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The3rdWalker

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Everything posted by The3rdWalker

  1. The third episode, on the rooftop was such a dope scene. This show is still out of this world. Bernthal is an amazing, amazing punisher.
  2. Stop dodging me tommy, I'm ready to carry you w/ Rammus top.
  3. That's why I'm buying a pc, butt physics.
  4. I'm comparing vanilla to vanilla, but Diablo3 fits Division way better than Destiny, crafting system included.
  5. 300USD.
  6. First clan member to take a full run of the obstacle course. So much fun.
  7. I feel the division was more Diablo 3 than destiny.
  8. Works for Apple.
  9. Astro A50 Gen 2. Mother of God. So I really liked my pair of Sony Gold Wireless and used them straight for three years. I picked up the Astros and had a little bit of reading and planning to do to get the setup to mesh with my office. The A50s make the Sony Golds feel like I've been wearing paper cups on my head. The build quality of this things make me want to say fuck every other word to describe how nice they are. A weighty aluminum feel, super snug and comfortable over the ear pads and the sound quality, even the mic makes my voice not sound like a little flute anymore. I reluctantly bought them and Christ I owe y'all some thanks for nudging me. One thing I can't explain is how they detect connections. I thought I was going to need two USB cables, two optical cables but for some reason the optical is hooked into my XB1, and my PS4 with just the lone USB cable that charges the mix amp. Both work perfectly and I don't need to switch wires back and forth. I only needed to spend 8USD for a 2.5mm to 3.5mm chat cable for Microsoft's special fucking snowflake of a controller. Astro fan boy now.
  10. If you're Plastic you haul ass to the objective, complete it then haul ass to extraction... because time is money and I've got other planet shit to do.
  11. The next couple of content updates will completely decide if this game sinks or floats. If it will learn from Destiny's content mistakes, or follow the path. I feel The Division is way closer to Diablo 3 than destiny.
  12. Out of all the reviews, and this is from what I've watched for the first week has the most parts I agree with. I know that my say should be taken with a grain of salt as I've never played it.
  13. Owl that is one solid job. Also, what do I have to donate to get a massive obstacle course?
  14. I'm cornered by three strangers. They can see the loot I'm carrying on my back. I expect them to shoot any second—instead, all three start doing jumping jacks in unison. Welcome to The Division, where fitness comes first. It was a warm welcome, so I joined in and they helped me extract my loot from the PvP Dark Zone. We spent the next hour parading through central Manhattan, helping out strangers in need and hunting down rogue soldiers in a series of vigilante revenge quests. But with or without impromptu friends, the vast majority of my time in The Division was spent sprinting between abstract world map icons, completing shallow side missions for incremental loot snacks (empty calories), and firing entire ammo reserves into soldiers whose superhuman health bars would be hearty enough to feed a family. Even an entire family of revenge-driven vigilante cardio enthusiasts. I miss them. The Division is an open world RPG co-op cover (breath) shooter set in the ruins of Manhattan after a rough bout of Black Friday bioterrorism sent the city spiraling into a mini-apocalypse. Manhattan is quarantined, so the Division, a covert federal force, is sent into the city to restore some semblance of federal civility (by shooting everyone highlighted in red on sight). I spent over 30 hours sprinting between icons in a beautifully rendered open world, which is typical of Ubisoft games. But The Division doesn’t lift the Assassin’s Creed template directly, as progression through the open world leans on traditional RPG mechanics. I leveled up my soldier, unlocked new abilities, and scoured the world for better guns and gear. I had fun with the campaign, but at the expense of 22 hours of filler, and I won’t go back. Take cover The Division is a collection of story missions, side missions, and random combat encounters strewn throughout the world. You can opt to tackle them alone, with three friends, or strangers via matchmaking. Safe houses function as small social hubs and the only places you'll run into other players (besides the Dark Zone, which we’ll get to); the rest of the open world is limited to you and your team. Combat can be tense and challenging, especially with teammates. Press a key to take cover on corners or highlighted chest-high objects. From cover, you can blind fire, take aim, toss grenades, or use one of your class abilities, like throwing out an automated turret that suppresses nearby enemies or a med station that heals everyone in a visible radius. I rarely had time to dig in, as enemies flanked or sent explosives my direction with reckless abandon. Under that kind of pressure, I changed cover a lot, and with ease. Highlight the cover you want to move to with the camera and hold a key to go there. That simple movement meant I didn’t have to maneuver around a tangle of obstacles, allowing space for more improvisational thinking. During intense firefights conversations with teammates fell into a natural rhythm based on abilities and weapons equipped. I ran with a semiautomatic shotgun, a cover reinforcing buff, and a turret. In my favorite scenario, two tanky shielded enemies paired with a medic walked up a tight corridor toward our cover. I threw out my turret to distract the shielded enemies, my teammates told me they’d suppress, and I took off to the other end of the corridor to get behind their line of defense, take out the medic, and open up the shielded enemies to fire. If only more of the combat had the same strategic construction. The Division punishes bad decisions well enough (stay out of cover too long, get shot, or stay in one place too long, get flanked), so it’s disappointing that the elite enemies are just prolonged versions of regular encounters and that they’re used so often. Elites don’t employ especially erratic behaviors, or complex patterns: they just swallow magazine after magazine while talking smack. One of the fights went so long the music ended. "I looked like every other bundled up, sniffly-nosed player out there." When my teammates and I were around the same level, and played missions at or just below the recommended starting point, the combat was usually a good challenge. We depended on one another to fill out blind spots: I was a shotgunner, so we knew a sniper would be a necessary. If I had the turret and cover buff equipped for flanking, a teammate would spec out a medic class on the fly. However, incentive to play with one another faded as our levels grew apart. All it took was one teammate a few levels higher than our own to turn a balanced combat experience into their own personal shooting gallery. Conversely, when matchmaking for some of the later missions, I was often thrown into a team of antsy players who were one-hit-and-dead underleveled. Leave that group, and I’m kicked back to the nearest safe house, which is a two-minute sprint back to the mission starting point. Moot loot There’s no way to just power through the campaign—where the best level design and encounters are—since they don’t reward enough XP to prep you for the next. Collectibles and killing enemies give out even less XP, which leaves the side missions as the primary gate between you and the best parts of The Division. Some side missions feed reward points that feed into upgrading your base of operations, a repurposed post office full of repetitive NPCs and visual reward that coincides with newly unlocked perks, combat abilities, and passive abilities. Most boil down to defending a point from enemy waves or infiltrating a warehouse to kill an elite enemy. They take five to ten minutes to complete, running between locations included, which meant I had to dedicate hours to them in order to upgrade my perks and abilities. Even with teammates, no amount of shooting could spare us from the monotony. I’d say we were lucky to find the autorun key, but the implication that we’d need it at all wasn’t exactly a relief. Weapon imbalances aren’t as frustrating since better ones drop so often, but whether a gun is common trash or an impressive purple drop, they all feel the same to operate, even if they’re crunching different numbers beneath the kimono. The same goes for vanity items and armor. Tom Clancy’s worlds are typically grounded in realism, but without some kind of eccentricity or customizable expression built into the drab wardrobe, I felt my progress was impossible to dictate. I looked like every other bundled up, sniffly-nosed player out there, whether level one or 28. My attire might have been lacking, but Division’s Manhattan is gorgeous. With settings maxed out, otherwise minute details stand out. Glass, tile, and fabrics shatter and perforate closely to their real life counterparts. Hazy golden hour light spills into the slick city streets, while thick snowstorms turn streetlamps into conical havens and wandering NPCs into creepy silhouettes. A slew of post-processing and weather effects layer on a grimy, sterile palette to a once lively metropolis. Environments are stocked with natural props, one with giant Christmas ornaments, and most can be shot, which make otherwise routine firefights cloudy and frenetic with debris. But the overarching story is poorly communicated and easily ignorable. It’s a political narrative nested in a game about simple, material rewards, where you’re saving a city by killing half the people in it. In The Division's most discordant moment, a friend and I walked through a scene in the campaign where dozens of coffins and bodies, some covered in American flags, littered the sewers underground. It’s somber scene with scary connotations. When I climbed down for a closer look, it wasn’t to see what I could learn about what happened here, but to see if a loot chest was nestled between the coffins. By the story’s conclusion, hardly anything is resolved, and instead sets The Division up for as many small narratives as it needs for future expansions. But there’s nothing lost by missing the pulpy sociopolitical beats—it’s nice enough as a wash of moody light and sound. The darkness At the literal core of The Division is the Dark Zone, by far its most interesting digit, a social exercise in stranger danger. It’s a huge section of the map dotted with elite enemy mobs, hidden chests, and a ton of other players. The catch is that collected loot is contaminated and can only be extracted via helicopter. Every time this happens, all the players in the Dark Zone are alerted to the drop’s exact location. They can help stave off the waves of incoming enemies, or kill you and take your stuff. Doing so marks them as rogue, and ‘pure’ players get a reward for taking them down. "Sometimes, a group would remember my name and hunt me down repeatedly." Proximity mic chat is enabled, so you can plead for your life, ask strangers to do jumping jacks with you, or coax them into attacking with insults. Sometimes, nothing would happen for an hour and I’d extract loot as a lone wolf without issue. Sometimes, we’d befriend a dozen other players and roam the map like some preternatural loot-extraction force. Sometimes, a group would remember my name and hunt me down repeatedly. That’s what I get for name-calling. It’s unpredictable, tense, and my favorite way to upgrade weapons and gear. But even in the Dark Zone, the drip slowed soon enough, and I was confronted with what exactly to do with my hoard of high level stuff. Not much. The end game is vapid. Daily missions unlock at level 30, but they’re just campaign levels with difficulty modifiers that reward crafting material, which I’ve yet to find useful. There’s more powerful loot to find, but it all requires serious amounts of repetition to obtain. And afterwards, there’s nothing except the same levels and enemies to test it out on. Free updates are on the way with Incursions, scenarios designed to test players in the end game, but until they’re out the sense of progression is distilled into fleeting number comparisons between weapons that feel exactly the same to shoot. The RPG-ness of The Division is no more sacred than that of Cookie Clicker’s. Numbers spill out, you collect resources, loot, and make the numbers spill out faster—the RPG components are there for the sake of kill efficiency, increased by little more than a restricted nibbling at The Division’s gristle, a rubbery, tasteless collection of repetitive side missions and heavy health bars. Beneath all the excess is a challenging and strategic eight hour co-op cover shooter that deserves an audience, but it’s occluded by a thick, noxious loot haze. (source) http://www.pcgamer.com//tom-clancys-the-division-review/
  15. Now if you buy a frame with platinum a reactor should already be installed, correct?
  16. http://www.usatoday.com/story/sports/soccer/2016/03/16/fifa-admits-to-world-cup-hosting-bribes-asks-us-for-cash/81850202/
  17. Ash: Can stealth up to ~14s Cannot cancel his Blade-storm Enemies with the outline of ash' energy color (bladestorm causes this) will die no matter what. (Assuming enemies no higher than sortie and a bit of power strength) Build2 Natural habitat: Draco (focus farm) Atlas: What do I even know about Atlas? Natural habitat: Everywhere Banshee: Can give up to 12 times damage buff Reveals weak points of enemies Natural habitat: lategame record-runs Chroma: His 4 spawns a dragon Dragon kills give extra credits It is a drain-skill, EV trin works Natural habitat: Credit farms Ember: Can destroy anything lvl 30- easily with his 4: World on Fire Big fall-off on T4 His 3 can give enemies take (up to 5) times damage from fire Range is bigger than his 4 Natural habitat: Exterminate, Draco (focus farm) Equinox: Gives up to 52% power strength I really don't know what he does sorry Natural habitat: ? Excalibur: His 2 can blind (stun) enemies in a big radius His 3 can instakill 12 enemies at a time until lvl ~40 His 4 is exalted blade, giving the fancy projectile-melee-attacks Ignores stalker/sentient damage resist Kinda fun to play with Natural habitat: Low level missions, Draco (focus), defense runs Frost: His 3 places a globe which absorbs projectile damage Bombard missiles can AoE through it The globe is immune the first 3 seconds (unchangeable) The globe health scales of power strength The globe health can STACK His 4 freezes enemies in quite a radius Removes % armor of the enemy (can go OVER 100%) Freeze time can be changed with duration mods Natural habitat: Defense, Mobile Defense, more defense, etc., LoR Hydroid: His 4, tentacle swarm, kills enemies and makes them drop extra loot For the bonus loot enemies need to die in the tentacles, feel free to dps them He can become a puddle to stay invincible Augemented to restore health to allies standing in it Consumes and drowns enemies with light finisher damage overtime Natural habitat: resource Inaros: Tons of health, no shield CC-based tank Can revive himself until lvl ~50 Do not kill enemies he is devouring Likes to be left alone Natural habitat: Not yet established Ivara: Can stay in stealth forever Energy drain Limits movement Requires silent weapons Can run infinite interception Not gonna explain that here Does more fun stuff Natural habitat: Spy Limbo: Can interact with the 'RIFT' Gives 3 e/s Prevents damage Cross-rifts, not like you're invincible Prevents pickup Prevents laser detection Roll to get out Can rift operatives, making rescue/defense targets invincible Natural habitat: Rescue, Spy, Trolltown (accept it, limbo needs a rework) Loki: Can stay invisible for ~55 seconds Can be AWESOME Shameless Sellout Can disarm everyone in ~50m range Carrier in LoRBuild3 Natural habitat: SpyBuild1, LoRBuild2/3 Mag: Jack-of-all trades Can make enemies attract bullets, even their own sometimes Can deplete the enemy's shields Can overshield herself Natural habitat: Sortie with enhanced shields Mesa: Auto-aim, should-be-buffed-damage, pacemaker (or peacemaker, I never know) Some pistol and rifle buffs Unequiping melee gives +50 health Natural habitat: error 404 not found Mirage: Can get clones to increase damage Gets either damage buff or damage resist based on lighting Can booby-trap (prevents capping, right?) This isn't worth a build Can blind (stun) enemies in a 60 meter radius Can therefore do infinite interception Natural habitat: Draco (weapon leveling), (synoid) simulor combo, LoR, Interception Nekros: Spams his 3 to let corpses drop stuff Guaranteed health orb Chance for loot (includes survival packs) Natural habitat: Credit/Resource farm Nezha: Requires a lot of plastids to be built ._. Built-in Mobilize Therefore fastest, non power, frame in the game Has a shield Can teleport Good CC with 4th ability Natural habitat: everywhere Nova: Can slow/speed enemies down/up Can place portals Natural habitat: Defense, LoR Nyx: 'AoE radiation proc' Enemies attack eachother Great range Great duration Ignore all damage and absorb it Deal damage based on damage absorbed Resets bullet jump Natural habitat: Draco, sometimes LoR Oberon: Blueprints commonly dropped Good credit resource if you sell them Supposed to drop health orbs Natural habitat: Some endlessly deep dark pit Rhino: Team damage buffer ~20s CC in ~50 meters range ^ Shield-guy AnyBuildWorks Can be used to get a 3 million shield in void defense Natural habitat: Defense, Draco (Leveling weapons) Saryn: Kills stuff (toxin damage) Big range If cp your squad brings cp, no damage falloff will take place Natural habitat: ODD Trinity: EV trin: Gives ~200 energy in ~60m radius Natural habitat: Defense, LoR Bless trin: Gives ~28 seconds of 99% damage reduction Uses glaive (prime) Hates physique and steel charge needs 0~3 seconds to recast the buff Natural habitat: LoR, High Survival runs Valkyr: Generally a solo frame Virtually invincible Now does get energy drain procs Equips life-steal weapon Power strength greatly helps Eternal war (augment) Buffs allied armour, attack speed and gives them a slow aura Can last for as long as there are enemies Natural habitat: Survival and being driven to extinction because of the energy drain procs Vauban: Suspends enemies into place Natural habitat: LoR Volt: MAX POWER SPEED Carrier in LoR Natural habitat: T1/2/3/4 Capture, LoR Wukong: Channeled anti-death Duration, efficiency His Bo Build1/2 Does tons of damage Looks cool Channeled Natural habitat: (fun) survival runs Zephyr: Augment On-hit Tonkor Kinda fast His tornadoes Natural habitat: fun survival runs Some statements depend on specific builds.
  18. Well I was going to watch as much as possible and read as much as possible before making a decision on the game. I'm going to hold off on buying The Division. They have some glaring problems that Destiny had at launch with only about a week's worth of content. The way I play a video game I would fall victim to that and I don't feel like going through that again. The game looks great, no glaring bugs and it's got that Diablo style loot system where you constantly keep grinding away to try and find a few points higher in value which is fun. Overall it's a well made game. I'll wait until April and see how the incursions play, that's the only thing I believe I was in it for in the first place, just like raiding in Destiny.
  19. That's one weird thing about trailers over the last decade. They basically give all the best surprises or parts of the movie up within 5 minutes, I hate that.
  20. The3rdWalker

    Headsets

    So I know where this most likely will go, with so many Astros fans here. For awhile now I have been using my Sony Gold Wireless headset, wired, and it works well on PS4 and XB1 with an adapter. The A40 or A50 from Astro looks wonderful and quality, but the mixamp and guides I've read are a bit off putting about hooking essentially their fiber cable and a usb from the mixamp to the consoles, so not exactly quick switching. I'm looking for a solid headset that is relatively quick to switch from whatever I'm playing (PC, PS4 and then occasions XB1) I would ideally like one that utilizes the 3.5mm jack if possible. I've been looking at the [steelSeries Siberia Elite Prism Gaming Headset](http://www.amazon.com/dp/B00MSOEWQY/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=356OXXP4J179V&coliid=I158TGY4UN3OS2) and look to ask y'all about build quality or if there is something better for my needs that you would recommend. I'd enjoy something in either 5.1 or 7.1, with a 3.5mm jack and would be easy to change between PS4, XB1 and PC. My XB1 and PS4 are side by side on my entertainment center and my soon to be new PC will be about 4 feet from those. Will the Astros be more pain than they're worth?
  21. It's dickhead in British
  22. Well I'll have an older laptop that I would turn into a Guinea pig system, so I'm wondering if you can do a clean wipe and fresh install of Linux.
  23. Once I buy my new PC is love to try Linux
  24. A50s are wireless correct? A40s i believe were wired.
  25. For a headset I'm looking at the SteelSeries Siberia Elite Prism Gaming Headset. The main reason in this headset is it's a 7.1 system that I can use on PC, PS4 and XBO. I was so tempted to get A50s but I don't want a few headsets laying around.
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