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phil bottle

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Everything posted by phil bottle

  1. That's nuts, apart from the shit design, it's more advert than football shirt. Sent from my SM-G955F using Tapatalk
  2. It's just silly isn't it. Sent from my SM-G955F using Tapatalk
  3. Hey Rob, welcome mate. The C64 eh, I vaguely remember playing Mission Impossible, Bruce Lee, Jet Set Willy and of course International Soccer, which was on a cartridge 🙂 Plus Football Manager, which was brilliant for its time.
  4. Funnily enough, I was moaning about no bikes and helicopters on the DayZ forum yesterday and I've been told today they're planning to announce to announce both at this year's Gamescon 😀
  5. Here's the latest update. A lot of words not saying much. Personally, I'm seriously tired of the lack of bicycles and helicopters. I hear they're doing a battle royale, which though fair enough the BR in gaming does come from DayZ's Survivor Games, it was a mod, and modders can do that easily enough again. They don't need to focus on that. But they are. Too many people involved who never played the original game are developing it and they don't seem to understand what made it a great game. Finding a bike was like christmas in DayZ. I miss those times. DayZ is now out on all the major platforms – PC, Xbox, and PS4. You've probably seen team changes on social networks and are wondering: what's next? Of course, that's only natural, and today we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game. Consoles The console updates will always happen after the PC updates – within 3 to 4 weeks of each other. The main reason for this lies with the specifics related to the console submission and review process. It takes 3-7 days for a submitted game to go through review. If it is decided that the build is good to publish, it takes 3 more days to roll the update out to the public. However, if there are any issues flagged as a must-fix by Sony or Microsoft (even ones that could be fixed in an hour), the whole process has to start again. Because this review process can take so long, we use the readily available PC platform to try new versions early – to check if there are any significant issues we missed (as you know, it happens). This PC testing lets us deliver the console update in a more reliable state and minimizes the chance of re-sending builds for review. A quick 1.04 update: we will carry out a complete server and character wipe, and will introduce private servers. Also, this update will address some of the current most troublesome issues in the game – duping, server hopping, and frame rates. Past, Present, and Future Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game. You might question the necessity of a new engine, but for those who took a long break from the game, it's plain to see just how much of a difference it has made. DayZ runs a lot smoother on the new engine. Although it might be hard to notice the change when you play daily, taking a step back should help to highlight many of the improvements that have been made during development. And these improvements are strengthening the game every day. We see it through the steadily increasing player count (even on PC) since March 2019 (public data is here). We see it in Twitch statistics – with more channels streaming the game and more people watching (link to Twitch stats). It might be a far cry away from the numbers of 2013, but for an almost 6-year-old game, it's pretty good! Of course, we will continue to work on DayZ to make everyone's experience better. Let's take a more detailed look at the game and its future: Advanced health system – We improved it in 1.04 and will continue the balancing. However, at this time we will not commit to implementing complex medical/injury gameplay – while this is desired by many hardcore players, we are still struggling to fully explain the complexity of the existing system to the majority of players. Moving forward, we are working on a nice balance between authenticity and accessibility. New content (guns, cars, etc.) – As you know, we have already added some of these. More will follow, but keep in mind that it will depend on how quickly we can achieve this year's goals. Modding support – We will improve the user experience for both modders and players. For example, we will soon bring animation tool support. Stable base building – A large part of this is the matter of balancing, and it's one of our key objectives for the year. Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support. We also plan to release an official DLC this year (keep your eyes open, and follow us on social media for updates). Additionally, we are currently experimenting with Survivor GameZ (a mod and popular tournament from the past), and will possibly bring this to DayZ as an additional game mode. About people It's normal – especially in this industry – to move on after working on a particular project for several years. And after major releases are done is the most likely time to do so. With DayZ, it's no different, and after releasing 1.0 on PC and console, some people are moving onto other projects internally, or leaving the company. It should go without saying that no matter what, these people will always be in the hearts of the DayZ team. While these are by no means the only team changes, we wanted to at least address the public faces of the game who are leaving: Peter, Lead Designer, who led the design direction of DayZ through many tough years. Eugen, Project Lead, will always be loved for his honesty and open ears to both players and developers. Martin, Brand Manager, is in our hearts for his effort to finally bring DayZ successfully to players on Xbox and PlayStation. Baty, Community Manager, loved for all the personal care for our community and interactions with our player base. Everyone who worked on DayZ not only has a great line in their portfolio, but the tremendous support of both us and the community behind them, and we wish them all the success in the world. Press F to pay respects.
  6. Welcome aboard man, great into 🙂
  7. They recently dropped DLC that I may pick up for the lols
  8. Aye, FIFA is the equivalent of a full kit wanker. Looks the part but don't sctatch the surface, underneath is only fluff. Sent from my SM-G955F using Tapatalk
  9. FIFA is and has always been a shit football game. Its Panini football cards and fuck all else. No one plays PES. Not footy games for me this year[emoji28] Sent from my SM-G955F using Tapatalk
  10. Its science fiction, credited as one of the founding works of cyberpunk genre. Sent from my SM-G955F using Tapatalk
  11. That is exactly the section that has pissed me off 🙂
  12. I'm lookng out for the full Switch. Maybe the Prime day sale on Amazon next week. If not I'll wait til Crimbo. I only want to play Zelda[emoji28] Sent from my SM-G955F using Tapatalk
  13. Yes, but Jordie is temporarily banned for not turning up for training. Sent from my SM-G955F using Tapatalk
  14. Awesome, I made it to book 6 back in the 90s, you made me want to go back to it. I'm halfway through my re-read of Neuromancer. So far I remember nothing from the first time I read it. It's like a new book. Great story, not so sure about the writing style. Sent from my SM-G955F using Tapatalk
  15. I think YouTube's algorithms have made things worse and it's all about the grift for many of these characters now. It's a shame but there are still a few decent ones left. As for this game, I really want it to be good. It looks awesome from what I've seen. Sent from my SM-G955F using Tapatalk
  16. This game pisses me off. It could be great, shooting and movement are great, as are the visuals. Totally ruined by shitty level design. Keep getting lost and not knowing which way to go, even with the map. The balance in the New and Old Order games is totally gone. The AI ate also very dumb. What a shame. Glad I got it cheap as I'll likely uninstal it until I forget how frustrating it is. Sent from my SM-G955F using Tapatalk
  17. If like to watch it, but can't stand that Syndicate guy, he's a piece of shit. Sent from my SM-G955F using Tapatalk
  18. I used to love watching Wimbledon. There's no characters any more that make me give a shit. Apart from Nick Kyrgios. He has a place in my heart. Sent from my SM-G955F using Tapatalk
  19. I had to see how the combat mechanics worked before deciding if it was playable. I shot a bunch of Italian fascists as my first action in the game. Sold[emoji39] The graphics are nice and gameplay smooth, plus a decent story. Sent from my SM-G955F using Tapatalk
  20. For a godiva, it's now in my library[emoji106] Sent from my SM-G955F using Tapatalk
  21. It tells you how to play as you play. It's not IKEA, Leigh [emoji39] Sent from my SM-G955F using Tapatalk
  22. To be fair to him he did describe his actions as childish[emoji16] Sent from my SM-G955F using Tapatalk
  23. He cracks me up, he was calling someone a prick during the game and the commentators didn't know how to get a handle on him. A tennis player for the modern age[emoji28] Sent from my SM-G955F using Tapatalk
  24. I've done less than 20 online races so we'd be quite likely to find each other. Sent from my SM-G955F using Tapatalk
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