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Tove

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  1. Like
    Tove reacted to IRaMPaGe in MW2 (2022) - Season 3 Roadmap   
    In addition to this, they changed the rate of battle token progression. Maybe slowed it down by 50%.
    It felt like I wasn't going to achieve everything. 
    But with a few days spare I managed. 
    Max level, Battle pass and Ronin all done. I felt relieved to finish it all. 
  2. Like
    Tove reacted to Greboth in MW2 (2022) - Season 3 Roadmap   
    Did they really? Or did it just feel slower as the season didn't get extended and we didn't get as many double xp weekends and those we did have were right at the end of the season.  Surely it isn't that hard to prove as plenty of content creators should have clips of similar-ish matches in season 1 and season 2 and a 50% drop in progress should easily be noticeable.  But doing a quick search, all I can find is people suggesting, claiming, feeling or other such adjectives it's been slowed down but no proof.
     
    The battlepass is slow overal but I can't say I particularly noticed it being slower.  I hit max level in season 1 pretty easy but haven't hit it in season 2 yet still managed to finish the battlepass in the first double xp weekend which was 2 or 3 weeks ago?
     
    As for the blackcell battlepass, I guess we'll see precisely what it gives up.  A few extra blueprints and some extra skins really won't be worth it but if there's enough "content" in it then it could be worth it.  Else I'll stick to the normal battlepass with the points I earned from the last one.
  3. Like
    Tove reacted to cyberninja2601 in MW2 (2022) - Season 3 Roadmap   
    It was mostly the same with me
     
    I believe what they change is the progression. It use to be that complete a match would be the major part to progress. So if you played something in MP that was quick (KC, TDM) you would earn tokens quickly. They they seem to have tied it to XP and what you achieve in Game. So DMZ, WZ, Grind, DOM became better ROI to get your tokens. 
     
    I had 100% completion about 25 days in. I don't play on weekends at all. I did all on DMZ, DOM and shipment.  So I didn't really notice it being slower either. 
     
     
     
    People's point was that if you already had the CP you couldn't buy the pass. So in this example if you had 2400 CP already you still would have had to pay 16.79 except now you would have 4800 CP.  So the net cost is zero only if you intend on buying other stuff with the CP.  I have not problem with it not being a net zero cost if they feel they are giving you that extra value.  People can play the game without it. You and I will just go earn our skins in DMZ for free instead
     
     
  4. Like
    Tove reacted to IRaMPaGe in MW2 (2022) - Season 3 Roadmap   
    Yeah I mean there was no actual proof or confirmed that it was. Just lots of people were convinced it was. 
     
    I personally felt it went a bit slower, but 50% is maybe a stretch. 
    Also coupled with the less time etc. 
  5. Like
    Tove reacted to Lurchzy in MW2 (2022) - Season 3 Roadmap   
    I didn't even get the battle pass 50% completed. Far too much life and not enough video games. Shit 😂
  6. Like
    Tove got a reaction from IRaMPaGe in MW2 (2022) - Season 3 Roadmap   
    that’s interesting as I found it to be faster but I completed mine mostly within DMZ I was earning 4-6 tokens each evening and finished the battle pass right around the mid season launch
  7. Thanks
    Tove got a reaction from Lurchzy in DMZ Season 3   
    DMZ – The Story So Far
     
    The faction war continues across all Exclusion Zones, and it’s up to you to stake a claim in this seemingly never-ending global power struggle.
    Season 03 for Call of Duty®: Warzone™ 2.0 is the perfect time to drop into DMZ, as the experience will see several new features that will fundamentally change how Operators can stock up on Contraband, Keys, and other equipment. If you’re interested in a high-stakes mode with tons of permanent rewards, this seasonal update is a great entry point – or re-entry point – given several new ways to save precious items, edit Contraband, and work around – or out of – the Exclusion Zones.

    So far, there are four Factions vying for control: Legion, based somewhere in the Americas, White Lotus, with ties to Asia, Black Mous, who are a decentralized organization, and Crown, who appears to be from or affiliated with the United Kingdom.
    Legion were quickly corrupted once they learned what was inside the various Exclusion areas, as they pushed out White Lotus who are ultimately vying for revenge. Black Mous meanwhile continue to sit in the shadows planning their ultimate power play, while the newcomers known as the Crown are also well on their way to fulfill their own agenda…
    With all that said, and outside of everything our Operators need to find for themselves, this is everything you need to know about DMZ in Season 03:
     
    Barter

    Outside of being important mission items, most of the collectible, non-lethal items in DMZ will have another purpose once the Season 03 update is live:
    Across every Exclusion Zone, all Buy Stations will have a new option in addition to buying Gear and Weapons for Cash: Bartering. This is where you use “Recipes”: These give instructions to your Operator, including a component list, in order to build new equipment that can be more useful to your current situation. In other words, Bartering is where you exchange items for others. At the start of Season 03, some Bartering Recipes will be available for most of the new Plate Carriers and Backpacks (detailed later in this overview), Killstreaks, Self-Revive Kits, and Keys. However, each Exclusion Zone has its own set of Barter options across its Buy Stations, adding one more additional element to fully exploring everything in DMZ.
    There are dozens of item trade combinations that will launch with Season 03, meaning anyone can memorize these Recipes, share them with squadmates, and search for specific items to load up on loot. Given these Recipes range from Operator items like Bomb Drones and Self-Revive Kits to other important Keys and items, the Barter System is ready to help Operators stock up on those harder-to-find items and reward them for their scavenging efforts.
     
    Contraband Workbench

    The other new feature at Buy Stations – found near them, not at them – are Workbenches.
    For a nominal Cash fee, the Workbench allows an Operator to add attachments they have unlocked for any weapon platform onto a piece of Contraband or Insured Weapon. Operators can also remove them piece by piece. These Workbenches provide this attachment-swapping service, but for a price, given how much a weapon’s strengths and weaknesses can change based on the attachments it has or what is removed.
    The obvious example is to attach what you believe as the most advantageous attachments on Contraband weapons, as most of the time, such weaponry won’t have all five attachments you seek. Some attachments to consider are suppressors, which are great for stealth situations, and thermal optics, for help seeing through smoke or more easily acquiring targets via their heat signatures.
    However, any DMZ Operator knows that the Vaznev-9K with a high-magnification scope or the RPK with a 30-Round Magazine may not be the most ideal attachment combinations for how these weapons are typically used. In those cases and more, especially with Contraband picked up from fellow Operators, the Workbench is here to help scrap those attachments and slap on ones you feel more confident with.
     
    Active Duty Operator Slots

    By far one of the largest changes to DMZ since its launch, Active Duty Operator Slots are a critical part of this experience’s core value of taking calculated risk for incredible rewards.
    At the start of Season 03, every player will have three Active Duty Operator Slots, which equates to three separate Operators that have their own on-soldier items. These items include your Backpack, Plate Carrier, Killstreaks, Self-Revive, and Gas Mask. You are free to swap around who these Operators are in your Active Slots, so if you have a Default Operator skin for a while and pick up Alejandro or Valeria in the Battle Pass, there is no need to worry about losing that Active Duty slot’s progress.
    Before launching into a match, you choose which Active Duty Operator you bring into the Exclusion Zone. Whatever they bring back that is not part of the global loadout – Primary Weapon, Secondary Weapon, Lethal, Tactical, and Field Upgrade – is only for that specific Active Duty Operator. That means Contraband Weapons are shared between Active Duty Operators, but not Keys.
    As we suggested in our Announcement blog, Active Duty Operator slots allow for strategies around designated Operators for specific Missions or supply runs. Another way to think about it is that Active Duty Operators are like “lives” in DMZ, but again, remember the core part of “taking calculated risks” part of DMZ. Each Operator life is separate and can easily go back to barebones.
    In other words, using just one main Operator – like in DMZ prior to this update – may limit you to strategies like building up every Operator to full strength on scavenging runs, then using them all, if necessary, to knock out a difficult Mission or secure a Weapons Case.
     
    New Equipment – Plate Carriers, Backpacks, Rebreather
     
    What will those Active Duty Operators bring back from Exclusion Zones? In addition to the abundance of existing on-soldier items, there are a few new items that are coming in at launch and during the season:
     
    New Backpacks – Secure and Scavenger

    Secure Backpacks, as the name suggests, secure items between runs. This means that those non-Contraband, non-on-soldier items are secured in your inventory and don’t convert to XP upon extraction. Plus, items in a Secure Backpack are kept to that Active Duty Soldier if they are eliminated in an Extraction Zone.
    Most likely one of the biggest game-changers in DMZ alongside Active Duty Operator slots, as this can help with supply runs and Mission objectives. And both of them come from the same idea of persistence: in DMZ, you need to continue doing missions and tasks despite getting knocked down some times.
    For the Secure Backpack, even if you lose one important mission item, it will still be there with a Secure Backpack (and remember that there is a Barter recipe for it, too).
    As for Scavenger Backpacks, these take out that third weapon slot usually found in Medium and Large Backpacks and add additional item slots. Perfect for completing Missions when there are a ton of valuable items that need to be picked up.
     
    New Plate Carriers: Tempered, Revive, Comms, and Stealth

    You may already be familiar with Tempered Plate Carriers from the previous Call of Duty: Warzone, but in case you need to reassess the intel, we wrote about these in our Tactical Overview. As for the other, DMZ-exclusive Plate Carriers, here’s a quick overview:
    A 3 Plate Medic Vest grants both faster revives on squadmates, as well as faster self-revives when using a Self-Revive Kit. All-around a helpful vest, but especially great for those who find themselves as the squad’s medic.
    A 3 Plate Comms Vest is like a signal booster and has a few benefits: it increases the duration of all UAV technology – the Killstreak, UAV Towers, and enemy radios dropped by AI – and makes them function as Advanced UAVs, meaning they also show player direction and location. As another bonus, the vest also gives you an audio cue when an enemy Operator is close to you, like an auditory version of the High Alert Perk. It could be great for a Solo runner especially, given that they could level the communications advantage that having a Duo or Trio provides.
    Finally, the Stealth Plate Carrier comes built-in with the Ghost Perk, keeping you off enemy radars. Built for those times when keeping a low profile is essential to the mission.
    Also, be on the lookout for Armor Satchels coming back during the season…
     
    Rebreather Field Upgrade

    A brand-new Field Upgrade you may recall first seeing in a Raid Episode, the Rebreather is built for amphibious Operators who navigate around the various waterways in Al Mazrah and Ashika Island.
    This tool allows Operators to breathe underwater for longer periods of time, perfect for stealth infiltrations or tricky maneuvers where air is limited. Like a Stim Pistol, it has multiple uses before it expires, and it can even be swung as a two-handed melee tool in a pinch.
     
    Skeleton Key

    Those familiar with the phrase know that a Skeleton Key can unlock (nearly) any door in DMZ. The only exception is getting the Building 21 Access Key; although you cannot earn a Building 21 deployment, you can open every door that requires a Keycard or Key in Building 21 or the other Exclusion Zones.
    These keys can only be created through a special Barter system recipe. Because every item can matter in DMZ, and Bartering means losing items to make others, it may be best to save it for those incredibly tough to find keys… Or use it as a back-up for those Missions that require a specific key.
     
    What To Expect with New Missions

    Season 03 of DMZ will not reset your mission progress. Furthermore, the new REDACTED Faction, available to all players, will have three of its mission tiers available at Season 03 launch, with two more to come at mid-season.
    One More Thing About DMZ Activities
    Remember that missions are not the only thing to accomplish in DMZ. The new Bosses, as well as something completely [[REDACTED]] happening mid-season, are sure to give even more challenges and rewards to all Operators.
     
    Supply Run Contract

    Most Operators who play Battle Royale know the details about Supply Runs, but now these Contracts are coming to DMZ, and they are similar in name only:
    A Supply Run is a great contract for gearing up when your Active Duty Operator is brand new. Think of it as a lower-stakes Safecracker: instead of iron safes, all your Operator needs to do is find wooden crates. All items there are free for the taking.
     
    Birds in the Sky – New Vehicle, Exfil Option
     
    The Heavy Chopper is back, and there will be a new way to privately exfiltrate an Exclusion Zone DMZ in Season 03: both of which can help you exfiltrate safely.

    First, the Heavy Chopper, seen in Ground War and Invasion within Modern Warfare II, will add to the aerial vehicle lineup.. Unfortunately (for you), it is completely drained of its fuel, so Operators must find its special fuel around the airport in order to get it in the sky.
    Once topped off with its fuel, the Heavy Chopper can fly around the map and even outside the boundaries, which is how you can exfiltrate at any time for free. After getting out of bounds, a countdown will appear just like a normal exfiltration until you ultimately are given the same treatment as a successful exfil.
    The other new feature here is a new Buy Station item known as a Private Exfil. Once bought, an exfil will be available on an unused exfil point (for that match) on the map. Consider it an extra escape route if needed, especially during Prisoner Rescue Contracts.
     
    https://www.callofduty.com/blog/2023/04/call-of-duty-warzone-2-0-dmz-season-03-overview-new-features
  8. Like
    Tove got a reaction from IRaMPaGe in MW2 (2022) - Season 3 Roadmap   
    Those packs are completely different from this because the cost of them is the same cost as the CP which they come with. 
     
    I have the Desert Rogue bundle which you reference and it cost me £16.79 it contains 2400CP to purchase 2400 CP would also cost me £16.79 therefore making the additional content free. 
     
     
     
  9. Like
    Tove got a reaction from techno in MW2 (2022) - Season 3 Roadmap   
    The shitty move is making it a cash only purchase. £25/$30 would probably be around 3500 CP, if you had the CP available it would be nice to be able to use that for the purchase rather than shelling out even more cash. 
  10. Like
    Tove got a reaction from The3rdWalker in MW2 (2022) - Season 3 Roadmap   
    It was actually extended by 2 weeks. 
     
    Season 1 started on 15th November and was set to run for 77 days scheduled to end on 1st February, instead it ran to the 15th February lasting for 91 days in total. 
    Season 2 started on 15th February and was set to run for 56 days and is ending on 12th April. Making Season 2 less than two thirds of the length of Season 1, had it not have been delayed I suspect it would have ran for 70 days and kept the same end date. 
  11. Love
    Tove got a reaction from IRaMPaGe in DMZ Season 3   
    DMZ – The Story So Far
     
    The faction war continues across all Exclusion Zones, and it’s up to you to stake a claim in this seemingly never-ending global power struggle.
    Season 03 for Call of Duty®: Warzone™ 2.0 is the perfect time to drop into DMZ, as the experience will see several new features that will fundamentally change how Operators can stock up on Contraband, Keys, and other equipment. If you’re interested in a high-stakes mode with tons of permanent rewards, this seasonal update is a great entry point – or re-entry point – given several new ways to save precious items, edit Contraband, and work around – or out of – the Exclusion Zones.

    So far, there are four Factions vying for control: Legion, based somewhere in the Americas, White Lotus, with ties to Asia, Black Mous, who are a decentralized organization, and Crown, who appears to be from or affiliated with the United Kingdom.
    Legion were quickly corrupted once they learned what was inside the various Exclusion areas, as they pushed out White Lotus who are ultimately vying for revenge. Black Mous meanwhile continue to sit in the shadows planning their ultimate power play, while the newcomers known as the Crown are also well on their way to fulfill their own agenda…
    With all that said, and outside of everything our Operators need to find for themselves, this is everything you need to know about DMZ in Season 03:
     
    Barter

    Outside of being important mission items, most of the collectible, non-lethal items in DMZ will have another purpose once the Season 03 update is live:
    Across every Exclusion Zone, all Buy Stations will have a new option in addition to buying Gear and Weapons for Cash: Bartering. This is where you use “Recipes”: These give instructions to your Operator, including a component list, in order to build new equipment that can be more useful to your current situation. In other words, Bartering is where you exchange items for others. At the start of Season 03, some Bartering Recipes will be available for most of the new Plate Carriers and Backpacks (detailed later in this overview), Killstreaks, Self-Revive Kits, and Keys. However, each Exclusion Zone has its own set of Barter options across its Buy Stations, adding one more additional element to fully exploring everything in DMZ.
    There are dozens of item trade combinations that will launch with Season 03, meaning anyone can memorize these Recipes, share them with squadmates, and search for specific items to load up on loot. Given these Recipes range from Operator items like Bomb Drones and Self-Revive Kits to other important Keys and items, the Barter System is ready to help Operators stock up on those harder-to-find items and reward them for their scavenging efforts.
     
    Contraband Workbench

    The other new feature at Buy Stations – found near them, not at them – are Workbenches.
    For a nominal Cash fee, the Workbench allows an Operator to add attachments they have unlocked for any weapon platform onto a piece of Contraband or Insured Weapon. Operators can also remove them piece by piece. These Workbenches provide this attachment-swapping service, but for a price, given how much a weapon’s strengths and weaknesses can change based on the attachments it has or what is removed.
    The obvious example is to attach what you believe as the most advantageous attachments on Contraband weapons, as most of the time, such weaponry won’t have all five attachments you seek. Some attachments to consider are suppressors, which are great for stealth situations, and thermal optics, for help seeing through smoke or more easily acquiring targets via their heat signatures.
    However, any DMZ Operator knows that the Vaznev-9K with a high-magnification scope or the RPK with a 30-Round Magazine may not be the most ideal attachment combinations for how these weapons are typically used. In those cases and more, especially with Contraband picked up from fellow Operators, the Workbench is here to help scrap those attachments and slap on ones you feel more confident with.
     
    Active Duty Operator Slots

    By far one of the largest changes to DMZ since its launch, Active Duty Operator Slots are a critical part of this experience’s core value of taking calculated risk for incredible rewards.
    At the start of Season 03, every player will have three Active Duty Operator Slots, which equates to three separate Operators that have their own on-soldier items. These items include your Backpack, Plate Carrier, Killstreaks, Self-Revive, and Gas Mask. You are free to swap around who these Operators are in your Active Slots, so if you have a Default Operator skin for a while and pick up Alejandro or Valeria in the Battle Pass, there is no need to worry about losing that Active Duty slot’s progress.
    Before launching into a match, you choose which Active Duty Operator you bring into the Exclusion Zone. Whatever they bring back that is not part of the global loadout – Primary Weapon, Secondary Weapon, Lethal, Tactical, and Field Upgrade – is only for that specific Active Duty Operator. That means Contraband Weapons are shared between Active Duty Operators, but not Keys.
    As we suggested in our Announcement blog, Active Duty Operator slots allow for strategies around designated Operators for specific Missions or supply runs. Another way to think about it is that Active Duty Operators are like “lives” in DMZ, but again, remember the core part of “taking calculated risks” part of DMZ. Each Operator life is separate and can easily go back to barebones.
    In other words, using just one main Operator – like in DMZ prior to this update – may limit you to strategies like building up every Operator to full strength on scavenging runs, then using them all, if necessary, to knock out a difficult Mission or secure a Weapons Case.
     
    New Equipment – Plate Carriers, Backpacks, Rebreather
     
    What will those Active Duty Operators bring back from Exclusion Zones? In addition to the abundance of existing on-soldier items, there are a few new items that are coming in at launch and during the season:
     
    New Backpacks – Secure and Scavenger

    Secure Backpacks, as the name suggests, secure items between runs. This means that those non-Contraband, non-on-soldier items are secured in your inventory and don’t convert to XP upon extraction. Plus, items in a Secure Backpack are kept to that Active Duty Soldier if they are eliminated in an Extraction Zone.
    Most likely one of the biggest game-changers in DMZ alongside Active Duty Operator slots, as this can help with supply runs and Mission objectives. And both of them come from the same idea of persistence: in DMZ, you need to continue doing missions and tasks despite getting knocked down some times.
    For the Secure Backpack, even if you lose one important mission item, it will still be there with a Secure Backpack (and remember that there is a Barter recipe for it, too).
    As for Scavenger Backpacks, these take out that third weapon slot usually found in Medium and Large Backpacks and add additional item slots. Perfect for completing Missions when there are a ton of valuable items that need to be picked up.
     
    New Plate Carriers: Tempered, Revive, Comms, and Stealth

    You may already be familiar with Tempered Plate Carriers from the previous Call of Duty: Warzone, but in case you need to reassess the intel, we wrote about these in our Tactical Overview. As for the other, DMZ-exclusive Plate Carriers, here’s a quick overview:
    A 3 Plate Medic Vest grants both faster revives on squadmates, as well as faster self-revives when using a Self-Revive Kit. All-around a helpful vest, but especially great for those who find themselves as the squad’s medic.
    A 3 Plate Comms Vest is like a signal booster and has a few benefits: it increases the duration of all UAV technology – the Killstreak, UAV Towers, and enemy radios dropped by AI – and makes them function as Advanced UAVs, meaning they also show player direction and location. As another bonus, the vest also gives you an audio cue when an enemy Operator is close to you, like an auditory version of the High Alert Perk. It could be great for a Solo runner especially, given that they could level the communications advantage that having a Duo or Trio provides.
    Finally, the Stealth Plate Carrier comes built-in with the Ghost Perk, keeping you off enemy radars. Built for those times when keeping a low profile is essential to the mission.
    Also, be on the lookout for Armor Satchels coming back during the season…
     
    Rebreather Field Upgrade

    A brand-new Field Upgrade you may recall first seeing in a Raid Episode, the Rebreather is built for amphibious Operators who navigate around the various waterways in Al Mazrah and Ashika Island.
    This tool allows Operators to breathe underwater for longer periods of time, perfect for stealth infiltrations or tricky maneuvers where air is limited. Like a Stim Pistol, it has multiple uses before it expires, and it can even be swung as a two-handed melee tool in a pinch.
     
    Skeleton Key

    Those familiar with the phrase know that a Skeleton Key can unlock (nearly) any door in DMZ. The only exception is getting the Building 21 Access Key; although you cannot earn a Building 21 deployment, you can open every door that requires a Keycard or Key in Building 21 or the other Exclusion Zones.
    These keys can only be created through a special Barter system recipe. Because every item can matter in DMZ, and Bartering means losing items to make others, it may be best to save it for those incredibly tough to find keys… Or use it as a back-up for those Missions that require a specific key.
     
    What To Expect with New Missions

    Season 03 of DMZ will not reset your mission progress. Furthermore, the new REDACTED Faction, available to all players, will have three of its mission tiers available at Season 03 launch, with two more to come at mid-season.
    One More Thing About DMZ Activities
    Remember that missions are not the only thing to accomplish in DMZ. The new Bosses, as well as something completely [[REDACTED]] happening mid-season, are sure to give even more challenges and rewards to all Operators.
     
    Supply Run Contract

    Most Operators who play Battle Royale know the details about Supply Runs, but now these Contracts are coming to DMZ, and they are similar in name only:
    A Supply Run is a great contract for gearing up when your Active Duty Operator is brand new. Think of it as a lower-stakes Safecracker: instead of iron safes, all your Operator needs to do is find wooden crates. All items there are free for the taking.
     
    Birds in the Sky – New Vehicle, Exfil Option
     
    The Heavy Chopper is back, and there will be a new way to privately exfiltrate an Exclusion Zone DMZ in Season 03: both of which can help you exfiltrate safely.

    First, the Heavy Chopper, seen in Ground War and Invasion within Modern Warfare II, will add to the aerial vehicle lineup.. Unfortunately (for you), it is completely drained of its fuel, so Operators must find its special fuel around the airport in order to get it in the sky.
    Once topped off with its fuel, the Heavy Chopper can fly around the map and even outside the boundaries, which is how you can exfiltrate at any time for free. After getting out of bounds, a countdown will appear just like a normal exfiltration until you ultimately are given the same treatment as a successful exfil.
    The other new feature here is a new Buy Station item known as a Private Exfil. Once bought, an exfil will be available on an unused exfil point (for that match) on the map. Consider it an extra escape route if needed, especially during Prisoner Rescue Contracts.
     
    https://www.callofduty.com/blog/2023/04/call-of-duty-warzone-2-0-dmz-season-03-overview-new-features
  12. Love
    Tove got a reaction from IRaMPaGe in DMZ Season 3   
    Barter System

    One of the biggest additions since the launch of DMZ is the Barter System, a way to award Operators who stock up on items and can reach a Buy Station to swap them for other valuables. In general, the Trader may not have what you want, but they will always have what you need. . . .
    There is no peer-to-peer trading through this system, but of course, you are still free to swap items during a match with friendly Operators (especially those who operate taxi services, as we heard they are incredibly helpful).
     
    Workbench

    Another major addition to DMZ is the Workbench, which can be found near Buy Stations and allows you to modify Contraband weapons.
    For a nominal Cash fee, the Workbench allows an Operator to add attachments they have unlocked for the Contraband’s weapon platform onto a piece of Contraband or remove them piece by piece.
    Helpful for those times when a 5.5x scope does not fit on a fast-firing SMG or when a Sniper Rifle needs an extended mag, the Workbench will become another way to spend that hard-earned Cash on something impactful for that infiltration and beyond.
     
    Active Duty Operator Slots

    In Season 03, you won’t just have one Operator to infiltrate the deniable areas.
    Every player will start with three Active Duty Operator Slots, which equates to having three separate Operators who have their own on-soldier items. These items include your Backpack, Plate Carrier, Killstreaks, Self-Revive, and Gas Mask.
    For every infiltration, you can choose which Active Duty Operator you bring in, meaning that you can calculate risk to whatever missions you want to tackle or the type of experience you want to have for that match. For example, you can have one Active Duty Operator saved up for the major Story Missions and Building 21 runs, stacked up with a Three-Plate Carrier, Self-Revive Kit, and more, then have another that is built for scavenging items with nothing but a One-Plate Carrier to their name.
     
    New Faction

    An unknown faction, REDACTED, is coming to Season 03 and will have three of its mission tiers at launch, plus two more in-season.
    New and Remixed Missions, Contract
    Infinity Ward is introducing a new set of faction missions for this upcoming season, as well as a new contract:
    That is the Secure Supplies Contract, which flags containers in the Exclusion Zone with essential gear for this experience. This is a great way to get your Operator built up after a previous run in DMZ where you failed to extract.
     
    New Bosses

    Operators should prepare to face new threats across the various Exclusion Zones, as there are not one, but two bosses that intel suggests are [[REDACTED]]. Intel also suggests that deep underground in Al Mazrah, there is [[REDACTED]].
    We have plenty more to share as part of a dedicated DMZ blog to be released before Season 03’s launch, including new Backpack and Plate Carrier types.
     
     
    https://www.callofduty.com/blog/2023/04/call-of-duty-modern-warfare-II-warzone-2-0-season-03-multiplayer-maps-battle-pass#DMZ
  13. Like
    Tove got a reaction from IRaMPaGe in MW2 (2022) - Season 3 Roadmap   
    Im really torn on the Blackcell upgrade,  I'm guessing that its going to be £25 based on the Vault Upgrade being £25 and $30 It has 2500 CP which is worth £17 so if you were gonna buy those points anyway the blackcell upgrade is now only £8
     
    I think I'm leaning to not get it as I don't think I'll actually use any of the extra content but I don't think its actually bad value for someone that will actually use the extra content. 
  14. Love
    Tove got a reaction from GazzaGarratt in DMZ Season 1 Skins are still available in Season 2   
    I completed the Flight Plans mission today in Black Mous Tier 5 (This was the story mission in Season 1 but is a regular Tier 5 mission this season and again this has unlocked the Balancing Act Blueprint. Therefore I've actually now managed to unlock all of the unlocks from the Season 1 Story Missions despite not actually completing them in Season 1.
  15. Like
    Tove got a reaction from Riff Machine in MW2 (2022) - Season 3 Roadmap   
    Season 2 was quite short in comparison to Season 1
     
    I barely touched MP in season 2, only enough to unlock the new weapons and complete the event challenges. Which were really great fun. I levelled up to prestige 9 almost exclusively in DMZ. Had they not patched out the DMZ AI counting for the camo challenges in season 2 reloaded. I probably wouldn’t have touched MP during the second half of the season. Not because I’m not enjoying it just that I prefer DMZ, even when not going for missions it’s still great fun. 
     
  16. Like
    Tove got a reaction from Riff Machine in MW2 (2022) - Season 3 Roadmap   
    This is the amount of content which should have been in season 2
  17. Like
    Tove got a reaction from GazzaGarratt in DMZ Season 1 Skins are still available in Season 2   
    I can confirm this also applies to the Blueprint Rewards from Season 1
     
    I recently completed "The Route Forward" mission in White Lotus Tier 4 - This was the White Lotus Tier 5 Story mission in Season 1 and I for sure didn't complete it then, but since completing it in Season 2 I have unlocked the Chisel Blueprint for the SA-B 50
  18. Like
    Tove got a reaction from IRaMPaGe in MW2 (2022) - Season 3 Roadmap   
    Season 2 was quite short in comparison to Season 1
     
    I barely touched MP in season 2, only enough to unlock the new weapons and complete the event challenges. Which were really great fun. I levelled up to prestige 9 almost exclusively in DMZ. Had they not patched out the DMZ AI counting for the camo challenges in season 2 reloaded. I probably wouldn’t have touched MP during the second half of the season. Not because I’m not enjoying it just that I prefer DMZ, even when not going for missions it’s still great fun. 
     
  19. Like
    Tove got a reaction from IRaMPaGe in MW2 (2022) - Season 3 Roadmap   
    This is the amount of content which should have been in season 2
  20. Like
    Tove reacted to GazzaGarratt in MW2 (2022) - Season 3 Roadmap   
    I'd agree with that. Although its funny as we've been playing MP mostly in Season 2 and its flown by. Both events were pretty decent too. Crossbow objectives were good and varied, and then the Path of the Ronin got you using different weapons for headshot which was fun to try and change up in each game. Here's hoping the free events are good again this time round.
     
     
    2 6v6 new ones right at launch too. Backs up the theory that they just couldn't get them done in time. Hoping the Hatchery one is also 6v6 as they have confirmed its for Core so should be fingers crossed. Himmelmatt has been a decent addition and Dome plays pretty well (and quick). The new Black Gold map is going to be different for sure though. Night Vision Goggles needed - I think its a good thing they're trying different aspects out although i'm sure that will annoy some people because they can't do well on it 😄
     
    Excited for Gunfight finally back in too. We needed that when just a few people are on....I may put together a fun 2v2 tourney between us all (all for fun obvs).
  21. Like
    Tove got a reaction from GazzaGarratt in MW2 (2022) - Season 3 Roadmap   
    This is the amount of content which should have been in season 2
  22. Like
    Tove got a reaction from IRaMPaGe in DMZ Season 1 Skins are still available in Season 2   
    I can confirm this also applies to the Blueprint Rewards from Season 1
     
    I recently completed "The Route Forward" mission in White Lotus Tier 4 - This was the White Lotus Tier 5 Story mission in Season 1 and I for sure didn't complete it then, but since completing it in Season 2 I have unlocked the Chisel Blueprint for the SA-B 50
  23. Like
    Tove got a reaction from IRaMPaGe in Modern Warfare 2(022)   
    I only really used that one for the headshots challenge, I don’t normally use them unless I run out of ammo and don’t have a launcher in my load out, I couldn’t say if the others are better or worse just that I was surprised to complete the 30 headshots in just a few matches, in fact I completed the challenges across all weapons in a few hours which was quite surprising for me as I usually just take an AR with a spray and pray playstyle, I have a nice blueprint on the SO-14 which made me quite fond of battle rifles after being traumatised by the ftac recon when levelling the m4 platform at launch. 
  24. Like
    Tove got a reaction from GazzaGarratt in Modern Warfare 2(022)   
    I recently used pistols on shipment 24/7 for the event camo challenges and was surprised at how well I did and how effective headshots were with the .50GS
     
  25. Like
    Tove got a reaction from IRaMPaGe in Modern Warfare 2(022)   
    I recently used pistols on shipment 24/7 for the event camo challenges and was surprised at how well I did and how effective headshots were with the .50GS
     
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