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phil bottle

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Everything posted by phil bottle

  1. Day 240 or thereabouts. The OG base has had some upgrades and is looking good with its new defensive feature, the water fountain 😅 I love it The current horde night base is doing its job, only the occasional ejit falling off the roof as @TurboR56Mini has made child proof railings, mostly for @GazzaGarratt 😁 @Diddums keeps wondering why his search for bush gives giving him major wood. The new base is coming along nicely, slowly but nicely. Absolutely love Lee's additions although there was a dispute over signage and access😅 @RenFengge has made finding a way into the horse base much more pleasurable, now I just follow the pink trail 🤗 Good to see lots of people on and @Plumbers Crack almost ever present🙂
  2. @GazzaGarratt I've reinstalled ACC on PS5 and it's playable on controller now it seems
  3. We've had a little break but I'm for a race night return while we wait for GT7...54 days and counting. Let me know your interest and please suggest some tracks, otherwise it's Monza and Blue Moon. Once I have a few suggestions I'll sort the tyres and fuel etc
  4. Just amazing how good this can look
  5. It has around 200k players on it when new content drops, and I'm sure it would be great on console. It would be a bit slower in terms of looting etc for sure but that's already true even for KB&M. They've never indicated at plans for a console version though.
  6. Yep, these games really are the epitome of 'the more the merrier' 😁
  7. I've had a couple of days away but I think I'll be on a bit today and this evening. Last time I was on I went for a ride and I can't remember now where I logged off. So that will be interesting. I hear at least one brave soul is going to look for a trader in the radiation zone, which can only end well 😁
  8. I'm too afraid to look to see how much it is, but then it'll probably be marked up to the hilt if it's ever even available to joe public.
  9. I have a lot of time for this guy
  10. Thats an idea, maybe I shall 🙂
  11. I've collected a bunch or free games now from Epic that I'll probably never play 😅
  12. I'm going to try and binge watch it this week but I've also started watching the Wheel of Time series on Amazon.
  13. Day 100 and something. New base is slowly starting to take shape and that's all I'm really focused on. Carl and Ajay have been helping get it going and hopefully we'll get more people working on it as just the digging is taking an eternity. Fortunately, I believe Carl found the Auger schematic, so that's pretty awesome 🤗
  14. Among Us is now a Friday night FG game, and along with Fall Guys will definitely be played next time we all meet up 🙂
  15. Welcome aboard mate, a lot of people on here are on PlayStation or PC but then crossplay is a thing these days too 🙂
  16. Day 78 Just survived horde night 77 pretty much unscathed with @TurboR56Mini The new base is being worked on, with both Carl and @Plumbers Crack jumping on to help out today. My main focus is getting the base prepared and we have lots of ideas on what to do. The more ideas and more hands the better. Would love to find an Auger schematic too.
  17. I've started a base near to the trader. By 'started a base' I mean I have started digging a big fuck off moat. Kindly assisted by @Ajay 🙂
  18. The only thing holding me back is some behinds the scenes shenanigans around the reason its now live and also their publisher that worries me a little...but yeah I agree @GazzaGarratt you would want a few of us getting it and doing it properly.
  19. Patch notes - the big one for me is the introduction (or re-introduction) of multiplayer. This build marks a huge step for us, the graphics, gameplay, audio and netcode being significantly remastered and radically improved, Build 41 feels more a sequel than a patch update. As well as a huge map update, new mechanics and systems, its by far our biggest update yet. Under normal circumstances, we may have done a little more polish and fixing before releasing to stable, but the truth is next to no one are playing Build 40 now, apart from those that didn’t know of the beta branch. It’s presence if anything has been damaging to Project Zomboid’s first impressions and we were only waiting for multiplayer to drop in a somewhat stable fashion to allow us to move on, as we feel strongly that Build 41 even with the remaining bugs and issues that need weeding out, casts a far superior first impression for new players. Build 40 will forever live on in a branch, access the beta branch “legacy40 – Classic Zomboid” at any point to continue playing, or if your specs aren’t capable of running build 41 comfortably. So what’s new in this build? Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags. In-game map system to allow the player to chart their exploration and find their way around the huge map. New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more. New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement. New combat, new weapons, new difficulty balance. New tutorial teaching you the very basics of the new movement and combat. New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies. New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving. New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc. Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches. Improved gunplay: green/red target outline while aiming, increased gun loot spawn. Randomized environmental storytelling elements. Death Scenes, zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc, vehicle crashes and blockades. Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc. Clothing protection: different clothing provides different levels of protection from zombie attacks. New Sims-style cutaway vision system. Vehicle handling improvements, resizing and appearance tweaks. Updated, remastered and expanded Kentucky-themed soundtrack. Complete soundscape overhaul – All new sounds, building a more immersive and compelling sonic landscape. Items now have placeable 3D models in the world, for all your decorative needs. New Gameplay Styles Apocalypse: Stealth focus. Short lifespan. Combat best avoided and picked selectively. Survivor: Powerful combat. Longer Lifespan. A challenging playstyle based on PZ’s previous Survival mode of Build 40. Builder: Construction, Exploration, and Farming focus. A more relaxed experience. New Challenges Kingsmouth – A separate challenge map, Kingsmouth puts you on a paradise island vacation resort. Studio – Try to survive as the Knox Infection hits the dream factory. Some of these zombies are not like the others. Entirely new foraging system. New inventory slots – belts and holsters now give quick equip slots. Weapons can be attached to the character’s back. New thermal / body temperature system. New Tailoring system for clothing repairs. New Fitness / Exercise system. New emote system – Hold Q to bring up the Radial Menu for Emotes. New water visuals – including visible flow direction. New puddle system during heavy rain. New fog visuals. New levelling system. New VHS, and CDs system. Broken glass and related injuries. 3D Store Mannequins – can be dressed however you like Working washing machines and driers Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages. New radial menu for reloading firearms. New game cursor New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble. Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat. A gigantic list of fixes and QoL improvements.
  20. The update is here and I can't wait to see how I die this time 😉
  21. Yep, I picked it up over the weekend but I've only done the training so far!
  22. What a day you're having, picking up an award and receiving a one month ban all in one go🤗
  23. Great write up @GazzaGarratt and well done to all 👏👏👏 I particularly like how Tom's one was accompanied by a bit of a kicking in the balls😅
  24. Moral of last night's session? Never trust a Morgan 😉😁 Great game👍
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