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phil bottle

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Everything posted by phil bottle

  1. Among Us is now a Friday night FG game, and along with Fall Guys will definitely be played next time we all meet up πŸ™‚
  2. Welcome aboard mate, a lot of people on here are on PlayStation or PC but then crossplay is a thing these days too πŸ™‚
  3. Day 78 Just survived horde night 77 pretty much unscathed with @TurboR56Mini The new base is being worked on, with both Carl and @Plumbers Crack jumping on to help out today. My main focus is getting the base prepared and we have lots of ideas on what to do. The more ideas and more hands the better. Would love to find an Auger schematic too.
  4. I've started a base near to the trader. By 'started a base' I mean I have started digging a big fuck off moat. Kindly assisted by @Ajay πŸ™‚
  5. The only thing holding me back is some behinds the scenes shenanigans around the reason its now live and also their publisher that worries me a little...but yeah I agree @GazzaGarratt you would want a few of us getting it and doing it properly.
  6. Patch notes - the big one for me is the introduction (or re-introduction) of multiplayer. This build marks a huge step for us, the graphics, gameplay, audio and netcode being significantly remastered and radically improved, Build 41 feels more a sequel than a patch update. As well as a huge map update, new mechanics and systems, its by far our biggest update yet. Under normal circumstances, we may have done a little more polish and fixing before releasing to stable, but the truth is next to no one are playing Build 40 now, apart from those that didn’t know of the beta branch. It’s presence if anything has been damaging to Project Zomboid’s first impressions and we were only waiting for multiplayer to drop in a somewhat stable fashion to allow us to move on, as we feel strongly that Build 41 even with the remaining bugs and issues that need weeding out, casts a far superior first impression for new players. Build 40 will forever live on in a branch, access the beta branch β€œlegacy40 – Classic Zomboid” at any point to continue playing, or if your specs aren’t capable of running build 41 comfortably. So what’s new in this build? Massive animation and character overhaul, more immersive animations and smoother gameplay and combat, highly customizable character that shows clothing and equipment in the world. Visibly ripped and damaged clothing. Visible Backpacks and Bags. In-game map system to allow the player to chart their exploration and find their way around the huge map. New animations and new movement systems. Sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more. New multiplayer built from the ground up for smooth, immersive and low latency player and zombie movement. New combat, new weapons, new difficulty balance. New tutorial teaching you the very basics of the new movement and combat. New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies. New city to explore, the gargantuan Louisville, as well as many improvements across the entire map, including new buildings, decoration, and curved roads for easier driving. New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc. Blood and dirt system that progressively bloodies bodies and clothing of survivors and zombies New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches. Improved gunplay: green/red target outline while aiming, increased gun loot spawn. Randomized environmental storytelling elements. Death Scenes, zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc, vehicle crashes and blockades. Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc. Clothing protection: different clothing provides different levels of protection from zombie attacks. New Sims-style cutaway vision system. Vehicle handling improvements, resizing and appearance tweaks. Updated, remastered and expanded Kentucky-themed soundtrack. Complete soundscape overhaul – All new sounds, building a more immersive and compelling sonic landscape. Items now have placeable 3D models in the world, for all your decorative needs. New Gameplay Styles Apocalypse: Stealth focus. Short lifespan. Combat best avoided and picked selectively. Survivor: Powerful combat. Longer Lifespan. A challenging playstyle based on PZ’s previous Survival mode of Build 40. Builder: Construction, Exploration, and Farming focus. A more relaxed experience. New Challenges Kingsmouth – A separate challenge map, Kingsmouth puts you on a paradise island vacation resort. Studio – Try to survive as the Knox Infection hits the dream factory. Some of these zombies are not like the others. Entirely new foraging system. New inventory slots – belts and holsters now give quick equip slots. Weapons can be attached to the character’s back. New thermal / body temperature system. New Tailoring system for clothing repairs. New Fitness / Exercise system. New emote system – Hold Q to bring up the Radial Menu for Emotes. New water visuals – including visible flow direction. New puddle system during heavy rain. New fog visuals. New levelling system. New VHS, and CDs system. Broken glass and related injuries. 3D Store Mannequins – can be dressed however you like Working washing machines and driers Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages. New radial menu for reloading firearms. New game cursor New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble. Isometric aiming cursor that shows where you’re aiming in iso space to aid in combat. A gigantic list of fixes and QoL improvements.
  7. The update is here and I can't wait to see how I die this time πŸ˜‰
  8. Yep, I picked it up over the weekend but I've only done the training so far!
  9. What a day you're having, picking up an award and receiving a one month ban all in one goπŸ€—
  10. Great write up @GazzaGarratt and well done to all πŸ‘πŸ‘πŸ‘ I particularly like how Tom's one was accompanied by a bit of a kicking in the ballsπŸ˜…
  11. Moral of last night's session? Never trust a Morgan πŸ˜‰πŸ˜ Great gameπŸ‘
  12. They have cancelled their plans for NFTs and they will not now pursue this for Stalker 2.
  13. A friend recently asked me about this game and must admit I'm considering picking it up.
  14. It's free on Xbox gamepass😁
  15. It does support crossplay from what i read
  16. It finally went live on PSN this evening. £3.29 You all know what to do😁
  17. I was on a bit today, decided to upgrade the starter base a little bit. With @tronic44 and @Ajay we got a good start. If the place wasn't surrounded by concrete I'd probably be digging a moat😁. Once I get my strength up a bit and max the mining skills I'll be on the lookout for an Auger. Need to up Perception too so I can rank up advanced engineering. The iron mine is now also a nitrate mine as I stumbled upon a vein of it while digging a tunnel to the desert zone, where there's a newly started shale mine waiting to be connected. Had to go play D&D after that so not sure if anyone was on this evening but I'll be back on most of tomorrow πŸ˜‰
  18. I tried out the new map yesterday, it's excellent. There's no official map online I can check so I'm going off some reddit posts to find out where the extractions are. The game doesn't tell you, you have to find out for yourself. Tarkov is like that. So, I'm playing against AI only while I learn it, and it's pretty big. Also, as there's been a wipe, I'm back to level 1, so my strength and stamina are pretty poor right now. Also I forgot two massive changes with this patch. 1. Inertia. The game was already the most hardcore shooter experience out there and now it is even better. I had my doubts but it seems adding inertia has removed any final traces of it feeling like a 'shooter'. Slow and deliberate is Tarkov. 2. VOIP. Glad they finally added this. I think it will change the experience, possibly less nerve racking now you're not fighting silent ghosts but people. Anyone abusing it get banned and everyone knows Battlestate games don't mess around on that score. They love a good ban.
  19. Nice one guys ❀️
  20. So far, with regards skills, I've concentrated on those that help with mining. So, Miner64, Motherload, Sexy Dinosaur are all up to level 3. To go further on those I have to level strength up to 5. I'm also levelling up some associated skills like advanced engineering, plus a few to help my survival a bit better. But yep, mining and engineering are what I'm focusing on.
  21. It's been a couple of years since we got a new map but Lighthouse has finally arrived and is dropping this afternoon. So glad I'm on holiday now as it means I'll have plenty of time for itπŸ™‚
  22. Some more info on Stalker 2. I cannot wait for this release and the most anticipated game of 2022 for me, along with Starfield.
  23. Well what can I say about last night. On a server that hosts a max of 10 players we had 11 ppl wanting to play at one point. The server and game ran really well apart from one or two who had a poor experience. Though I'm going to create a swear jar for every time @craftofboredom says the word 'lag' πŸ˜… Great laugh last night and the game is better than ever. I'm starting off digging for resources and while I've recently made bases deep underground, this time I have the urge to build a fotress on a mountain 😁
  24. I wonder sometimes if their incompetence is staged. Everyone banging on this week about a Christmas party from last year and a pretty scary Nationality and Borders bill was passed in Parliament and no-one seemed to notice. I wonder who the real masters of our government are sometimes. Certainly ain't the people of this country.
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