What we have here is some realignment in consumer expectations required. We want a new awesome world all the time but want to keep all of the best bits (of which there were tons) from D1.
Bosses have been modified slightly. That's great. They might feel bullet sponges on one strike with limited gear but that's good. That's what we enjoyed, all games have that. If you look closely though the bosses have health bars segmented, allowing for different phases to happen.
Take, when loses his head, his behaviour and shots become wildly different. You have to change strategy to beat it. Perfect. Not like the Division when you kept peaking out from the same position to a boss that doesn't change or change the situation you or in.
Our subjective behaviour will make us either feel its a new sequel or 1.5. That shows they're on to a winner because both options are better something different. Just call that Anthem
I knew you would Rachel. PvP is so refreshing now, you'll love that.
As for hover, you shouldn't have picked a Warlock first then