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Posts
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jmrandle25 got a reaction from Riff Machine in What are you listening to right now?
Had to chuck on the Friday tunes today!
Jungle - Fred Again..
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jmrandle25 got a reaction from IRaMPaGe in Ghost Recon Frontline
I want to like the idea however it's clearly a rip off of Warzone. I know the Clancy community are begging for an open world, rumble, realistic game, but this just isn't close!
It's a shame really. Won't be purchasing.
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jmrandle25 reacted to GazzaGarratt in Minecraft FG Realm Cross Platform Server - for all of FG
So, with the help of @Greboth I've finally managed to get back on the Minecraft Realm Server. I've been stuck in a loading screen since the latest update came out introducing the Wild update and there has been no way to fix it. Deleting, reinstalling, leaving and rejoining the server just didn't work. Finally found a potential solution that I was in the server but I didn't know. I needed to refind the server, and then get killed by someone with some Wither Roses. Up steps @Greboth on upon hearing those delightful words to him.
As soon as I died, up I popped into the game in a fresh place. Amazing. Thanks mate, its been annoying as hell just not being able to pop on for a few little bits here and there.
In other news, we really should start building a wall where we can capture who has been on the FG server and help us know where everyone's builds are. Eventually i'd love to build a Sky Station, with multiple drop offs to different areas with their respective houses or other creations. If anyone wants to join and help feel free and start talking about how to do this!
Outside of that, i've just been updating the golden bridge abit to Yara's house across from the main spawn area and also building a small fireworks display on some extended floating islands outside @Lurch 's and my mountain house cos there really hasn't been any reason to go near them since we built them. With the help of @Greboth again, it seems to have a better delay system so I just need to add some:
Railings so people don't fall off Fireworks and tons of pretty ones Large Chest for extra storage Make the island look more like a floating island with blocks underneath signage to explain how it all works Hopefully at nighttime when its finished people can log on and see some fireworks working at random occasions 😄
What's everyone else been building?? There seems to be so many different builds on there now, its great because I can't keep up! 😅
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jmrandle25 reacted to G_dub52 in FIFA FG Tourney! - FG Germany FIFA 22Cup
I'm willing to get my ass wooped again for the good of FG competition!
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jmrandle25 got a reaction from GazzaGarratt in FIFA FG Tourney! - FG Germany FIFA 22Cup
Give me a tall striker and I'm in!
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jmrandle25 reacted to GazzaGarratt in FIFA FG Tourney! - FG Germany FIFA 22Cup
I've created a small knockout tourney for us all to try and see if we can get some of these created and moving for abit of fun alongside playing Pro Clubs with FGFC.
First one up is one for the German Bundesliga teams. Random draw, random team selection once all FGer slots are filled. It only requires 8 of us, so get your name down in the comments here or on the Tournament link below and i'll try and help you get your team made for the first one. You can then use the same team to join multiple tourneys after this one. If its successful, we'll make the ones after it for 16 teams!
Let's hear who wants to get involved for the giggles.
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jmrandle25 reacted to Luseth in Football (Played with Feet)
I'm happy enough with Southgate and think he deserves the world cup which to me is where he should be assessed, a lot of the recent results have not been great admittedly but you can see he is also looking ahead and if we disrupt it now we are back to square 1.
Being a Birmingham City fan at the moment has really been tough over recent years but it appears like we are on the verge of being sold and there is a lot of speculation as to who will end up owning us and with Bassini being the front runner, who is really behind / backing him. Suspicions are that it is David Sullivan at West Ham (as he is in the process of selling West Ham currently) which would be interesting as he left us previously and we found ourselves in a world of hurt. On the flip side our fans blame him for our current plight so it will take a lot for him to win them over.
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jmrandle25 got a reaction from Riff Machine in Modern Warfare 2(022)
I can't wait to drive head first through windows again 😂
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jmrandle25 got a reaction from GazzaGarratt in Modern Warfare 2(022)
I can't wait to drive head first through windows again 😂
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jmrandle25 got a reaction from Riff Machine in Modern Warfare 2(022)
With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop!
With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage!
Movement
Ladders & Ropes
With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset.
For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players.
Shifting & Strafing
Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings.
Wall-climb
Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount.
Ledge-hanging
You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging.
Sliding
Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes.
Bunny-hopping
Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop.
Gameplay features
Exigency hip-fire (Quick sidearm draw)
A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals.
Suppressor Meter
You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance.
Weapon handling (Grips)
An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip.
Magazine check animation
-For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count.
Reticle ammunition count
New design where reticles display a weapons ammo count, seen with revolvers and shotguns.
These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
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jmrandle25 got a reaction from IRaMPaGe in Football (Played with Feet)
Good footballer, but what happened about his sex charge?
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jmrandle25 got a reaction from phil bottle in Football (Played with Feet)
Good footballer, but what happened about his sex charge?
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jmrandle25 reacted to J4MES OX4D in Football (Played with Feet)
England 0-4 Hungary
Deeply concerning result and another shocking performance in this competition. A few international careers will have certainly been all but ended tonight or set-back considerably. I can’t believe how some can play so well for club but when it comes to England, they almost forget how to play football. Other players are clearly nowhere near ready for this level.
Questions will also be asked of Southgate especially with it being such a critical time leading up to the World Cup. He’s done an amazing job so far but you cannot be losing games like this or on a run we are without scrutiny.
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jmrandle25 reacted to phil bottle in Football (Played with Feet)
Stupid competition right before a World Cup.
More importantly Spurs look like they're properly building a squad. Just worried Bissouma has some sort of cloud over him that I've not looked into yet...great buy if all good.
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jmrandle25 got a reaction from GazzaGarratt in Modern Warfare 2(022)
With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop!
With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage!
Movement
Ladders & Ropes
With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset.
For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players.
Shifting & Strafing
Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings.
Wall-climb
Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount.
Ledge-hanging
You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging.
Sliding
Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes.
Bunny-hopping
Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop.
Gameplay features
Exigency hip-fire (Quick sidearm draw)
A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals.
Suppressor Meter
You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance.
Weapon handling (Grips)
An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip.
Magazine check animation
-For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count.
Reticle ammunition count
New design where reticles display a weapons ammo count, seen with revolvers and shotguns.
These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
-
jmrandle25 got a reaction from phil bottle in Modern Warfare 2(022)
With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop!
With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage!
Movement
Ladders & Ropes
With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset.
For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players.
Shifting & Strafing
Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings.
Wall-climb
Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount.
Ledge-hanging
You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging.
Sliding
Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes.
Bunny-hopping
Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop.
Gameplay features
Exigency hip-fire (Quick sidearm draw)
A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals.
Suppressor Meter
You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance.
Weapon handling (Grips)
An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip.
Magazine check animation
-For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count.
Reticle ammunition count
New design where reticles display a weapons ammo count, seen with revolvers and shotguns.
These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
-
jmrandle25 got a reaction from IRaMPaGe in Modern Warfare 2(022)
With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop!
With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage!
Movement
Ladders & Ropes
With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset.
For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players.
Shifting & Strafing
Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings.
Wall-climb
Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount.
Ledge-hanging
You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging.
Sliding
Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes.
Bunny-hopping
Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop.
Gameplay features
Exigency hip-fire (Quick sidearm draw)
A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals.
Suppressor Meter
You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance.
Weapon handling (Grips)
An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip.
Magazine check animation
-For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count.
Reticle ammunition count
New design where reticles display a weapons ammo count, seen with revolvers and shotguns.
These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
-
jmrandle25 reacted to IRaMPaGe in Modern Warfare 2(022)
I don't think MW19 was awful, but it only had about 6 maps for 6v6 traditional MP. They added Shoothouse and Shipment eventually that was a saving grace.
Considering we got half of the available maps in the beta.
And of those 6 maps, 2 were the Infamous Picadily and Azhir Caves.
St Petrograd wasn't much of a looker either, the map design made it impossible to enjoy high end aerial streaks as well.
Over time as you say more patches came and the game got a bit better.
MW19 was different than all the Cods, eventho it did well and was well received to some extent.
Lot's of people liked it, some on the fence and quite a few old school players hated it.
It was the different mechanics and trying to close the skillgap and cater to newer players.
That being said, playing with friends makes it ultimately a better experience. Even if it's a terrible match and we get whooped it's still banter.
It's even more fun winning.
The gunsmith was revolutionary, the game had good ideas. Sometimes the execution wasn't there on others.
The game itself isn't a 10/10 or a 2/10. If I was rating it myself personally I would give it a 7.5.
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jmrandle25 reacted to Findmartin in Football (Played with Feet)
I think what's worse is that the teams bring out 3 new kits a season now. Back when I was younger 1 kit would usually last 2 seasons. I dunno how families with multiple kids afford it. Shorts are like 30 quid and socks 15 as well!
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jmrandle25 reacted to J4MES OX4D in Football (Played with Feet)
They're also about £50-70 now and still cost less than £1 to make!
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jmrandle25 reacted to IRaMPaGe in Football (Played with Feet)
That's the bit that rubs me up the wrong way the fact that they are so cheap to produce. 😔
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jmrandle25 reacted to IRaMPaGe in Football (Played with Feet)
This was actually my wife's suggestion, but buy a plain T and get some Iron On Transfers.
£6.87 for 3 Crests and do it yourself. You have a choice "I Love Spurs" etc, might look pretty bad ass and more personalised. 😁
Tottenham Hotspur Unisex's 3 Crest Magnet Set Bundle, Blue/White, One Size fits All : Amazon.co.uk: Sports & Outdoors
WWW.AMAZON.CO.UK Tottenham Hotspur Unisex's 3 Crest Magnet Set Bundle, Blue/White, One Size fits All...
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jmrandle25 reacted to IRaMPaGe in Football (Played with Feet)
Yeah £75 is pretty steep for a shirt. Prices for everything keeps getting ridiculous. From food to energy bills and football shirts. Is getting beyond comfortable means for everyone.