So the game modes in ghosts have had a major shake up from previous CoD's and I wondered what peoples thoughts are on what's been done. In case you didn't know:
New modes:
Cranked - TDM but with a timer that kills you if you don't run around getting kills
Blitz - a bit like CTF but just need to touch the enemy base , not get back to your own base
Grind - sounds like a cross between CTF and KC, tags don't count unless you get them back to your base
Hunted - don't know much about this, sounds a bit like Dropzone but seem very little info on it, other than there's a team variant and a FFA variant
Search and rescues - SnD but with a chance to respawn your team mates by grabbing their tags
Returning modes:
FFA
TDM
Domination
kill confirmed
Infected as a mode which counts towards levelling up
Modes that have gone (at the moment):
SnD (replaced by SnR)
Demolition
CTF
Headquarters
(Hardpoint, but thats a trey arch mode anyway)
Team defender
I was surprised by the loss of SnD, but I guess they want to give SnR every chance
I'm gutted by the loss of Demolition, loved this in BO2
Grind and Blitz sound like they should be ok
Cranked sounds stupid to me, let's all play TDM the same way. Why have this and KC is beyond me
Infected counting for levelling up , not sure about
Hunted don't know enough About
Thoughts peeps?
Sent from my iPad using Tapatalk HD