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phil bottle

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Everything posted by phil bottle

  1. Nice one Dave [emoji5] Sent from my SM-N9005 using Tapatalk
  2. I forgot the demo for this, i'll give it a bash this week[emoji5] Sent from my SM-N9005 using Tapatalk
  3. Like James i hate the scummy way they went about the first game. Fortunately I simply haven't the time for this so they can go swivel until the £10 GOTY year edition in the 2018 Steam spring sale[emoji23] Sent from my SM-N9005 using Tapatalk
  4. Yep, my Amazon disc arrives tomorrow and it's £12 less expensive than from PS Store [emoji106] Sent from my SM-N9005 using Tapatalk
  5. I haven't died.....yet[emoji23] Sent from my SM-N9005 using Tapatalk
  6. That sir, is crazy talk. Are you trying to murder us? ah feck it, less do it
  7. We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community. It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience. For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie Official Alpha 16.3 Release Notes! Changed Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml Socket generation rules in rwgmixer.xml Challenge quests yield more skill points Tuned in weapon bob when running and walking for new smooth bob code Fixed The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively. The issue where minibikes and the power.dat would not save properly is fixed. A reason where the game freezes while “Creating player” is fixed. The issue where minibikes and the power.dat would not save properly is fixed. A reason where the game freezes while “Creating player” is fixed. Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall Vultures and Chickens artifact when rag doll rolling down a slope Pushing back LOD2 swap distance on vault doors. (Raner) Dedicated servers not added to history when connecting by IP/port Localization now showing english values instead of localization keys if localization is not set for a key in the user language Gore blocks have a chance of knocking you out of loot containers Zombie state is not being saved properly for clients Insta health on medkit not applied when healing others Supply crates have a chance of dropping through terrain. Concrete drys too indifferent Forge craft halting when output is full is broken. Players can kill chunk generation Griefing Shotgun turret goes out of sync Zombies rotate on ground again Lowered radius of dart trap firing sounds. Vultures can fly under water Sleeper zombies have a chance to rotate when they wake up Bears and wolves walk on water RWG highway connection issues Roads generating as Clay, Dirt, Gravel and Sand Deep roadside hole in RWG Odd hole in the road Weird spikes in the road Both turrets are missing firing sound Check rebuilding road cave Being stuck in 1*1 holes and then be catapulted Zombies sometimes clip into the ground and blocks when they jump Vultures and Chickens artifact when rag doll rolling down a slope Player is invisible to others on death Being disconnected while tabbed out of game causes menu unresponsiveness Typo in rwgmixer prevents spawning of utility_celltower_02 Corrected up/downgrade issues with windows “Start a Base” quest asks for too much wood Some item types purchasable from traders cannot be sold back Stag run/walk state in water is not viewed the same between client and hostP2P Wolves dont properly attack zombies or stags Game sometimes stopping to save power / vehicle data Typo in rwgmixer prevents spawning of water_tower_02 Painting ramps with 1×2 textures like redwood makes it invisible Wood debris (32) bad normal map metadata Gamestage calculates offline days as survived days Snowpack causing ceiling shadow on underground terrain blocks When on a slope both bears have difficulty in attacking the player Beverages do not restore stamina properly Zombies not using ladders properly and float/walk away from the ladder Planted crops/trees stop growing when chunk has been reloaded ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices When going underwater the Cannot Breathe Tooltip shows up Feral and Radiated feral version of zombies don’t count towards quest progression. UFPS Stutter issues Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn All solid Wedge Inclines placed together front to back renders back side invisible Known Issues On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode Smell is not working with the new stealth we will revisit it in a17 GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Farming of crops other than yucca and hops affects performance Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes. Gore block dupe Turrets echo sounds for clients Request to community: Blackscreen of death – still looking for savegames and outputlogs Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs
  8. Taken by Didds and Tad but I see TigerBurge has a couple available [emoji4] [emoji106] Sent from my SM-N9005 using Tapatalk
  9. I haven't a scooby do how the clan system works but I've joined for both PS4 and PC. Cheers to however accepted my request [emoji5] Sent from my SM-N9005 using Tapatalk
  10. This will probably disappear in an avalanche of Density posts but for what it's worth: I have two PS4 keys for the second beta which is live already. PM if you'd like to give it a go[emoji106] Sent from my SM-N9005 using Tapatalk
  11. England v Malta on the next hour which I'm sure will be a barrel of laughs. Maybe if Wayne hadn't quit the team he'd not be in drink driving bother. Silly boy [emoji23] Sent from my SM-N9005 using Tapatalk
  12. You're a perfect fit for this forum [emoji23] Sent from my SM-N9005 using Tapatalk
  13. And welcome [emoji109] [emoji106] Sent from my SM-N9005 using Tapatalk
  14. Or Rib. Sent from my SM-N9005 using Tapatalk
  15. Creation Club is kind of a decent thing for PS4 but it's getting a kicking online. It's paid mods essentially. High quality paid mods but paid mods none the less. PC and yes even Xbox players get mods and get their mods for free. Sent from my SM-N9005 using Tapatalk
  16. For the likes of me, that's pretty useful, as I know fuck all about the first game other than the intro and basic premise [emoji106] Sent from my SM-N9005 using Tapatalk
  17. I'm gobsmacked you don't own a bicycle[emoji106] [emoji6] Sent from my SM-N9005 using Tapatalk
  18. I quite like the Division, still have it installed so may give this a look at the weekend. I had the season pass[emoji12] Sent from my SM-N9005 using Tapatalk
  19. All happening today, Conte won't last much longer in West London lol Sent from my SM-N9005 using Tapatalk
  20. August is a silly month, once the transfer window closes tomorrow I'm looking forward to the season proper. Munichs look strong and my bet for the title. The Arse still have a decent team and no Champions league will help their league form. Shitty are hard to predict but they'll be there or thereabouts. Cheatski I dunno, fuck em. Bin dippers will be strong so long as they learn to defend. Yids had the youngest average age and finished 2nd last season but we'll struggle this year I suspect with the Wembley hump. Dark horses? Everton maybe but they splashed a significant amount of cash and will be under pressure accordingly. Sent from my SM-N9005 using Tapatalk
  21. I've kept anti aliasing on and most settings are either medium or low. There a bit of fluctuation as it drops to about 96 in some places. I want a 1080 but the weak pound is a drawback at the moment so I'm biding my time. 1080 ti even as I have plenty of power to spare. Sent from my SM-N9005 using Tapatalk
  22. I'm so glad PES turned a corner the last couple of years, i'll look out for a 'fuck Konami anyway' deal too[emoji23] Sent from my SM-N9005 using Tapatalk
  23. Even my 'old' 770 was turning out 110 fps on average. Player character feels a lot faster than the PS4 version and the shooting is very satisfying. Sent from my SM-N9005 using Tapatalk
  24. Yeah the menu is flippin annoying at first but I really enjoyed the game play. I agree, with a few of us playing and coordinating the new mode would be pretty cool. Played TDM, Domination and the new War mode and enjoyed them all. The maps were decent and quite suited to Dom so played that the most.
  25. I'd gloat but i'm just carrying in watching them implode, plus my old man is a gooner [emoji12] Sent from my SM-N9005 using Tapatalk
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