phil bottle 9,767 Posted April 24, 2018 Share Posted April 24, 2018 And so it begins. First stress test today, wish I could finish work early. I'm on annual leave next week so I'm pretty excited. https://dayz.com/blog/0-63-stress-tests tronic44 and GazzaGarratt 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/ Share on other sites More sharing options...
phil bottle 9,767 Posted April 24, 2018 Author Share Posted April 24, 2018 And so it begins. First stress test today, wish I could finish work early. I'm on annual leave next week so I'm pretty excited. https://dayz.com/blog/0-63-stress-tests → Play DayZSurvivors, the DayZ Dev Team needs your help! In order to proceed to a 0.63 Experimental release, our programmers need to stress-test the game = evaluate and debug the server performance of our current 0.63 builds.This can only be done in an environment where we have lots of players connecting to 0.63 servers.That's why we've decided to open these Stress Tests to the public and let everyone play 0.63 even BEFORE we can call it an Experimental build. It's going to be a "stress test" for the Dev Team as well, as the game is not yet fully ready to be played normally. However, stress-testing is an important step to ensure stability of DayZ when we reach Experimental.We will usually have about 50 servers running a 0.63 build utilizing a new Stress Test Branch on Steam. However, the number of available servers can be intentionally decreased if we decide to test some specific features (e.g. login queue behavior under heavy load). Servers will only be online when the Dev Team needs to run a specific test scenario. That means you will only be able to play for shorter periods of time (usually about 2 hours) and on an irregular schedule. Since we need to evaluate the tests live, they will usually run during the business hours of Central European Time. What version of DayZ is running on Stress Tests?It is a completely new branch of DayZ on Steam, where we will be running one of our internal 0.63 builds. This is not an Experimental release, and certainly NOT a DayZ BETA release! Why is this not considered an Experimental release?this build does not represent a typical DayZ gameplay experience, and is in general less polished and stable compared to our goals for the 0.63 Experimentalsome features and content can be switched on / off in Stress Tests, based on the specific part of the game we need to test at the momentwe may spawn players with some items already in their inventory to speed up the Stress Tests. The same is true for spawn points, as those can be different for each Stress Test, and do not represent a typical DayZ experience that we aim for Is this the DayZ BETA?NO! What are you, the Dev Team, expecting from these Stress Tests?We mainly want to test server performance and see the number of players our servers can handle. Unfortunately, we are not able to do such large scale tests internally. We will be auto-collecting logs and server crashes for further analysis, as well as profiling the server performance. How can we, the players, help the Dev Team?We would love to kindly ask you to report all issues (except those listed below) that you encounter and provide us with data from potential client crashes.How to report it?We need you to send everything to our Feedback Tracker so that our lovely Dev Team can figure out what's going on. If you don't know how to make a Feedback Tracker ticket, this thread can help you.In case your game crashes, we will require more information from you - please make a Feedback Tracker ticket and add files from the folder C:\Users\PCName\AppData\Local\DayZ to your ticket. Your feedback is important to us, and you can help us release 0.63 Experimental faster! What is the schedule for running the Stress Tests?There is not a fixed day or a specific time of the day when we will run the Stress Tests, but it will usually happen during, or after CET business hours.Stress Tests will run only when they are needed for specific development purposes. We will do our best to provide at least a 2 hour notice before the next Stress Test begins.Please follow our Twitter Channel and make sure to participate on our forums as well to stay up to date. I am a content creator. Am I allowed to stream the Stress Tests and record the gameplay? Is there a server for content creators?We do not prevent anyone from streaming/recording the game, but we advise all content creators to wait for a more stable version of the game. It's also not ideal to stream the Stress Tests because of their ad-hoc nature, and unpredictable behavior.Please get in touch with our Community Manager BatyAlquawen in case you're interested in having a Content Creators Server - currently, there is no Content Creators Server for the Stress Test Branch. Known issues (= please DO NOT REPORT these issues on the Feedback Tracker):vaulting over fences happens automatically, and with a weird animation (this is a placeholder implementation before jumping/vaulting works as intended)using RMB (right mouse button) in some gestures can freeze the character (your character will be fixed after you reconnect to a server)setting key binds does not work properly at the momentthe character can become desynced when moving at prone/crouch speed in the opposite stancethe character can become desynced animation-wise = plays different animation than it shouldplayers are misplaced when more of them attempt to climb one ladder at the same timein rare cases, it might not be possible to exit a ladderwhen in a close proximity of some the environment objects, your character may be unable to raise handsplayers may glitch when attempting to prone on top of each otherthe camera may clip through the ground when in proneother players do not see your chat messages when you have a megaphone switched onladder climbing animation can be glitched (wrong hand placement)clothing cannot be swapped in some circumstancesweapons/magazines can occasionally become stuck in the inventorythere are various visual animation glitchesthe visual representation of sky is incorrectthere are various lighting/shadow glitchesyou may experience brief client-side freezescombining of magazines with ammo piles (as well as firearms with magazines/ammo piles) are working one way onlyafter the spawn, character's camera can be stuck in free-lookusing free-look camera with a raised firearm (and eventually firing it) can lead to a mismatch of raised hands direction against camera directionwhile aiming down iron sights, a firearm may become shifted, and can be slightly rotated randomly around its vertical axis, which leads to some accuracy issuesafter fall impact, the player character is stunned for a while before he can move againthe client can freeze briefly shortly after connecting to a servercharacters can become locked in database, preventing connection (try another server)possible connection issues due to large number of simultaneous connectscharacter animations for hit impacts after being hit with projectiles are missingpost process for hit impact is not played properly sometimes What IS NOT to be expected of Stress Tests:authentic DayZ survival experience, this is mostly a PvP stress test to gather server performance datathe infected - they are intentionally switched off in Stress Testsintended/final balance across game features, mechanics, systems and central economyintended/final design of GUI of menus, inventory, and HUDfeatures not ready for Experimentalfeatures planned for the future releases (Experimental, BETA, 1.0)intended/final item's names, descriptions, sizes, capacities and inventory iconsintended/final sound and visual effects like post processes, particles, rain, fog and lighting setup What IS to be expected during Stress testsa new Steam branch - you need to download 12 GB of files52 stress test servers for 3120 playersspawn points in Zelenogorskwork-in-progress iteration of the brand new player controller and some other featuresbugs and game crashes - servers may crash seconds after their start, be ready for that just in case Please help us manage the expectations of our community and do not share the following Stress Test Branch opt-in details directly with your friends. We would like to kindly ask you to only share a direct link to this DayZ.com page. That way, you will help us in our effort to create a well informedcommunity, and you will contribute significanSent from my SM-G955F using Tapatalk tronic44 and GazzaGarratt 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-104896 Share on other sites More sharing options...
GazzaGarratt 11,056 Posted April 26, 2018 Share Posted April 26, 2018 Let us know how it goes Phil. I'm guessing you can't record some stuff? Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-104963 Share on other sites More sharing options...
phil bottle 9,767 Posted April 26, 2018 Author Share Posted April 26, 2018 7 minutes ago, GazzaGarratt said: Let us know how it goes Phil. I'm guessing you can't record some stuff? There's no problem recording. GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-104964 Share on other sites More sharing options...
phil bottle 9,767 Posted April 28, 2018 Author Share Posted April 28, 2018 So, the stress test is the new engine version of the game and they have allowed something awesome. While stress tests are limited time events, anyone with a copy of DayZ can download it and play it offline. 😀 It's the first iteration, missing some features and not properly optimised, but still delivering 60fps. Instructions here: https://dayz.com/blog/0-63-stress-tests#/optin GazzaGarratt and tronic44 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-105055 Share on other sites More sharing options...
GazzaGarratt 11,056 Posted April 29, 2018 Share Posted April 29, 2018 13 hours ago, phil bottle said: So, the stress test is the new engine version of the game and they have allowed something awesome. While stress tests are limited time events, anyone with a copy of DayZ can download it and play it offline. 😀 It's the first iteration, missing some features and not properly optimised, but still delivering 60fps. Instructions here: https://dayz.com/blog/0-63-stress-tests#/optin Awesome Phil! I'll have a look today at some point. I need to sort my whole gaming station out so everything is linked up. As its offline I presume you can't link up together but still, a nice little touch from the developers. phil bottle 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-105061 Share on other sites More sharing options...
phil bottle 9,767 Posted April 29, 2018 Author Share Posted April 29, 2018 43 minutes ago, GazzaGarratt said: Awesome Phil! I'll have a look today at some point. I need to sort my whole gaming station out so everything is linked up. As its offline I presume you can't link up together but still, a nice little touch from the developers. Where do I begin? Only played for about an hour but I'm so happy. The option to play solo is really helpful because some of the controls have changed and it's nice getting used to a new system without worrying about getting killed by other players. Not all features are in and there are some bugs but despite that, it's clearly the first iteration of a DayZ that the community can see is going to be pretty special... we're finally getting what we wanted. The zombies are finally a threat. The movement is so fluid. The sound is amazing. The graphics are beautiful and it's totally immersive. Some of the zombie sounds genuinely make me feel creepy and uneasy. They need to balance a few things, having to eat and drink is a constant issue, but otherwise, go explore Lee. You spawn in with a gun Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-105064 Share on other sites More sharing options...
phil bottle 9,767 Posted May 22, 2018 Author Share Posted May 22, 2018 I love this game. GazzaGarratt and tronic44 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-105858 Share on other sites More sharing options...
phil bottle 9,767 Posted May 23, 2018 Author Share Posted May 23, 2018 The weekly Tuesday status report, here summarised by Septic Falcon GazzaGarratt and tronic44 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-105899 Share on other sites More sharing options...
tronic44 3,642 Posted May 23, 2018 Share Posted May 23, 2018 Had good fun briefly playing this the other day, i'll try and get on again this weekend at some point if you're about? @phil bottle phil bottle and GazzaGarratt 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/5646-dayz-stress-tests/#findComment-105904 Share on other sites More sharing options...
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