Crafting & Traits.
You must research an item, in order to unlock a trait for that item. For example, if you want to craft a bow with Precision Trait on it, you must first find a bow that already has the Precision Trait and then research it at the appropriate crafting table. Researching an item to learn its Trait will destroy that item. You have to unlock each trait for each item separately. So that means you really research a trait 8 times for 8 different armor slots.
Research has a cooldown timer which varies per item based on how many traits you've already unlocked. The first time you research an item it takes 6 hours before it completes the Trait unlock. The time for each item after that doubles.
Item 1 = 6 hours
Item 2 = 12 hours
Item 3 = 1 day
Item 4 = 2 days
Item 5 = 4 days
Item 6 = 8 days
Item 7 = 16 days
Item 8 = 32 days
Item 9 = 64 days
Dungeons.
Dungeons in Elder Scrolls Online are built for 4 players. There Is 1 Dungeon in every quest zone of every faction (excluding the starter areas). They usually consist of several mini bosses and one main boss (similar to almost all modern MMOs). Groups will most certainly need one player dedicated to healing (unless grossly over-leveled or over-geared). Tanking works a little differently than other MMOs, however. Tanks only have 1 or 2 forced taunts (skills that make a target attack you).
These special dungeons are intended to be completed in coordinated groups and feature detailed quests. They can be accessed from any faction and at any level, and grant a skillpoint and achievements upon completion. Group dungeons have Normal and Veteran modes. Normal follows the character progression through the zones. Veteran is after level 49, and adds mechanics, difficulty and story to each dungeon, with the plus side of wonderful end-game loot. See our Veteran Content page for details!