't feel good to control. It's shocking given the pedigree of EA DICE, as well as the importance of these vehicles in the Star Wars universe. Meanwhile, Droid Run's design results in players just hulking themselves into control points. Every player becomes a hunk of meat as the game's lack of teamwork mechanics results in a chaotic mess. This shortcoming is particularly problematic given that Star Wars: Battlefront is a multiplayer-only experience. EA DICE wants you to spend months playing this game, but hasn't introduced enough enjoyable content to keep you coming back for more. 2. A Low Map Count Four planets are featured in this game, with 12 maps across them. While this number might not seem too bad, only a few of them are playable on the popular modes. In the case of Walker Assault and Supremacy, there are only four maps available for play. These are moderate sized maps like Hoth in the beta, and where most players are likely to spend the lion's share of their time. Meanwhile, Drop Zone only has six map options. These are smaller, more focused maps like Sollust in the beta. This lack of maps is already netting the game a lot of negative attention, something you may remember Titanfall experiencing. But that game had 15 maps at launch, almost all of which were available in the most played game modes. It's safe to say that repetition is going to hit Star Wars: Battlefront hard. 3. It's Lacking Social Features Remember when Splatoon received all that heat for not supporting in-game voice chat? Well, Star Wars: Battlefront doesn't either. Any communication you have with players on your team will have to be performed by creating a party on the console of your choice or by using third-party software on PC. Organized team play isn't something Star Wars: Battlefront understands. There are no clans, or anything of the sort. Organization of any form has been completely overlooked. You're expected to just log in and start playing without interacting with anyone else. This is the theme with Star Wars: Battlefront. It's clear that it's been designed to be a game where your grandpa can head online and just start shooting people in a Star Wars setting. When playing game modes that require some degree of coordination, it's frustrating to an unbelievable degree. 4. Oversimplified Gameplay If you've played Halo 5: Guardians during the past month, you'll instantly notice Star Wars: Battlefront's lack of depth the moment you boot it up. There aren't very many weapons, and each of them are designed to be as basic as you could ever imagine. You'll find yourself and your enemies using the same weapons most of the time, and they require a low amount of skill to use due to their low recoil and the game's high level of aim assist. This is problematic for players who like to be rewarded for effort and skill in their video games. Hardcore players are already being turned off by the low skill ceiling. You shouldn't expect to see any fun-to-watch tournaments, team matches, or a lasting impression on live streams. 5. Nowhere to Turn If this was any other EA DICE release, you could just into a single-player campaign when you feel like enjoying the gameplay and atmosphere without all the intense competition. Unfortunately, there is no campaign in Star Wars: Battlefront. There is no story, but at least you can play as Darth Vader for a few seconds. This comes as particularly surprising given that Star Wars is known for its story and immersion. This is a game that could benefit tremendously from even a short campaign. Sadly, you'll have to stick to some derivative Horde-style co-op missions and online multiplayer. Conclusion Star Wars: Battlefront is clearly a game that was made specifically to cash-in on the enormous release of Star Wars: The Force Awakens. It's one that completely ignores modern game standards, and makes little effort to give you reason to come back for the weeks to come. But it's also a game that succeeds on delivering an experience that's authentic to the Star Wars franchise. It's beautiful no matter which platform you play it on, and there's been a ton of attention given to ensure it contains all the things you look for in a Star Wars game. For this reason, it's going to sell millions of copies and create tons of buzz next week. Unfortunately, many of the millions of people who buy it are going to quickly forget about it.
  11. Here is an update of sorts: http://www.ibtimes.co.uk/paris-attacks-man-arrested-germany-smuggling-firearms-explosives-linked-french-attacks-1528726
  12. What? I been in fallout 4. Guess it's time to read the news. Edit: for anyone like me that is late to this. here http://www.bbc.com/news/world-europe-34814203?ns_mchannel=social&ns_campaign=bbc_breaking&ns_source=twitter&ns_linkname=news_central http://www.dailymotion.com/us?ff=1&urlback=%2Fvideo%2Fx3dqzx9_images-de-la-fusillade-au-bataclan_news
  13. Dual 27" monitors
  14. First play through I always max Luck out, and then maybe Int. My second playthrough is ALWAYS a 1 Int character. It is so much fun playing as a moron in these games (Fallout 2 being the best for it)
  15. Fallout 4 isn’t just causing a wave of “sick” days across the planet. The excellent open-world role-playing game is also eating into the time people spend on …other habits. Pornhub, one of the world’s most popular adult video sites, told GamesBeat that it saw a 10 percent drop in traffic among gamers after Fallout 4 came out earlier this week. On November 10, traffic started to drop at around 5 a.m. after most people finished downloading and installing the game. That decrease from normal patterns continued until around 3 p.m. Gamers then seemed to disappear again beginning at 6 p.m. “We can’t say we’re too surprised with what happened to our traffic during peak gaming hours,” Pornhub vice president Corey Price told GamesBeat. “Based on the data, it looks like a huge surge of people decided to indulge in some wasteland wandering by taking the day off of work and school to play, while the rest of the world had to wade through what we assume were the longest hours of work ever in anticipation of some alone time with their consoles.” Above: Surprisingly, gaming habits can have a huge impact on adult video sites. Image Credit: PornHub The release of Fallout 4 is easily one of the biggest of the year. Publisher Bethesda released some early sales data today, and it confirmed that it has already shipped 12 million copies of the game. The postapocalyptic adventure is also one of the most played PC games ever, according to data from the digital-distribution platform Steam. At its peak, more than 400,000 people were all playing Fallout 4 at the same time, and that number regularly rests around 350,000. You gotta think that a few of those Fallout fans also spend some time on Pornhub … or maybe you don’t have to think about that. But despite losing some traffic, Pornhub understands. “As huge fans of the game, we can’t say we blame anyone for swapping Pornhub time for some Pip-Boy surfing instead,” said Price. “We would have done the same.” Oh, and it’s not like the gamers didn’t return. Pornhub use among gamers skyrocketed starting at around 11 p.m. on November 10 — I guess the vault dwellers needed a break from The Commonwealth.
  16. I used to do this in Fo3, I haven't really bothered in this one yet. Levels are easy to make, and I need to recycle things so I can make better towns
  17. Can't get the list to paste correctly, so here is where I found it http://www.gosunoob.com/fallout-4/crafting-materials-fo4/
  18. Yea, can't really argue with any of that. Once again though, so much wasted potential.
  19. So, I finally went there this morning. 3 hours later and it still isn't clear. I should have brought the power armor LOL
  20. I enjoy studying the math and trends in games.
  21. Since you guys are focussed on that post, here are some other points:
  22. It will end up being a better game than Fo3. I have no doubt of that. The bugs are just killing it for me though, so I am going to wait until closer to Christmas (who am I kidding, I will jump in for an hour or so this weekend, until my screen disappears again)
  23. That doesn't really hold true though, the reason being at max level, most mobs only give about 6-12 XP. Also, after finishing the quests, your XP gains drop off significantly, unless you do bounties. I misread your post. Using it on missions, will indeed level it up, as will turning in bounties with it equipped, and using motes. That is how it has always been.
  24. All of CoD is P2P servers. It is one of the reasons I stopped after Bo2, and will stick with BF from now on
  25. Post #5 October Crucible Stats https://www.reddit.com/r/DestinyTheGame/comments/3r5em7/octoberish_crucible_stats/ It's your Crucible statistician Kerrsive here, and I wanted to give you guys a look at the Crucible figures I've been tracking over the past few weeks. I hadn't been tracking these things lately, but with the revamp of Guardian GG[1] , I thought I'd get back to charting out Crucible stats. And without any further ado, here are your weapon class stats for the last two-plus weeks. Crucible Weapon Kills -- Late October1 of 3 Total Kills by Weapon Type 2 of 3 Total Kills by Primary and Special Weapons 3 of 3 Total Kills by Heavy Weapons and Abilities [2] Methodology: I use Destiny Tracker's Population Stats[3] each day to get a running total of the Crucible kills for each weapon type. I use a spreadsheet to calculate the daily kills for each weapon, I aggregate the daily totals, and I use the totals to give me a percentage. Then I make charts with lines and stuff. Green section on the charts represents Iron Banana. Yellow section represents Trials of Osiris. The charts all show the same information, but I made three: (1) all weapon types, (2) primaries and specials, and (3) heavies and abilities. The data does not change between the charts; I simply made multiple to make them clearer and less jumbled. Going forward, I'm going to track this more. Enjoy. Edit -- The one thing I will say about these stats is: Bungie, your nerf of special ammo has done nothing to stop shotgun dependency. It has ruined the other two classes of special weapons because there is never ammo for them. Shotguns don't waste ammo because they are one-shot kills. Snipers and pulse rifles are much less forgiving with ammo (I have 72% sniper headshots in Crucible, so don't tell me to "get gud"). I never have sniper ammo while kids run around with shotguns for primaries. Your ammo nerf didn't change shotgun abuse. Undo it.
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