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IRaMPaGe

FGers
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Everything posted by IRaMPaGe

  1. That's extremely harsh. For that commitment they should emburse him with a hard copy and arrange the data over to him somehow. It sounds a bit sickening.
  2. It looks quite dark and interesting, good that the game is still alive and not totally scrapped or killed off.
  3. This was well done, made me laugh anyway.
  4. A survival horror game that has been in the making since 2014. Release due on October 21st on PC. Interesting looking game. Thoughts?
  5. On Mercado Las Almas. 
  6. Lee Is Going To Absolutely Love This! 😂 @GazzaGarratt
  7. First Match Using This LMG. 
  8. I think the mounting aspect and the mechanic not really the problem. It will make the matches get campy because everyone will be doing them. It will be forcing people to get an obscene amount like 50-100 kills mounted every gun which slow the whole game done for months after launch effictively. All the techniques you suggested can get a bit cheesy if overused. However using some now and then, at optimal moments is just useful and worth it. I do agree everyone has a different amount of time to play it. Some people put in crazy hours on it. Some like myself only get a chance to play a few hrs a week. The important thing is your having fun with it. Like I was saying I enjoyed the Beta actually. Just things that are or aren't in the could make it for the better or worse. The game has potential, I'm afraid Infinity Wards stubborness to not listen to various customer feedback could be the downfall for some. Not good either creating negative feedback before a game has even launched.
  9. I definitely agree with all your points they are valid. The maps are nice and bright visually, gun play is good. The game has a lot going for it. My points being such. No red dots on the mini map for shooting an unsilenced weapon. When red dots are there people interact more and move about much more than when they aren't visable. Footsteps are loud which increases the fear of the movement and forces you to slow down, this nullifying the rushers and flankers and the more aggressive players. It forces you to play more tactically and somewhat slower. Squad spawns, so instead of team A Spawing over one side and team B over the other side. When you die you spawn with team mates. So instead of pushing the enemy spawn and you push too hard then the spawn flips, essentially if you flank and hit their spawn it flips quicker, more often and unpredictabilly. Spawns are harder to read, more randoms sit in corners. No enemy nameplates, you can run past an enemy prone and not realise without trying. The element of mounting for specific camo challenges. Forces people to mount stationary and well enough said really. The game has very slow Sprint to fire times and gun strafe speeds compared to other Cods. This slows engagements, and why you see a lot of people bunny hopping round corners to counter the movement restrictions. Also because it's quieter on audio to jump than run or approach a corner vs a camper, and makes you more unpredictable. Slide canceling nerfed, dropshotting nerfed. Again to slow movements down. Reload cancelling nerfed. It's harder to stop a reload and you have to time it better meaning more tactically slower playing. Dead silence the field upgrade is the one from MW19, but it's nerfed compared to it's counterpart. Takes longer to charge, also instead of a 8.5% speed boost it gives you a 1.3%. It's instant in MW19 and in MW22 there is a 2 second animation delay before it kicks in. Also in MW22 when you use it, it makes a loud noise like someone going through metal detectors. You can't hear it yourself, but the enemy can. (I think this is a bug or I sure hope so). There is probably other arguments to include that I have forgotten, but only playing a limited time on the beta. Maybe there is more or less things in the full game. To state, I actually enjoy the game and it's probably the best beta I've played in the last 4 Cods hands down. I hope you take my thoughts and can see where I'm coming from, I stand by everything I've said. They are all solid arguments imo.
  10. Quite disgusting behaviour frankly, the airline staff should be ashamed of themselves. https://www.itv.com/news/tyne-tees/2022-09-26/disabled-woman-humiliated-after-being-forced-to-drag-herself-to-plane-toilet
  11. Another classic from Jonathan Pie, superb as always.
  12. It sounds fun, do you remember the old Micro Machines games on the Sega? Anything reminiscent of that?
  13. Crouch kills do just happen sometimes, but mounted is intentional boredom. I swear every decision about this game is tactically done in a way to slow the flow of the game. Also to close the skill gap between noob and higher skilled players. To punish flankers and rushers, to promote camping. They literally want everyone to not leave their spawn all game and ads down a sightline. And to buy skins and cosmetics from the store. It's quite disgusting actually. They have the opportunity to create something fantastic, but are pissing it all away. Haven't watched the video yet, but there are numerous things they have decided upon to ensure people play slower. I could start listing things of, not just now but maybe later I will.
  14. Happy Birthday @Ajay hope you have an awesome day.
  15. Reminds me a lot of American Headcharge and an English version of I'll Nino. That Big Homie track has some tasty Egyptian scales and arpeggios with good sweep picking. 👍
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