Recommended light to launch is 310 (However people have cleared it starting with Teams 300-307, at least 310 for Oryx.) • To start the raid as leader you must have cleared Normal Mode on that character at least once. • All mobs Level 42 • Able to Revive? No --- Radiance? Yes • Calcified Fragments? None confirmed found yet. • Worlds First Completion: Clan - Forever LivE - 1 hour 17 min.
Orb Dunking • Strategy: Unchanged • Loot (have only seen normal shared)
Ships • Part 1 – No Checkpoint/Ledge • Part 2 – No Change
Totems/Glyphs • Strategy: Same • Loot: 300 - 320
Warpreist • Strategy: Unchanged • Warepreist changes: each of the Obelisks contain a different power for the Warpriest when it de-spawns after Oculus. (Note: The Location Right, Left or Middle vs the effect May Be Random) ---- Right: Gives him the Taken captains blinding power. ---- Middle: 3x tracking bolts similar to Taken Hobgoblins ---- Left: Centurion Axion darts. • Loot: 300 - 320
Golgaroth • Strategy: (Same rotate bubbles or 1 Bubble) or whatever works • Notable Changes: ---- Puddles have shorter timers ---- Unstable Light -- De-buff – ---- When standing in puddle 1-2 random players - damages nearby players when timer hits 0. ---- Player who has De-Buff does not die but should Kill adds and move away from teammates! ---- ---- (Can be removed/extended by killing adds/thralls??) ---- Golgorath also has an extra ball to shoot if you're getting his gaze. • Loot: 300 - 320
Piston Puzzle • Unchanged
Sisters/Daughters • Strategy: Unchanged • 1:00 timer starts immediately after first phase. • Loot: 300 - 320
Oryx • Strategy: Slightly Changed ---- Thralls, knights, dedicated runner, run counter-clockwise, and only 3 plates needed. ---- Extra knights spawn near platforms in opposite order from ogres (last ogre = 1st knight) and try to detonate bombs early (1 per bomb). ---- After first damage phase do running/circles, Shade of Oryx at 50%. 4 bombs still do ~25% damage. • Loot: 300 – 320 ---- Drops new emblem