So they changed the numbers again. Auto Rifles
Small increase to base damage
Low RoF (Suros Regime, An Answering Chord): 0.30% increase from previous base damage
Med RoF (Zhalo Supercell, Paleocontact JPK-43): 0.78% increase from previous base damage
High RoF (Arminius-D, Necrochasm): 0.04% increase from previous base damage
Pulse Rifles
Reduced base damage
Low RoF (The Messenger, Spare Change): 14.23% base damage reduction
Med RoF (Hawksaw, No Time To Explain, Red Death): 10.69% base damage reduction
High RoF (Bad Juju): 8.17% base damage reduction
Highest RoF (Grasp of Marok): 2.97% base damage reduction
**This is Deej's explanation**
What is the point of increasing damage if the numbers don't go up?
The damage numbers you see in game are not the raw base numbers we work with. The number shown at a damage event gets scaled by a lot of factors (activity, target, Light level, difficulty, precision, damage type, etc.) and then displayed to the player in combat as rounded whole numbers with a clean UI presentation. A small adjustment to an Auto Rifle may not be enough to change the displayed number, but (THIS IS A HYPOTHETICAL EXAMPLE) if your base damage changed from 20 to 20.2, and then you fired that damage value every other frame (at 30 fps) over the duration of a 50 round magazine, you're actually getting a change in DPS even though the base number still reports as 20 in the UI.
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Thats right fella's, your Frame rate helps decide your damage now!
Also, all of us are to dumb to understand math.