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Bethesda have plans for improvements to the game. I've played about 30 hours, it's alright, doesn't blow me away, I may hang back for updates, will see...

 

 

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1 minute ago, phil bottle said:

Bethesda have plans for improvements to the game. I've played about 30 hours, it's alright, doesn't blow me away, I may hang back for updates, will see...

 

 

They should probably just move on - the game is never gonna have a No Mans Sky-type turnaround because the core design is so flawed. They'd be better off accepting the feedback and moving onto other games. Unless they are going to remove 950 planets and massively overhaul the handcrafted ones then it'll just be the same old problems with worthless added padding.  

On 12/21/2023 at 6:53 PM, J4MES OX4D said:

They should probably just move on

 

Maybe. But Devs have poured years of work into it and they'll be a contract to keep putting more into it. I think they should and see it where it takes them.

 

There's a market for single player games - thats clear on how well some of the games in that space we have had over the past 18 months. However, a game with the open world scale this has, just feels off putting they didn't focus on somehow enjoying this with your friends. Open world discovery games is where so many people want to experience those moments with other people, not in their own single player contained game. Just my 2p on seeing how the hype has gone quiet very quickly on this.

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So, I dipped into this at launch and then moved away from it while some of the bugs were fixed. I can happily say that I am playing through this now on my laptop and really quite enjoying it.

 

I feel that maybe the issue with this game is not so much the fact you can't enjoy it with other players (I mean if you want that sort of thing there are a lot of more suitable games), the issue to me is there is too much. I think devs need to stop trying to make the 'biggest' game and start thinking about how to better craft their worlds, how to better populate them and make them feel alive. The reason the Elder Scrolls and The witcher games did so well is because the worlds feel alive, there is a lot going on and almost everywhere you go you come across a new story or tale that is just begging to be explored.

 

Starfield has it's main storylines and it has a few minor ones but the minor ones very much feel isolated and short quests rather than something that may affect the world. I think of the witcher in the swamp when you can choose to sacrifice or save the kids from the old hags. On saving them you had new interactions with the kids afterwards for example.

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Starfield has just received its first expansion called Shattered Space which has received a mostly negative rating so far. 1 new planet, 3 reskinned weapons, 3 new enemy types and a 5 hours worth of content all for £26.99 which costs more than Phantom Liberty. No new mechanics, ship parts or galaxies but loading screens remain aplenty. 

 

Seems another very poor effort from Bethesda. 

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