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Bungie Explains How It's Speeding Up Destiny 2 PvP

By Kirk Hamilton on 02 Feb 2018 at 7:30AM

One of the most pervasive complaints among those who play a lot of competitive Destiny 2 is that the game is too slow. Players don’t move around fast enough, and it takes too long to defeat an opposing player. It sounds like that’s going to change.

Today on the ol’ Bungie blog, design lead Josh Hamrick explained some of the changes to the game’s “sandbox” that are currently in the works. The changes he listed focus largely on increasing movement speed, buffing weapons, and speeding up cooldowns.

The term sandbox relates to the overall balance of weapons and abilities in the game. Destiny 2's sandbox has come under sharp criticism from players over the past few months, yet has remained largely unchanged since Destiny 2 first launched last September.

“Our goals for this round are to provide individual players with more hero moments by increasing overall speed and mobility, increasing the amount of supers you charge to demolish your enemies, and increasing the frequency and impact of our most montage worthy power weapons, especially in the Crucible,” wrote Hamrick.

Hamrick detailed the following changes (which will also affect PvE), saying that they’re part of a game update that’ll arrive in “the next few months.” He prefaced the list by saying that the changes aren’t all guaranteed to make it into the game, but that “the outlook is good at this point.”

∙All three glides plus Catapult and Strafe Lift have been re-tuned and buffed to make them more unique and faster.

The mobility stat has had its range expanded and been completely re-tuned as well. In short, everyone gets faster and the high end is higher.

The players’ ground speed cap has been increased, allowing for faster total movement speed, regardless of how you may get there.

Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.

Arcstrider, as a whole, is performing well in PvP but mostly due to its neutral game perks. We’ve made the following changes in an effort to get the Super to be a more competitive option:

- Faster Attack Animations.

- Faster Dodge Animations.

- Increased range of all attacks.

Supers recharge faster for everyone!

We’ve buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, as well.

- A key goal here is to make Shotguns, Snipers, and Fusion rifles more prevalent in the game.

We’ve also been working side-by-side with our friends on PvP to increase the pace of PvP combat and the frequency of power play. Here’s a sneak peek at their hard work:

- Player respawn times for all Quickplay modes have been decreased.

- Power Ammo respawn timers for all Quickplay modes have been reduced 30%.

- Power Ammo respawn timers in Survival have been reduced 40%.

- Power Ammo respawn timers in Countdown have been reduced 25%.

- Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.

- Enemy players now drop their power ammo on death. The dropped brick is available to anyone until picked up or 30 seconds have passed.

He closed by noting that the Titan shoulder charge was being reverted to how it worked before its recent distance nerf, explaining the reasoning behind the nerf while acknowledging that it didn’t work out how they wanted.

Quick take on this: These changes all sound aimed at bringing things closer to the faster-paced, more deadly Crucible of Destiny 1. That should make a lot of players happy, though I say that as someone who doesn’t actually hate Destiny 2's overall PvP philosophy and weapon balance. It remains to be seen how all those changes will work in practise, of course, but I could see a more ability-focused, faster-paced, more deadly D2 Crucible being plenty of fun. As with many of the changes Bungie has announced will be coming over the next year, only time will tell.

Furthermore, beyond any one specific change, it is nice as ever to watch Bungie continue to open up and share more information with players. You can find the rest of the Destiny 2 weekly update over at the Bungie blog

Yeah I'm really after 6v6 as well... The maps feel a little bit too open still for 4v4.

25 minutes ago, Mikepjbell said:

Yeah I'm really after 6v6 as well... The maps feel a little bit too open still for 4v4.

Control is more like capture point relay race it's pretty dumb.

6 minutes ago, techno said:

Control is more like capture point relay race it's pretty dumb.

 

Control is just stupid altogether. I thought it was like Domination but it's just another TDM variant.

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Yeah I'm really after 6v6 as well... The maps feel a little bit too open still for 4v4.
Some maps are but others will work the opposite way and be far too crowded for 6v6. What they need is a mix. Yeah, that might be asking abit much but I'd go for less maps if we can have both modes.


The supers change and sprinting is great. You'll find that the speed should make the maps feel tighter anyway because you can get to control points much quicker.


The little hint in TWAB about weapon slots under review is hopefully promising. No matter what they do to buff Snipers and Fusions, it just won't matter as it won't be better than what's already available with heavy slot working the way it is now.

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Control is just stupid altogether. I thought it was like Domination but it's just another TDM variant.

Yeah it's a mixture of both, they had a pure domination mode in D1 it was zone control

 

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7 minutes ago, techno said:

Yeah it's a mixture of both, they had a pure domination mode in D1 it was zone control

 

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They should have kept it in for this game.

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Control is just stupid altogether. I thought it was like Domination but it's just another TDM variant.
I gotta disagree. Most here have enjoyed our best Destiny PvP experiences on Control (usually when Iron Banner is on).

It is a variant, but having a mix of objective and kills based model works for this game because of the speed of it imo.

What modes did you like in D1?

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