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Baabcat

FGers
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Everything posted by Baabcat

  1. It's worth noting the amount of wins needed to win the modes as well. Most of them are 50 wins, but SnD is 80, TDM is 150 and domination is a massive 300. SnR is32, so that one should change hands frequently. Sent from my iPad using Tapatalk HD
  2. Not thus time around but they do change Sent from my iPad using Tapatalk HD
  3. The Second clan war has started, lasts for 5 days We are now in gold division , keeps us away from the grade 1 try hards!
  4. I've often thought this but I'm not sure if here is a damage drop off . Also need to try extended mags, as generally speaking I end up needing to reload to take down the hind Sent from my iPad using Tapatalk HD
  5. Yes sure. The leaders are the owners of the node, meaning they got to the 40 wins and so own the node. Every win the other 7 clans get now come off their total til they get to zero. Once that happens the node is open again and wins start adding to our total instead of deducting from their total
  6. For the benefit of Euan and Gary who expressed some confusion about how all this works, this is what I have worked out: Basically we get put in a 'clan war' against 7 other clans. We don't come up against them, we just compete for control of 10 'nodes'. If you've looked at the app and seen a map and lots of target description, basically ignore that. Its just for atmosphere Each clan war lasts a set amount of time, the first one is a week, and the next one, which starts tomorrow is two weeks I think. there is an overall league table showing how many 'cp' each clan has, these clan points are earned by owning a node. Each node is like a mini league table for each of the clans to compete. Each node = a game mode - so 10 game modes are represented. TDM / Dom / KC / Hunted / SnR / Blitz and 4 hard core modes. Each node can be either 'open' or 'owned'. At the start of a clan war all nodes are open, and basically the first clan to hit the specified target of wins then owns that mode (and gets some cp). When a node is open any time a clan member gets a win in that game mode it adds to our score - so a party of 6 winning gets 6 points. The target varies depending upon the node - some are 40 wins, the TDM one is 140 wins (but this may change in each clan war) So at the start of a clan war the idea is to beast some wins and grab ownership of nodes. Owning a node gives everyone an xp boost in that specific game mode Once a node is owned, the scoring changes massively. At that point the scores of all the other clans are frozen and whenever they get a win, those points come off the total of the team that owns the node. So if we win domination and have 40 wins, if the other 7 clans are all playing domination our score will go backwards quickly. When we reach zero the node is open again. I think the xp bonus only lasts as long as you own the node. As soon as the node is open the scoring changes back, and wins add to our total until someone grabs ownership again. Its meant to be deliberately hard to hold a node too long. Overall victory comes from the cp we accumulate by grabbing the nodes. I cant find anything much on the internet about how this is calculated apart from a hint that at the first clan to grab ownership of each node gets 12 cp, and then this drops by 1 for every other change of ownership. This explains why we got 3 for owning SnR and 6 for owning Dom - different amounts of leadership changes. Hope this makes it clearer
  7. Don't know if anyone is on, but the kill confirmed mode has just opened up and we only need 26 wins to claim it. I cant get on, being a taxi service for my daughter, but thought I would let you know
  8. The only info I've seen on how it ranks is earlier in this thread, about size Of Clan , clan KDR, activeness of clan and presumably performance in the Clan wars Sent from my iPad using Tapatalk HD
  9. I thought it was but my app shows only 8 clans in our division
  10. We're 8th of 8 in our league. I wouldn't worry about demotion! Sent from my iPad using Tapatalk HD
  11. We've nearly been knocked off our SnR perch already. We've fallen from 43 wins to 6 in about an hour and a half as other clans go for it Strikes me nodes are easy enough to win for a determined clan but hard to hold
  12. 2 days time Just worked out today that if you're in a party the win counts for every member of the party. So a full party getting a win is 6 wins. Just left Ryan and Kyle working on the TDM challenge, good luck guys Sent from my iPad using Tapatalk HD
  13. SnR node is open and we only need 4 wins to claim it. Get on peeps!
  14. Woot woot , we are now leading in TDM with 73 wins. Only need 67 more to claim this node. I noticed Froggie and Igotmollywhopped were teamed up with MyM in TDM. Keep going guys, don't let Kyle leave !!!! 67 wins will only take you guys 10 hours or so, get on it!
  15. The SnR node is close to being open again, just need 5 to knock the leaders off their perch. After that I think we need to win 4 more to get to the 40 wins necessary to open the mode This last bit I am guessing. I do know that when the node has a leader our wins just deduct from their total instead of adding to our total. Once they are at zero I think it then must start adding to our total.
  16. TDM node is open again and available to be won. Needs a lot of wins though but we are nicely placed in second
  17. Unfortunately that's not the way it works Once a clan has won a node then you have to reduce that clans score to zero by winning more games than they do Once that happens the node becomes winnable again
  18. No the way specailist works is this: Choose your first three unlocks. When they unlock depends upon how expensive they are in terms of perk points +1. So if you choose three 1 point perks they will unlock after 2, 4, 6 kills. If you chose a 1, 2 , 3 point perk they unlock after 2, 5, 9 kills 2 kills later the specialist bonus kicks in, but provides you with only 8 perk points to select new perks. The cost of all perks is 74 points, so I don't think you can even get close to unlocking everything
  19. I read a book on the 'coming economy' fairly recently - talked about certain jobs that are always needed, and always needed locally - meaning learn a trade. Plumbers can't be outsourced to India
  20. I've seen a few of these hackers. I've also seen someone who's name came up as a enemy (orange I think ), but could only be killed by his own side and good luck Cal, hope it works out for you man
  21. I generally always tip. If the service has been polite, cheerful, tried ... even if in the end I was disappointed I'll still tip something, as I'll figure it's the kitchens fault, not the waiter's fault, and its a low wage job and these people rely on it. The one exception to this if they take too long getting me a beer - for this there is no excuse. I've actually refused to pay a 'service charge' of 10% on a large bill (even though it was on expenses) simply because they took too long getting me a beer. There was hell on, but this is a line that should not be crossed.
  22. I always thought Spectre was some kind of extreme survivalist posting from a bunker in the back woods waiting for the apocalypse. I'm really disappointed to find out he's got a hair stylist
  23. Best discussion on tipping ever. In the end Mr Pink coughs up ( sadly not on this clip) Sent from my iPad using Tapatalk HD
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