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Sennex

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Everything posted by Sennex

  1. I can do this in a minute here, let me finish my chicken and rice :-D
  2. It fucking annoys me that the old hooks weren't able to work. The author of the plugin wasn't willing to give me any support.
  3. I need to see if I can rent this. I missed the beta entirely
  4. Also the "share" option at the bottom of videos gives a shortened URL, at times that will cause the same problem. Thats actually what I thought it was
  5. I played BF4 last night on PS3 and was actually sad that I didn't have it for ps4
  6. Not sure what the deal is, I posted one and it worked, but I will look into it more post one up and don't edit it, leave it the link that is messed up
  7. I will look into it. Nothing changed as far as that goes, but I will see what the deal is
  8. Unless Bungie changes to Xur 2 Hardlight will be sold tomorrow (3/20) Thunderlord will be sold 3/27 Alright, I'll do it. This might just get deleted though. A while back, Megaman posted that Xur would eventually sell two items in particular. They were Hard Light and Thunderlord[1] [mirror[2] ], the last two weapons Xur has never sold. Last week, in an edit to his post[3] [mirror[4] ], he added an imgur ID[5] [mirror[6] ] to a spoiler tag, which shows that Xur is going to sell Hard Light this week (here is the unedited picture[7] [mirror[8] ], from the first paragraph link). His hint this week is that we'd be more excited by next week. Given that we know Megaman is saying this week is Hard Light, that means this hint is most likely saying next week is Thunderlord[9] [mirror[10] ]. He could also be pointing to MIDA, which he posted last week[11] [mirror[12] ]. Edit: added mirrors to everything in case the originals get deleted. Here is the text[13] from my post as well. Edit 2: Yeah, I know this post is obnoxious for RES users with inline image viewing, I hate it too. But I felt like the backups of the information was necessary. Edit 3: I am sorry if this changes things and people miss out on their Hard Light this week and potential Thunderlord or MIDA next week; I also need them myself. I'm just providing the information as it has been given, in a concise manner. Bungie holds all the cards in their game and they can do whatever they want, including change Xur just out of principle of wanting to maintain secrecy. source: http://www.reddit.com/r/DestinyTheGame/comments/2zco77/misc_about_xurspoilers/cphoawt
  9. if you can't get to it, let me know I will have time in about an hour or so
  10. Sennex

    Datamining War

    The odd part here is that datamining has happened in every MMO ever released. Most companies embrace it and use it as a way to get their customers to be excited for future events. IDK what Bungie is thinking here, don't fight it, embrace it, use it as another way to disseminate information
  11. Sennex

    Datamining War

    Megaman's post on reddit, explaining all this: http://www.reddit.com/r/DestinyTheGame/comments/2zco77/misc_about_xurspoilers/
  12. http://www.geek.com/games/bungie-is-at-war-with-a-datamining-gamer-that-can-predict-the-future-of-destiny-1618212/ Bungie is at war with a data mining gamer that can predict the future of Destiny Destiny players celebrate Christmas once a week. Every Friday morning, a special weekend vendor arrives at a random location in the game’s main social hub, the Tower, and sells what is purported to be a randomized selection of the best and rarest (exotic tier) loot in the game. The vendor’s name is Xûr, and if not for his paltry asking price-per-piece, many players wouldn’t have gotten their favorite guns yet — even now, half a year after the game released. Every week, the anticipation of Xûr’s stock creates high hopes, and — due simply to the limited shelf space available — dashes them to the ground. For the past month, one intrepid player has been data mining Destiny to reveal Xûr’s stock before it goes on sale. Bungie has been doing what it can to prevent this player’s predictions, and it has created an escalating war between both factions. The player, the Japanese-speaking Redditor Megamanexe4, has not revealed his specific system for data mining Destiny, but his results have been dead-on since he began revealing them around one month ago. Every week, he has been able to exactly predict not only what Xûr would sell, but the modifiers on the weekly events, as well as uncovered loads of info about the upcoming expansion House of Wolves. Aside from satiating the players’ curiosity, revealing Xûr’s stock has had huge implications on Bungie’s relationship with their game’s community. By nature, a randomized list would mean Xûr’s stock often wouldn’t meet your desires, but the patterns the vendor has exhibited since release have frequently looked more like trolling than a random selection. He sold the worst exotic weapon in the game on Christmas, he has sold the exact same stock (three armor pieces, one weapon, and other assorted goodies) a handful of weeks apart, has sold a stock solely composed of items from the first DLC expansion more than once, and has had streaks of selling the same exact piece of gear over and over for weeks on end. These data points could all be coincidences, but that’s the point on which Destiny’s community sticks; Bungie has explicitly and repeatedly claimed that Xûr’s stock is both random and out of their control. Megamanexe4 seems to have proven otherwise. No Backup Plans Bungie had at least one. The Redditor has not only predicted Xûr’s exact stock, the weekly event modifiers, and gear and maps from the upcoming expansion, but has also documented when Xûr’s stock has been manually changed, which again, is something Bungie vehemently claimed they could not do. Last week, Destiny received a tiny patch that installed tools to help Bungie better inspect and manage databases. Astute — or paranoid — members of the community immediately assumed it was to prevent gamers from being able to suss out upcoming content. Earlier today, Megamanexe4 posted an explainer on Reddit that seems to confirm those guesses of the astute and fears of the paranoid. Since that tiny patch, the Redditor explains that there are now two versions of Xûr — an original copy that is still predictable, and a new, unpredictable copy that Bungie manually controls. If Megamanexe4’s observations are to be taken as true, then Bungie managed to fix their Xûr leak — though the weekly event and upcoming DLC data still seems to be running from a faucet. If Bungie does continually use what Megamenexe4 describes as a manually operated Xûr, then the developer figured out a way to beat dataminers. If Megamanexe4 is right and Bungie has been able to alter Xûr’s stock all along, then they’ve either been lying to Destiny’s community or at least intentionally misleading them. What’s worse is that Bungie could’ve used Xûr to alleviate one of the game’s most prevalent bugs that was not only highly obnoxious, but put players at a disadvantage. The bug caused players to lose heavy ammo — ammo for the game’s hardest-hitting tier of weapons, and thus a valuable commodity to have for the game’s most difficult content — on death, after a cutscene, and when you leave a map. The on-death bug was finally patched after months of it wreaking tedious havoc on the gameplay (though it still persists when a cutscene loads or you leave the map). Xûr sporadically stocks a one-shot pack that, when used, replenishes your heavy ammo. Had Bungie just manually added the pack to Xûr’s stock every week, that would’ve quelled most of the community’s outcries. Instead, the developer chose to let the players suffer — at least, that’s how the community sees it. The battle changed from protecting the developer’s private data to maintaining the community’s positive perception of the company. In the end, if plugging the Xûr leaks have come at the cost of the community feeling that Bungie lies to them or allows them to suffer from developer-created bugs, who really lost the war?
  13. Watching this right now
  14. This might help you guys out http://imgur.com/r/citiesskylines There is also a subreddit that gives great information as well. I still recommend Cities XL 2012, or Platinum, as it is a solid game, with loads of mods. Also Anno 2070 if you want a futuristic game. Also, Age of Discovery //City building has always been my passion, I tend to buy them all when I really shouldn't This post specifically has impact regardless of the game you play How to build Road networks! http://imgur.com/a/WdJim
  15. My problems with XXL were in how the game ran; and for once I was in the majority. We were promised a ton of features and performance enhancements. When Focus released the game, there was no support for multi-core machines. There were huge issues in Street View. There were memory leaks, and the system absolutely destroyed CPU1, maxing it out at 100% usage, regardless of the system specs. Most users were forced to save/ reload every 30 minutes or so. Focus has suffered huge backlash and is promising to fix all of these issues, sadly most of them would require a complete rewrite of the games backend. TL;DR - Imagine Infinity ward coming out and saying they are releasing a new Modern Warfare 2 with all the bugs fixed, huge graphics updates, no more Commando lunge, and much smoother gameplay. Then when you get the game you find out you basically got Duke Nukem Forever, with all of hte NPC's getting commando lunge, and random crashes or corrupt saves
  16. Wrapped the above in spoiler tags as some folks are at work and that image is NSFW. Did not move to the T&A section where it belongs as it is relevant to the thread.
  17. Thats cool, I wish Cities XL had that option. There is most likely a mod for that stuff. Glad you guys like the game, it just really wasn't my cup of tea. I'd rather focus on laying out the perfect road map etc.
  18. just found this:
  19. Celebrating today like a true irishman!
  20. SimCity 2000 was the first real update to SimCity. It added in tons of micromanagement that I never liked to be honest. Things like powerlines, not just above ground, but underground as well. In Simcity you had to have a source of power go to blocks, but adjacent blocks shared power, in 2k this was no longer the case. Water lines were also added, along with pumping stations, etc. I can't actually remember all the things added, but I remember playing it and it no longer feeling like SimCity. I was spending way to much time on the back end maintaining public works and not actually building my city or designing how it looked. I know I was in the minority on this, as the game was a huge hit. Skylines just felt like that to me. I uninstalled it last night and went back to Cities XL 2012, as that one has a great mix of management and micromanagement in it. Sure I need water pumps, but I don't need to run lines to every block. I can put a pump in an area, and then watch it feed the rest.
  21. Doubt this affects most of us here, but wanted to announce it.
  22. hhmm, I need to see that! I didn't mind the dog alien, the xenomorphs always took on the characteristics of the species that hosted their eggs, so I thought it was a really good plotpoint to drive that point home. IDK, I really didn't mind 3 at all to be honest.
  23. I grabbed it, so far, to be honest, I am not enjoying it as much as I enjoyed Cities XL 2012. It went the route that Simcity 2k went.
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