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phil bottle

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Everything posted by phil bottle

  1. It's a building game Lee, with some random shooting thrown in to give it the appearance of being a shooter. Don't build a castle is my advice. Maybe you need to be a builder and a town planner to do well in this game. Then when twatty comes and knocks on your door you can blow him away at short range, no shooting skill needed. [emoji12] Sent from my SM-G955F using Tapatalk
  2. Caught the first hour and then bits and bobs throughout the day. Can I have a job doing that please? 🤣
  3. I saw you there when i was finished but you were on LoL and didn't want to disturb you. What are you thoughts on LoL by the way? But yeah just let me know when you're trying out Star Citizen, I can help, you flippin twat. Sent from my SM-G955F using Tapatalk
  4. You shouldn't be having those issues, your PC is superior to mine, and no its not a lack of RAM causing it. Let me know next time... Sent from my SM-G955F using Tapatalk
  5. Played a couple of hours tonight. It's a bit laggy in ports but once in space I've not noticed anything significant. I hear though there's an issue with ship insurance. Check the vid below from 4.28 onwards for more info on an incoming hotfix, due at the end of the week, looking at stability issues etc
  6. There's so many remasters of this song - that have watered it down in my opinion - I'm glad someone uploaded the original version.
  7. Being a good builder is more important than being a good shooter. In the same way being a cunt in GTA races is more important than being a good driver. I know Diddums kind of disproves that rule but we both know he's an awkward bastard. So yes Lee. 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 Sent from my SM-G955F using Tapatalk
  8. Star Citizen Patch 3.1.0 We are excited to announce the release of Alpha Patch 3.1.0 to all Star Citizen backers. This update marks the first of four quarterly patches planned to be released this year, and the inaugural success of the new delivery schedule. At the start of the year, our internal teams underwent a restructuring to allow for easier coordination and focus on a particular aspect or feature. Thanks to this new approach, the development team was able to more efficiently tackle the goals outlined for 3.1 on our Production Roadmap and introduce several new gameplay features and optimizations to Star Citizen. Starting with Alpha 3.1, players will find new ways to interact with each other. The Character Customizer is now accessible from the main menu and allows players to distinguish their avatars with various combinations of hair style, skin tone, and more. This is just our first iteration of the system and we have a lot more planned for future releases, but even at this early stage it is exciting to see all the new and varied faces exploring the halls of Port Olisar and Grim HEX. Starting with this patch, players will also be able create Service Beacons from the Contract Manager in their mobiGlas and hire other players to provide Combat Assistance or Personal Transport. This new system will be a huge boon to players who may need a ride back to a station from the wilds of Crusader’s three explorable moons, and represents a whole new revenue stream for players willing to lend their combat skills to aid others. This feature is also an initial iteration that will be improved and expanded in future releases, but it’s an important step in further developing the kind of emergent gameplay that is intended for the Persistent Universe. Not only that, the bevy of new flyable ships and open-canopy vehicles introduced in this patch will provide players exciting options for crewing up and exploring the Stanton system together. Measuring over 150 meters, the Reclaimer is the largest ship currently in-game. This heavy industrial salvage ship from Aegis Dynamics is so massive that the environment art team has expanded Port Olisar’s landing pads to accommodate it. Explorers will want to get behind the sticks of the Anvil Terrapin. The ship’s robust shield system and distinct layered armor make it ideal for exploring untamed space. Racers looking to experience breakneck speed can climb into the MISC Razor. The ship will be a perennial Murray Cup contender thanks to advanced Xi’an thruster technology and a streamlined design. Plus, exploring Crusader’s moons just got more exciting with the addition of the Aopoa Nox Kue and Tumbril Cyclone. The Nox Kue is a special variant of the renowned Xi’an open-canopy racer that Aopoa redesigned specifically for Humans. The Tumbril Cyclone is a rugged off-road ground vehicle ready to tackle any terrain. Both vehicles are perfect for traversing Cellin, Daymar, and Yela, which also received upgrades in Alpha 3.1, thanks to planetary technology improvements that updated surface textures and topography for more visually dynamic and detailed landscapes. Additionally, the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the IFCS (flight control), AI, the Personal Manager tool on each player’s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all are working in concert to improve the overall Star Citizen gameplay experience. NEW FEATURES Character Customizer With this feature, players can adjust aspects of their character’s physical appearance, such as face shape, eye color, hair style, and skin tone. Logout Improvements Players can now safely logout from major stations like Levski, Grim HEX, and Port Olisar. This will persist between sessions for when players log back into the game. Pirate Hunter Player will now earn virtue reputation for killing NPC pirates. Interdiction and Quantum Jamming AI pilots can now carry Quantum Jammers aboard their ships. These devices produce a field which stop Quantum Drives from being able to function. Players who are interdicted will now first have to destroy ships carrying Jammers before they can Quantum Travel away to safety. Service Beacons Service Beacons have been introduced to the PU economy. Using the mobiGlas, players can create and customize “Personal Transport” or “Combat Assistance” contracts that will be made available to other players to complete for the agreed upon payment. After the contract ends, players will be able to review each others performance with a positive or negative rating. Combat Markers The old Combat Markers were replaced with new 3D versions that include target brackets, hit indication, and missile locks. Visor Screen The visor screen has had additional hit effects for shields and hull areas added to the displays for your ship and targeted ships. A new MFD screen has been added allowing players to customize the view angles of the target/self visor screens. New Ships and Vehicles Tumbril Cyclone Aegis Reclaimer Anvil Terrapin MISC Razor Nox Kue New Ship Weapons PRAR Distortion Scatterguns Salvation (size 4) Absolution (size 5) Condemnation (size 6) APAR Ballistic Scattergun Havoc (size 1) Hellion (size 2) Predator (size 3) KBAR 10-Series Greatsword Ballistic Cannon (size 2) AMRS Omnisky IX Laser Cannon GATS Yellowjacket Ballistic Gatling (size 1) CF-557 Galdereen Repeater (size 5) Star Marine KSAR Custodian Energy SMG GMNI R97 Ballistic Shotgun You can find the full patch notes for Alpha 3.1.0 here.
  9. One is a building game, the other is a shooter. Both fun games I just prefer to leave my building to Minecraft ( and 7 Days[emoji12]) Sent from my SM-G955F using Tapatalk
  10. Lots of laughs and lots of personal outrage. That race mode is excellent for our kind of shenanigans[emoji16] Sent from my SM-G955F using Tapatalk
  11. @Sennex @crispymorgan @BO7H B4RRELS @tronic44 And anyone else who has access to laptop or PC. Thoughts, games, availability please👍
  12. Mine updated yesterday, essentially it's a reinstall. I realise i need to set my Win 10 app settings to not automatically update as though the update requires 20gb it seems to need double that during the reinstall. Sent from my SM-G955F using Tapatalk
  13. Yep, totally agree, I didn't realise how highly this game was anticipated but yeah like Lee says, it's a blast for a couple of hours with mates, I expect more to do for 50 quid, long term.
  14. I just about manage to get an 'average' of 30 frames, and most of the community are getting about the same. The quarterly update is being tested in the PTU by players at the moment and I'm hearing good things. I'd expect it to hit on Saturday but let's see. I'm always available, next you're on, or going on, gimme a shout and I'll join you. You are there for me if I need and that's goes vice versa innit. I've added both Diddums and Lee as contacts in-game, so let's get on and see how we go The pain in the arse about crashing your ship, is that although insurance is in game, you have to wait around a bit for a new one. Bureaucracy space age style
  15. Aye, I'm holding out for an Easter or Spring sale this weekend
  16. The first quarterly update is due in the next week, I believe they've been working on optimisation for different types of rigs. It's a standard set up for everyone at the moment so that might hurt you a little. Something the community has asked them to prioritise, funnily enough. Did you actually call up for ship? My advice is to play in Arena Commander for a bit, there's a tutorial there for flying. Worth it for the lifting off and landing bit, which I always found tricky at first.
  17. It was a blast Lee, nice to do some teamwork on that Sloop of ours, beats sailing solo[emoji106] Sent from my SM-G955F using Tapatalk
  18. I've been watching this on Twitch, looks really really good, better than I thought. One for the summer maybe... Sent from my SM-G955F using Tapatalk
  19. That is awesome, done
  20. That's a decent PC you have on your hands there It's the worst time in living memory right now for self building, though I see some of those 1080ti cards slowly starting to drop in price. I'm going to hang back a bit before I upgrade.
  21. 1980 classic from JD
  22. You need to tell us about your PC James
  23. The addition to See of Theeves is most lol worthy And as I'm on the subject, I still think Skull and Bones when it comes out will be a superior game for us to play. I just like C of feeves a lot personally
  24. So, I thought it might be an idea to discuss a regular spot to add to the calendar for us all to meet up and game. Not everyone will be able to make it every week but it would be good to have a regular night ingrained into our collective consciousness. It will be tricky for some of the guys in the states for midweek but even if there's a mostly UK midweek meet up I'm happy to play at the weekend too. I'd like to get a gist of what people can and can't do, plus the games they have at their disposal. I'll provide mine below. We have a few more of us now able to play on PC and it'd be great if we can get something started. If there's enough interest and (heaven forbid) a clash of choice of games, we can even put game selections on rotation, or work it out in a manner acceptable to all. Phil's availability. Mon-Friday: 9pm UK time to 1am UK time. Thursdays are best but any day is usually fine for me if I give Mina advance notice. Weekend: I'm available anytime and into the small hours so let's say 1pm UK time to 4am UK time. Games I could play, in no particular order: DayZ (once the impending update hits) Arma 3 PUBG Overwatch 7 Days to Die (once the new patch hits though I can be tempted before patch too) Star Citizen (not until at least Diddums and Lee are ready to go, otherwise it's just me I think) The Division Rainbow 6 Sea of Thieves, Black Flag was better, Mincecraft Escape From Tarkov League of Legends Battlefield 4 or 1 or even 3 lol XCom 1 or 2 I have more I could list so don't be shy if I haven't mentioned a game you'd like to play.
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