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Sennex

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Everything posted by Sennex

  1. Swiped this from reddit: https://www.reddit.com/r/DestinyTheGame/comments/6dhdzw/destiny_2_everything_we_know_so_far/ What new features / changes are coming with D2? Changes / Features split into further categories for easier perusal General NO GEAR will be transferring over from D1 to D2. No guns / ships / armour / items of any kind. Hints at a special emblem to say 'we were here' in D1 but nothing solid as of yet. The Cabal assault and successfully destroy the Tower, take over the last City and push the Guardians to the brink. The Cabal deploy a six-armed claw device that shields the Traveller and cuts us from its Light and with this destroy the Tower. Which is why we ‘start again’ "Recover the Vanguard" is one of our goals. Zavala and Ikora have left in existential crises, and Cayde vanishes on the battlefield trying to be a hero. We have to bring them all back. New Story / Strikes / Public Events / Activities / Raid Vex / Fallen / Hive / Cabal enemies confirmed. New variations of the enemies shown within the reveal. Exploration has "big improvements" coming. In Destiny 2, you can launch any new activity without going to Orbit Choosable landing zones implied but no confirmations on how these could work. NPCs in within the world – No further confirmations on this or how it would work Public Events confirmed and timers will be shown on the map. Heroic difficulties applicable (No confirmation how to access these) Hidden dungeons called "Lost Sectors". These will be Sections on the map (Shown with a special symbol) where you will adventure too. There will be Loot guarded by a Boss, defeat the boss to get the Key to the Loot. These will vary in difficulty and be very engaging and fun. No confirmation if these will be random bosses / How often loot is obtainable from them / allow random players in them like a Public Event if you go in Solo Map system that works like the Director. You can go from one planet to another from the map without the need to go to Orbit and back 3 new planets confirmed. Nessus, IO, Titan but also mentioned of travel to fight the Cabal so may be leaving our Solar System too (Unconfirmed) European Deadzone confirmed for Earth – Believe this will replace Cosmodrome / Old Russia for now - Twice as large as ANY other zone in Destiny. Better Clan integration in Destiny 2. In-game rosters, in-Clan LFG, custom Clan banners. Shared reward system for Clans. Guided Games - Where solo players can queue up with a Clan that has open slots. Basically an in-game LFG system, but with groups from clans instead of randoms all around. In summary - MATCHMAKING OFFICIALLY CONFIRMED FOR ALL ACTIVITIES, INCLUDING TRIALS OF OSIRIS, RAIDS, AND NIGHTFALL STRIKES! More information required on Guardian Games i.e do you need to be in a clan / can all Solo players meet up together / Can you set requirements for groups – No confirmation on any of these. So far, you can read a Clan bio and YOU decide whether to join their team or not Guardian shown driving a Tank – New Vehicles to be used in the game world but not much more information on that New Emotes. New Orbit UI. New Ships / Shaders / Sparrows New Weapon Foundry - Veist Hawthorne (New NPC) lives at "The Farm" on Earth. (Possible new, 'homebase') The Farm was also shown to have a football pitch with goals and fireworks if someone scored. GAME ON Consoles will run at 30FPS There will be NO Dedicated Servers for D2. However, Bungie have released information regarding this and how they have their OWN versions of DS and how that effects P2P - For details, Read Here - TWAB May 26th 2017 Weapons / Abilities Intellect / Discipline & Strength did not appear on the Loadout screen - At this point, the game looks to be balancing itself by giving each subclass the SAME cooldown time / cooldowns are directly effected by selected abilties on our Guardians Subclass perks have been 'simplified' and split into 'sections' rather than an assortment of selected perks. Each section has 4 abilites in for you to choose and in the reveal it was shown 1 Exotic Shard was needed to unlock each ability Alongside grenade and melee abilities, each class also has a third special ability. Note, these are NOT supers. Grenade launchers and SMGs added Swords returning but multiple reports of Sword 'Archtypes' so may not necesarily be dedicated to the Heavy Slot Weapons are getting a revamp, the three new slots are now "Kinetic", "Energy" and "Power" weapons. Two primary weapons and 1 Heavy – We will be given a standard Primary, an elemental primary (In the special slot) and a Heavy Weapon. Primaries – Pulse / Auto / Scout / HC. Secondary – Hand Cannon / SMG / Sidearm. Heavy – Sniper / Rockets / Fusion Rifle / Shotgun / Grenade launcher Supers – Gunslinger / Striker / Voidwalker to remain and be re-worked All Supers now appear to be ‘Roaming’ – Only Voidwalker wasn’t really shown as playable within the reveal but Striker was confirmed as roaming – Basically, multiple slams. In the reveal, only Gunslinger, Striker & Dawnblade were playable classes New Supers – Hunter – Arcstrider / Titan – Sentinel / Warlock – Dawnblade. These Supers look to replace Bladedancer / Defender / Sunsinger respectively Nightstalker / Sunbreaker / Stormcaller were NOT shown or discussed at any point. No confirmation these will be returning Abilities are seperate from Supers and were used by Holding O. Gunslinger showcased a new form of 'Shadestep' with 2 variants - 1 was to reload your weapon instantly afterwards, the other recharged your melee. Striker Titans deployed 1 of 2 walls - High version and a low version of which you can crouch behind and reload immediatley after popping over to fire. Dawnblade Warlocks had 2 'Buffs', 1 to weapon damage (Can be used by the Full Team - Only Buffed when IN the aura itself) and one that immediatley recharges shields (Can be used by the Full Team) PVP All Crucible gametypes going down to 4v4. New PVP gametypes. An attack/defend gametype called "Countdown" was showcased to attendees at the reveal 3 melees will now be required to kill a Full Health Guardian (Cannot confirm any abilities / combinations to lower this until we get more info) New HUD shows enemies with Super Energy and Power Slot Ammo in PVP. When in Super, a Guardian is WEAKER to elemental weapons of matching element - Requires further confirmation as reports vary - Unconfirmed - Multiple reports that ANY element does bonus damage Enemy Grenades highlight when stuck to surfaces Stated above but Guided Games will also be available for PVP End Game. E.G. Trials matchmaking Iron Banner not confirmed but screens show Iron Banner emblems on pieces of Gear Control has been confirmed to be returning In Countdown, it was shown that 'Heavy' ammo spawned EVERY round and when picked up, only the Guardian who picked it up FIRST, actually got the Heavy - No confirmation that this formula will be used in other game modes as of yet PC Destiny 2 on PC will launch on Blizzard's Battle.net exclusively, NOT Steam, Origin, OR Windows Store, meaning no Xbox Play Anywhere Cross save between Console to PC was confirmed to not be a feature of Destiny 2 PC has no FPS Cap - Unlike console which is capped at 30FPS (Apologies PC players, Pc is new to me so any helpful info to add would be greatly appreciated) The complete Specs of PC requirements is currently unconfirmed Any details regarding Downloads / Battle.net names Being used unconfirmed at this point
  2. Never touched Discord, so I have no idea about what its does. The structures are naturally occurring in that world. I need to tweak the settings some for it as they are normally scattered all over more.
  3. Cool So that being said I am going to hold off on doing anything else until that is done, and you guys commit further to this
  4. Exactly I have a few decent hosts on my radar, With what we want, we need at least 15$ a month for everyone. More if we do things like Dedicated IP's or Voice servers. Things like that. I reached out to Lee to see if the forums have a paypal.
  5. Some screenshots of the various crap thats out in the world. Some of the pics suck as I didn't want to give to much away. If these look decent, I could actually get started here today on this project. There are 81 mods total, of which we would need a Cauldron server, and about 4gb of memory. This might seem like a lot, client side you would need about a quarter of that, but with multiple people being scattered across the worlds, not to mention having at least 4 dimensions, I want to make sure we have a decent overhead. Plugins are minimal, and I might even scale back on the mods a bit, but this seems a decent amount of options for you all to get started with and learn. It also should capture the Fantasy feel of Minecraft. EDIT: If all this looks decent to you all, then we just need to discuss paying for it, and I will start hunting up server hosting and prices
  6. I am working up some screenshots to show you guys stuff that appears in this world.
  7. Okay so, if we are going to make a go of this, I need some feedback here. I built a modpack for Tommy a few months back, that was centered around making Minecraft into a sort of MMOrpg. It was built around an older version of Minecraft, but it had a bunch of dungeons scattered everywhere that people could clear out and turn into homes. It also was heavily based on the magic mods that existed at the time. There was even a world/ dimension that was centered around magic and clearing out evil overlords. (There was a zelda sword style mod, but it never worked right sadly) I can revise it to run smoother on other systems and put it out there for folks
  8. No Mods have to be both server and client side. Plugins are serverside only Texture, Resource Packs, are on client side So all that being said I started looking at the viability of a modpack this morning as I attempt to wake up. I am not 100% sold on the latest release of even the last 2 releases from Mojangg, as they don't have the mod support they should. Going back to the 1.7.10 release means we have loads of shit to choose from, but a lot of bug fixes and features are left out.
  9. Nah man, its skooma
  10. I just cant seem to wake up lately
  11. I did not. I saw the theme and thought it was really pretty awesome and have been using it for about a year now
  12. oh yea, Firewatch is what I am running (should have said that) ITs dynamic, and changes color based off the time of day
  13. okay, well answer me this then Do you guys want simple or complex? Fantasy or Science fiction? I will say that most things in MC lean towards fantasy, but thats just where the community tends to gravitate
  14. One clarification on how I tend to do things. I don't run FTB, AT Launcher, or Tekkit based servers. They are packed full of bloated modpacks that conflict and are horrible to maintain. I build servers/ modpacks so that anyone can download and install them, and that they can be run with 100% stability. You guys come up with a theme, and I will work on it.
  15. That was a joke lee. I am still waiting for your company to respond Via the FG App
  16. They removed it? Fuck all that then. I enjoy the heists though in Multiplayer. So I guess I will stick with those properties
  17. might need seperate vendors. One for Brits, and one for Adult sizes
  18. I would love to jump in on some Heist action. My goal is to get all the properties in Multiplayer and Campaign mode. I have no idea how realistic this is, but its a goal.....
  19. nice! Warframe has a ton of nice ones, as well as Transistor
  20. Don't go about this from that angle. Its not reliable, and whatever server is set up will be gone in a month or 2 if you do. The average lifespan of a server is about 3 months because people always try to go at it from this angle. Instead ask yourself: Can I donate monthly to this? How much can I donate monthly? If we have 6 players, and if everyone can only give 2$ a month, then it changes what I look for as far as host. If we have 6 players and only 3 can give 2$ a month, then it changes things again If we have 10 players and each can give 5$ then it changes things... Does this make sense? All hosts, that Tommy doesn't pick, can be decent, they are not universal though. I've run more servers than I care to admit, all fail because everyone promises to donate vast amounts, never delivers, and then shit falls apart. IF!!!!! People can reliably donate 2$ to 4$ a month, or a lump sum equivalent that can be banked, we can have a decent server for a while. But we need at least 2$, preferably more as I know you all want mods and plugins. EDIT: The end goal is to have enough players that we can reliably spend 16-20$ a month on this thing. Less money = less mods, less bandwidth, etc.... More money = more, to a point, that point is nebulous so don't ask for definitions
  21. So servers cost money. I learned long ago to NOT front this cost for people. So you guys need to get together and figure out how serious you are about this. Tommy can attest to the fact that I have built a few modpacks for him to try out. I don't know if he has, but I have done the work, and will continue to do such as it is something I enjoy. Money directly impacts what can be put into a server/ modpack though. Not to mention many mods are now charging for their use. I have no issue doing the behind the scenes work for you all, but the money needs to be set aside first before I do.
  22. Yea, thats not what I sent them. It is what I wanted to send them though. I will post up any response I get from them
  23. I emailed the company because apparently 'MURICANS are quite a bit larger than you fuckers over in the Former EU (Seriously I did email them to get a clarification on sizing conversions.)
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