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On the plus side our little tiff has about rounded off your posting quota for this year :lol:

I don’t think I’ve posted in here so;

 

1. Reinhardt

2. Tracer

3. D.Va

4. Soldier

 

They’re the characters I’m best with but I can also play Pharah, Lucio, Bastion and Orisa.  I don’t play these often enough though to feel that confident picking them in comp.

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Maybe the way forward with this is actually defining how the team structure should be to work to our best advantage, rather than everyone telling us who their best mains are?

 

It seemed the other night that notwithstanding I'd said who my best mains are, they weren't necessarily what the team needed..

 

Can someone give an outlay of the requirements in terms of which type of characters need to be  in a team, and then we can at least all work to satisfy those requirements with the mains we develop further.

I also found that a few people seemed to have an opinion on which mains I should be using for that specific round without necessarily knowing what I'd be better at, and that list seems to change every time I play with you all on comp, depending on the scenario (usually being that we're losing quite badly).

 

So, either we define a team structure and we decide what kind of mains people need to specialise in, or people shut up and get on with it when we're losing, rather than asking people to change to a different main?

 

Bitching over :)

I also found that a few people seemed to have an opinion on which mains I should be using for that specific round without necessarily knowing what I'd be better at, and that list seems to change every time I play with you all on comp, depending on the scenario (usually being that we're losing quite badly).
 
So, either we define a team structure and we decide what kind of mains people need to specialise in, or people shut up and get on with it when we're losing, rather than asking people to change to a different main?
 
Bitching over [emoji4]


You have every right to say something mate. If we can't be honest here that we might as well stop playing altogether. I think being honest here from my view is that you've come in after people have played a long time with regular characters.

As you know, Genji is hardest player to get used to therefore you do need to play with him more. Problem with Genji as a character is that even if any one of us pick him, if we can't utilise him efficiently it can make the team feel like its actually 1 man down. I think its down to his high level of accuracy required and his significant low health. I also don't see him as a regular in most comp teams. Unless you have Diamond+ player that plays Genji constantly.

Your Winston I think is coming along, we may need to drop one of us tanks to play him more. I'm cool with that.

I asked your specific question a few days ago about right team balancing rather than who we just play regularly.

Better for others to answer that one but my only observation is that to keep the 'fun' involved people still need to feel they are playing a character they want to.

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Oh,and we need more people to be healers. The better DPS people,whilst good at healers too, hurts the team too much.

I suggest people like myself and Greboth that plays tanks more should try Fucking Hot Healing Chick! as she is such an instapick.

I hate saying this [emoji12] but if Didds ain't on or Rich to that matter we don't have another Fucking Hot Healing Chick! to balance the team out.

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35 minutes ago, Mikepjbell said:

I also found that a few people seemed to have an opinion on which mains I should be using for that specific round without necessarily knowing what I'd be better at, and that list seems to change every time I play with you all on comp, depending on the scenario (usually being that we're losing quite badly).

 

So, either we define a team structure and we decide what kind of mains people need to specialise in, or people shut up and get on with it when we're losing, rather than asking people to change to a different main?

 

Bitching over :)

The problem with that is ever match is diffrent so we need people to be flexible on what we need at that specific moment if we pick the same team over and over and we are losing then we need to adapt to what will confer the problem heroes one the other team and we can't change are healers or tanks so myself for example can pretty much play any hero so am happy to adapt to meet the needs of the team and I have only been able to do that by jumping on solo and learning what hero suits what sinario so if I were you (And am not having a dig) I would get to better experience level and listen to the more experienced people as we all have 100s of hours in the game 

13 minutes ago, Amnotright said:

The problem with that is ever match is diffrent so we need people to be flexible on what we need at that specific moment if we pick the same team over and over and we are losing then we need to adapt to what will confer the problem heroes one the other team and we can't change are healers or tanks so myself for example can pretty much play any hero so am happy to adapt to meet the needs of the team and I have only been able to do that by jumping on solo and learning what hero suits what sinario so if I were you (And am not having a dig) I would get to better experience level and listen to the more experienced people as we all have 100s of hours in the game 

 

I know what you mean and a lot of it does come down to individual skill which comes from experience, but what I'm trying to say is that it's hard to measure what or whom is letting the team down if you have nothing to measure it against - for example defined tactics, etc.

 

Also every match is probably different because the lack of definition in how we approach matches - so is it a case that we're changing characters during play when actually we should be looking at our approach instead?

1 hour ago, GazzaGarratt said:


I hate saying this emoji12.png but if Didds ain't on or Rich to that matter we don't have another Fucking Hot Healing Chick! to balance the team out.

 

Gee, thanks Lee...😒

Please tell me if I'm being unreasonable by the way, I don't mind being shot down.

Your not. Chris' point is valid about flexibility but I'll say again, what we can't forget is having fun along the way.

We are notorious for helping people and adapting to our friends. When I started out and got better with D.Va, if Greboth hadn't have swapped out for another Hero, I wouldn't have played him much.

So its a bit of both thats required.

I also suggest Soldier is a player we ALL should use from time to time. For example I was okay with him but I haven't used him for a while and was rusty last night and struggled to hit stuff.

He is the beginner Hero but most importantly, Soldier is a hero that if all your mains have gone, he will always work in whatever team setup we have.

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Gee, thanks Lee...[emoji19]

Lolz!!! At least you finally made it here!

If you re-read I said better DPS players need to stick with them. You're assuming you don't fit in that bracket? [emoji6][emoji8]

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Also on that note, just realised I haven't posted on here either. 

 

1. Fucking Hot Healing Chick!

2. Zenyatta 

3. Soldier 76

4. Dave's Spirit Animal/Reinhardt

5. McCree/Bastion

6. Mei 

 

Also, in re team comp, the way I look at it is that certain utilities need to be accounted for rather than specific roles. The examples of characters aren't exhaustive:

 

1. Defensive Ult (zen, Fucking Hot Healing Chick!, lucio)

2. CC Ult (mei, rein, zarya, winston)

3. Anti-flanker (soldier, moira, symmetra, torb, piggie)

4. Flanker (tracer, genji, Winston, reaper) 

5. Protection (rein, dva, orisa, zarya)

6. Offensive Ult + DPS (hanzo, reaper, McCree)

 

This obviously isn't a comprehensive list, but I think that'll give us more flexibility and let people play around with more characters while still bringing utility to the team. 

 

 

2 minutes ago, SyntaxMonstr said:

 

 

Also, in re team comp, the way I look at it is that certain utilities need to be accounted for rather than specific roles. The examples of characters aren't exhaustive:

 

1. Defensive Ult (zen, Fucking Hot Healing Chick!, lucio)

2. CC Ult (mei, rein, zarya, winston)

3. Anti-flanker (soldier, moira, symmetra, torb, piggie)

4. Flanker (tracer, genji, Winston, reaper) 

5. Protection (rein, dva, orisa, zarya)

6. Offensive Ult + DPS (hanzo, reaper, McCree)

 

This obviously isn't a comprehensive list, but I think that'll give us more flexibility and let people play around with more characters while still bringing utility to the team. 

 

 

This is the kind of thing I was on about - having visibility of who characters are utilised best in which areas and which to pick from.

 

I know it's a bit basic but for example I'm happy to sit in the section of flanker because two of my preferred mains are in there, plus I'm happy to get better at Tracer and Reaper too.

 

13 minutes ago, GazzaGarratt said:


Lolz!!! At least you finally made it here!

If you re-read I said better DPS players need to stick with them. You're assuming you don't fit in that bracket? emoji6.pngemoji8.png

 

If you're gonna try placating me with flattery, at least make it believable. Put me on DPS and I've just wasted between 8-20 minutes of your life. 😔😔

1 hour ago, Mikepjbell said:

This is the kind of thing I was on about - having visibility of who characters are utilised best in which areas and which to pick from.

 

I know it's a bit basic but for example I'm happy to sit in the section of flanker because two of my preferred mains are in there, plus I'm happy to get better at Tracer and Reaper too.

 

Alright so here's a slightly more in depth version of what I see as the forms of utility available in OW (one hero can fit under multiple archetypes):

 

Defensive Ults | Can prevent a wipe or at least counter offensive ults

Fucking Hot Healing Chick!, Zenyatta, Lucio, Moira

 

CC Ults | Combo with attacking ults or shut down an enemy's push

Mei, Zarya, Reinhardt,

 

Anti-Flanker | Protects support and vulnerable DPS from flankers

McCree, Soldier, Winston, Symmetra, Torbjorn, Junkrat, Mei, Moira

 

Flanker | Sow chaos among the enemy support or get picks from afar to make it 6v5

Tracer, Genji, Winston, Widowmaker, Hanzo, Dave's Spirit Animal, Ana, Sombra, Reaper, Zenn's orbs

 

Protection | Shields the squishies and soaks up major inc. damage/ults

Rein, Winston's bubble, D.Va, Zarya, Orisa,

 

DPS/Offensive Ults | Melt down shields and kill shit

Tank damage - Reaper, Dave's Spirit Animal, Junkrat, Soldier, Bastion

Hanzo, McCree, Doomfist, Pharah, Genji, Tracer, Torbjorn, D.Va's ult

 

Don't really have a name for this additional/optional category, but it basically includes characters who change the tempo of the game and allow you to push or recover: Sombra's EMP, Lucio, Ana's boost, Orisa, Symmetra's teleporter

 

My suggestion is that rather than trying to get proficient with multiple characters in a single category, it's optimal to have 2-3 roles you can fill, so if someone is lighting it up as a flanker one night, you can switch to anti-flank or tank, with no loss of effectiveness

I'm happy to type up something more in depth when I get home. I'm looking to get more involved on the OW front and forum anyway. 
Nice one dude[emoji106]

Sent from my SM-G955F using Tapatalk

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GG's tonight.  Think we found our meta.  7(?) games in a row won.  Back to plat!

  

20 hours ago, crispymorgan said:

I shall also buy a monkeybike......

 

5 hours ago, Amnotright said:

Lee has saved them all and I think is was well over 7 games 

Stuck it up on the videos bit. It was 8 games in total.

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Sweet nice one. I’m gna do a separate in depth post about that system and why it works so well when I get back 

cba

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