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TigerBurge

FGers
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Everything posted by TigerBurge

  1. You have to unlock carbines by using engineer and the PDWs. I highly recommend it. You can use them on every class
  2. Confirmed 100x xp going on right now
  3. Mine just tells me to stop cussing and on being to loud
  4. The AK5C is a beast. Used it a lot last night and loved it.
  5. That has happened to me before. There has been some weird stuff going on. Just about every other game last night I was getting no sound. One game I couldn't ADS,switch weapons or knife. Just hip fire.
  6. It was like four in the morning. I'm surprised I wasn't seeing things. Maybe I was:)
  7. Has anyone noticed that on the main screen it says 100x XP event?
  8. Once you are in the server browser click down on the right stick and move over to the right until you see it.
  9. There isn't enough bullshit banter in here. What is wrong with you all
  10. Am I the only person that didn't like Metro?
  11. Damn I need to learn how to fly. I want these UAV that's in the support class
  12. Being a rebel is one thing but egging your neighbors house is being a douche bag. Nothing about that says rebel.
  13. Now the twat has been charged in Canada with assault
  14. How do you get the jet fighter ribbons? I need three to complete an assignment. Plus when are you going to bite the bullet and get a PS4.
  15. I had it and played it briefly and wasn't thrilled with it. It was very slow and they tried to implement the touch pad into but made it awkward.
  16. You will get a bronze battlepack everyday you sign in Monday-Friday and a silver on Saturday and Sunday. Read it on the blog. To lazy to link source on my phone.
  17. On the Battlelog blog it says it will be up and running in February. So keep an eye out for invites plus I'll post a link here.
  18. It shouldn't matter.
  19. Hope that fixes the .44 I've always been a revolver fan but hate it in BF4.
  20. That's every game now. They try to exploit every bit of cash they can out of gamers.
  21. Hell I'll take it. Especially if I can unlock the DMR rifles.
  22. OK they are saying it will be available sometime 2014. I'll keep my eyes open for it to go live
  23. Hmmm not sure how to do a Platoon. I'll look into it tonight
  24. UPCOMING VEHICLE TWEAKS Aircraft and Anti-Aircraft 1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks. 2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA. 3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed. 4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types. 5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change. 6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types. 7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry. Tanks and Anti-Tank 1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed. 2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds. 3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE. 4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential. Source:http://blogs.battlefield.com/2014/01/bf4-balancing-vehicles/
  25. Haha so does 90% of the people that use DMRs
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