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Amnotright

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  1. Like
    Amnotright reacted to GazzaGarratt in Fortnite Roll call   
    GazzaGarratt - PS4.
     
    You may want to nudge the lazy ones....
  2. Haha
    Amnotright got a reaction from GazzaGarratt in Fortnite KB&M on PS4   
    Just be as awesome as me and it's not a problem
  3. Like
    Amnotright got a reaction from GazzaGarratt in Video Discussion: Fortnite fail   
    Name: Fortnite fail
    Category: Catch All Videos
    Date Added: 2017-11-20
    Submitter: Amnotright


    Fortnite fail
  4. Like
    Amnotright got a reaction from GazzaGarratt in Battle Royale - State of Development V3   
    Playing With Friends

    Duos and Squads are best when you can play with friends! We realize that our existing social features make it hard to make and/or find friends. We are working on making it easier to play again with people you had a great game with, make new friends, and import your friends lists from other social networks.

    Certain regions don’t have the Duos playlist (we hear you Oceania!) and we continue to monitor population per platform and region. We are working on a system that is going to allow us to schedule Duos during popular hours so we can offer the mode while maintaining a good experience.
    Team Killing

    We dropped the ball on addressing team killing. We take action based on player reports, but the system isn’t straightforward to use, and doesn’t let you know whether we took action or not. This needs improvement. Last week we started casting a wider net to catch current and past team killers and issued numerous warnings and bans. We are also working on better analytical models to weed out the worst offenders and long term would love to have the ability to pair you with players with good reputation.
    New Shooting Model

    We've been internally playtesting an overhaul of our shooting model to remove random bullet spread while aiming down sights. We want to improve shooting while maintaining the usefulness of building cover while under fire and without changing engagement distances or the flow of the game.

    The initial results are promising. The changes need more work and tuning. We are shooting (har har) to provide a test client and servers for you to provide feedback and iterate on this together with us in December.
    Inventory Revamp

    We are working on a big rework to the current inventory. The new interface is cleaner and many of the inventory management tasks are easier to perform. Dropping items is performed by dragging outside the main inventory box and there are quick buttons for splitting and dropping half of any loot to make sharing easier. Additionally, rearranging the quickbar with a controller is now simpler.

    Post-Match Stats

    We want to provide more feedback to you after your match. We’re working on our first stab at a Post-Match Stats screen you can view after you’re eliminated. The first iteration shows fun, interesting and relevant statistics from your game, and the experience you earned after you / your whole team has been eliminated. 

    We’ve seen many great suggestions on Reddit and the forums to draw inspiration from -- please keep them coming!
    Map Updates
    We are adding new unique POIs (points of interest) to the map to better fill in some of the empty spaces and introduce more gameplay variety.
     
    New City POI

    We are also introducing more variety to the map by updating existing areas (e.g. mountain and swamp region) with unique art for flora and the landscape. You can quickly recognize different regions from up above and on the ground, providing an improved sense of location and place. 
    Cosmetics

    The umbrella aside, our initial version of gliders focused on texture changes (repaints). The next step is adding more unique detail, while still preserving the original mesh.

    We don’t want to stop there though and understand that there is a desire for variations with strong personality, uniqueness, and a sense of cool and beautiful detail. Basically badass stuff :-)

    We’re working on full remodels for gliders, pickaxes, and characters that achieve this vision; please keep checking the store for updates.

    Audio

    We’ve received a lot of great feedback on FNBR’s audio, and we’re working to improve mix clarity and provide better tactical information for sounds in the game. Here are some things we’re doing.

    Footsteps on different surfaces: Right now we’ve got one set of footsteps for all surfaces in the game, so it’s very hard to tell when someone is in a building or right outside it. Wood, Stone, Metal, and Water footsteps are coming to give more information to you.

    Quieter teammate footsteps: For squad players, we all know how loud it can be stomping around with four other people, so we’re reducing footsteps for nearby teammates.

    Vertical audio: We’re aware of the issues here, especially for footsteps. Investigations are being made in how we can improve this for the future.

    Trap audio: Tweaking is being done for trap audio to make them less consistently noisy and balance volume, while still providing an opportunity for players to hear and react to them.

    Launch Pad audio: We're making tweaks to the audio of players when they use a Launch Pad. This is to make it a little easier to tell when a player is flying in and about to land near you. If you listen closely you'll have a better chance to react!

    Weapon audio panning: While subtle, gunshot audio that you create doesn’t follow you, and instead gets left in the world at the point of the muzzle flash. This can cause the audio to pan to the left or right as you move away from it. We’re working on fixing this ASAP to reduce confusion during heated combat.
    Other ongoing work

    Limited Time Modes: We are introducing Limited time modes in December. Limited time modes are temporary experience with special conditions that provide new ways to play and allow us to run fun experiments. We'll announce what our first limited time mode is soon... it’s going to be EPIC!

    Server performance optimizations: To follow up on the performance blog -- we’ve made some good progress on optimizing server performance over the last two months. The below image shows the percent of time our servers are “hitching” (missing target frame rate). Solid green means 0% and red is 3% and above.


    We clearly still have an issue in the beginning of the match, even with us throttling network connection updates to 50 connections per frame! 

    To further disclaim the chart, an all green version would not be something we consider acceptable due to the aforementioned update throttling. We have a good understanding for the foundational networking changes required to reduce and hopefully long term eliminate the throttling. 

    Map Streaming: A large foundational change we’re working hard to ship is extensive streaming. What this means is that as you move throughout the map all content is loaded / streamed in and out depending on your proximity to it. Right now this is only done for textures and there is a lot of opportunity to save memory by extending it.

    There are a host of technical challenges related to persistence (making sure damaged areas are streamed back in as such), performance (eliminating hitches due to background streaming), and making sure the streaming system works fast enough to support rocket riding!

    The main upside of streaming is having more memory available and this change is required for us to ship updated map POIs, badass cosmetics, etc.

    Regions: We are still working on our matchmaking system and expect to run more data centers in the first quarter of 2018. One big change coming up before then is making sure we have better quality of service and experience in Asia.

    Controls: Aim assist behavior is being adjusted to be more similar to other games you may know. This is taking a bit longer than we thought, but we’d rather get it right and are still tweaking it to avoid shipping it too early (*cough* scoped sensitivity *cough*).

    Leaderboards and Stats: Our initial rollout of leaderboards and stats was quite feature limited. It however allowed us to gain insight into what kind of load they generate on the backend. Turns out the answer is “a lot”. Bad news is that we need to focus on scalability first; good news is that we have a better understanding of what we need to build.

    We want more stats… a lot more stats. Stats and leaderboards serve a different purpose for different people, and we want to be inclusive to all types: pointing out areas where you are excelling, providing stats so you can see how you are improving over time, better metrics for leaderboards to compete with friends and the people around you, and yes, even global leaderboards for those of you with big ambitions. 


    Season Store: We’re significantly evolving the concept of the season store. The next season will combine a single purchase pass system containing tons of loot that can be acquired as you play and complete quests. We are also adding free seasonal loot that can be earned by just playing.
    On the horizon

    More Items and Weapons: We’ve added a number of items recently - the Bush, Launch Pad, Silenced SMG, Slurp Juice, Smoke Grenades… etc. We’re just beginning to scratch the surface of what we want to do here.

    Custom games: We have early efforts exploring how we can expose tournament support, custom matches and leaderboards, and then combine that with the ability to modify some of the game rules as an offering. Custom games and tournament support also leans on spectator support. So yes, we’re working on a fully functioning spectator system and we look forward to sharing more details next year. 

    Performance over visual fidelity: Our near term focus is providing a rock solid 30 FPS experience on consoles. We are figuring out the best ways to give you more choice on the latest next generation consoles.

    Badges/Medals: We want to introduce medals we can give out during games that highlight amazing plays like e.g. a mid-air kill with the rocket launcher.
     
    Have fun FG 
  5. Like
    Amnotright reacted to phil bottle in Battle Royale - State of Development V3   
    Oh man, from the title I thought it was going to be State of D     ecay
     
    Nice post man, lots of well presented info
  6. Like
    Amnotright reacted to crispymorgan in Battle Royale - State of Development V3   
    So much detail.  This game deserves my money.  Love it.
  7. Like
    Amnotright got a reaction from GazzaGarratt in Community Calendar: COD WW2 Zombies   
    Event Title: COD WW2 Zombies
    Event Author: Amnotright
    Calendar: Community Calendar
    Event Date: 11/16/2017 08:00 PM to 11/16/2017 11:00 PM

    Basic Easter egg run just wanna see what it's all about and see if it matches up with the classics
    COD WW2 Zombies
     
     
    N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
     
  8. Like
    Amnotright got a reaction from phil bottle in Community Calendar: COD WW2 Zombies   
    Event Title: COD WW2 Zombies
    Event Author: Amnotright
    Calendar: Community Calendar
    Event Date: 11/16/2017 08:00 PM to 11/16/2017 11:00 PM

    Basic Easter egg run just wanna see what it's all about and see if it matches up with the classics
    COD WW2 Zombies
     
     
    N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
     
  9. Haha
    Amnotright got a reaction from GazzaGarratt in CoD WW2 Patch 1.05   
    If you get a random know on your for and see a lonely man with a controller it will be me so am not left out haha
  10. Haha
    Amnotright got a reaction from GazzaGarratt in [PS4][RL] Rocket League Doubles Tournament   
    I am regreting it on a daily basis haha
    And yes I will be about both nights so just let me know 
  11. Like
    Amnotright got a reaction from GazzaGarratt in Worms Battlegrounds   
    Worms Battle grounds is this months free game on PS Plus 
    It was such a great game am I can remember spending hours upon hours playing this and passing the controller around the room 
    get downloading and lets get a few sessions in 
     
    WATCH THIS 
  12. Like
    Amnotright reacted to GazzaGarratt in FORTNITE UPDATE 1.28 PATCH NOTES   
  13. Like
    Amnotright got a reaction from GazzaGarratt in FORTNITE UPDATE 1.28 PATCH NOTES   
    FORTNITE UPDATE 1.28 PATCH NOTES
    NEW
    The Bush
    Fortnite 1.28 update includes the Bush feature which consumable camouflages the player as an inconspicuous bush. The Bush is a one-time use item that is destroyed if the player wearing it takes any damage, including damage from the storm. The Bush can only be found in chests and supply drops. Legendary rarity. Season Shop
    Fortnite update 1.28 adds a new Season Shop which is the new item shop for Battle Royale that offers gliders, outfits, and harvesting tools. Unlock the ability to purchase new items as you level up each season!
    Season One Items
    Level 5 – Glider : Aerial Assault One Level 15 – Outfit : Aerial Assault Trooper Level 20 – Outfit : Renegade Raider Level 35 – Pickaxe : Raider’s Revenge  
    BATTLE ROYALE Changes in FORTNITE 1.28
     
    GENERAL
    Fixed several localization issues. Fortnite 1.28 fixed several client crashes. WEAPONS
    Adjusted Pump Shotgun falloff damage. 100% damage up to 7.68 meters 70% damage at 18 meters 20% at 30 meters 0% at 41 meters Fortnite version 1.28 increased the time it takes to transition from hip-fire to targeting mode after unintentionally decreasing it in a previous update. It previously took 0.25 seconds to raise and lower weapons. It now takes 0.4 seconds to raise weapons and 0.45 seconds to lower weapons. Fixed an issue that resulted in weapons not having ammo when picked up. Fortnite update 1.28 has addressed a recoil bug which made aiming upwards faster than aiming downwards while firing. UI
    Added a scroll bar for the daily challenge list so that the “Collect Rewards” button is no longer pushed off screen when five or more challenges are displayed. The loading screen no longer displays “Solo” when entering or leaving a Squad match. CONTROLLER
    With Fortnite 1.28, you can now repair structures while in build mode using the “Combat Pro” configuration. Hold the right thumbstick down to repair. The Right Trigger label (“RT”) on the controller layout image is now assigned to the correct button. PERFORMANCE
    Optimized shadow rendering to improve overall performance. Fortnite version 1.28 has optimized visibility calculations for objects to improve rendering performance. Made improvements to foliage rendering affecting CPU and GPU performance. Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match. Resolved multi-second hitching and freezing on consoles. DAILY CHALLENGES
    Fortnite update 1.28 (v1.8.2) addressed few issues that unintentionally awarded players with completed challenges.
  14. Like
    Amnotright got a reaction from GazzaGarratt in FORTNITE UPDATE 1.28 PATCH NOTES   
    @crispymorgan this update was made for you 
  15. Haha
    Amnotright reacted to crispymorgan in FORTNITE UPDATE 1.28 PATCH NOTES   
    George Bush on the case

    Via the FG App


  16. Like
    Amnotright got a reaction from crispymorgan in FORTNITE UPDATE 1.28 PATCH NOTES   
    @crispymorgan this update was made for you 
  17. Like
    Amnotright got a reaction from tronic44 in Worms Battlegrounds   
    Worms Battle grounds is this months free game on PS Plus 
    It was such a great game am I can remember spending hours upon hours playing this and passing the controller around the room 
    get downloading and lets get a few sessions in 
     
    WATCH THIS 
  18. Like
    Amnotright got a reaction from phil bottle in Worms Battlegrounds   
    Worms Battle grounds is this months free game on PS Plus 
    It was such a great game am I can remember spending hours upon hours playing this and passing the controller around the room 
    get downloading and lets get a few sessions in 
     
    WATCH THIS 
  19. Like
    Amnotright reacted to GazzaGarratt in Forever Gaming - Destiny Clan Updates   
    Last week's raid was really enjoyable guys, hope you thought so too.
     
    Got all stages done ahead of Calus. Didn't try him as we knew it was reset day and had to get our keys.
     
    I also found running around the underbelly quite relaxing and fun last night. It's quite a good thing to do on a Monday (last day before reset).
     
    Want to try and get a Calus CP early in the week so we can practice more. It really is a good raid that most of you started to enjoy.
     
    Thanks for the run guys @crispymorgan @Diddums @techno @Bluebear @Amnotright @Mikepjbell
  20. Like
    Amnotright got a reaction from GazzaGarratt in Fortnite   
    It all bought through v dollars which are expensive from the ps store, I don't think they can be earned in game 
     
     
  21. Like
    Amnotright reacted to GazzaGarratt in Fortnite   
    Really good update, surprising actually. Cheers for sharing Chris @Amnotright
     
    Decent idea to customise your character as people like to do that kind of stuff. The daily challenges and Leaderboards should lead to more reasons to come back to the game, coupled with the Seasons update. Fair play to the developers. Next up surely is a new map. That would retain and bring back some of the player base who have given it a few go's.
  22. Like
    Amnotright got a reaction from GazzaGarratt in Fortnite   
    PATCH NOTES - BATTLE ROYALE
    HIGHLIGHTS
    Introducing “Slurp Juice,” a regeneration potion that grants 1 health and 1 shield per second for 25 seconds. You can now customize your character, banner, and equip any cosmetics in the new Locker menu. Voice chat comes to Xbox One and PlayStation 4. Players will now auto-pickup ammo, building resources, and traps. New graphics are visible to players who are caught outside the Storm safe zone, and the storm wall visuals have been updated. New Halloween skins are on sale in the newly implemented store, and will only be available until 11/4. Use V-bucks to purchase items from the store. Character Skins Skull Trooper Ghoul Trooper Weapon Skins Reaper Skin - Pickaxe The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. SLURP JUICE
    Slurp Juice is a regeneration potion that grants one health and one shield per second for 25 seconds.  Slurp Juice can heal players all the way up to 100 health. These can be found in the same locations as other consumables and you can stack up to two of them.
    ITEM SHOP
    Players can now purchase a unique array of outfits, gliders and pickaxes in the new item shop. Offers will rotate on both a weekly and daily basis All items sold are cosmetic only and do not grant any competitive advantage Purchased items can be equipped in the new locker screen prior to starting a match NOTE: Purchases from the Battle Royale store do not carryover to the Save the World mode.  LOCKER
    Players can customize their character’s appearance in the new Locker menu with the following options: Set your banner image and color Equip any purchased outfits, gliders or pickaxes LEADERBOARDS 
    Rank up against other players and friends in the following categories:   Total Wins Solo Top 10 Top 25 Duo Top 5 Top 12 Squads Top 3 Top 6 There are currently two types of leaderboards:
    Division leaderboard A division is a group of 50 active players competing against each other to see who will take top the spot. You are automatically assigned to a new division each week. Each match type (Solo, Duos and Squads) gets its own separate division. Friends leaderboard Compare yourself to your friends by turning on "Friends Only" on the leaderboard screen. All leaderboards reset weekly on Wednesdays. Only players on your platform are included in the rankings. Expect improvements in upcoming releases.
    SEASON LEVELS
    Seasons will give the player a chance to level-up their character and earn unique seasonal rewards and banner flair. The first season will give players a chance to level up to 100, with player level displayed on their banner. Banner flair is awarded in levels 2-49, giving players an additional way to show off their mastery. There are 2 unique rewards that will be provided in the first season. These will only be earned by seasonal progress and cannot be obtained by other methods at this time:  Level 10 – Unique seasonal banner  Level 25 – Unique seasonal glider   Players can boost their seasonal levels by participating in Daily Challenges. A new challenge will be provided each day with the ability to have up to 3 active challenges in total Completing Daily Challenges will provide the player with seasonal level XP TEAM VOICE CHAT - PLAYSTATION 4 AND XBOX ONE
    If you have a microphone, you can now chat with your squad mates on PlayStation 4 and Xbox One.  
    PC players have push to talk enabled by default. Bound to the Y key. PlayStation 4 and Xbox One player’s mics are voice activated by default. Voice chat is enabled by default, but you can turn it off in the Audio Options menu.   Note that PC players also have the ability to team voice chat, which we added in the previous update. SEASONAL ROCKET LAUNCHER!
      Tis’ the season to be scary! The Rocket Launcher now has a creepy cosmetic variant to celebrate Halloween. 
    NEW STORM EFFECTS
    Players caught inside the Storm zone may be in for a fright! New effects and visuals make for a much more intense experience. The Storm wall has been updated as well. Run to safety!
    “COMBAT PRO” CONTROLLER CONFIGURATION
    The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly. We're trying to add a familiar feel for shooter players, placing the map as a button in the middle of the gamepad and taking crouch off a bumper button.
    Access the new controller config from the “Controller” tab in the settings menu. Be sure to select the “Apply” button to save the change. GAMEPLAY
    Added auto-pickup for ammo, building resources, and traps.   Your player will loot these items automatically when walking over them.   Note that dropped items will not be automatically picked up, but you can still manually pick them up. Reduced Supply Drop balloon health from 2000 to 1250. Items which are spawned from treasure chests or ammo boxes are now less likely to be clustered together.  Reduced the chance of Storm safe zones appearing at the edges of the island. Fixed supply drops not falling from structures in various cases. Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up. WEAPONS
    Adjusted Submachine Gun characteristics. (Does not affect the Tactical variant.) Common/Uncommon damage increased from 11 to 12. Rare damage increased from 12 to 13. Decreased reload time by 15%. Sniper Rifle projectiles now leave a visual trail behind.   Assault Rifle Reduced accuracy penalty while moving.   Does not affect Burst or Scoped variants. Scoped Assault Rifle  Updated visuals while zoomed in.  Tracer effects and smoke now match the weapon’s behavior. Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards. Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled. CONTROLS
    Aiming sensitivity on controllers now scales with your weapon’s zoom, similar to how it does with the mouse. This change replaces the previous sensitivity adjustment we made to scoped weapons.  Changed some default keyboard bindings for quick slots.   The 4th quick slot has changed from the Z key to 5.   The 5th quick slot has changed from the X key to 6. Improved analog stick responsiveness when rotating the camera.  It should now be easier to make fine adjustments to your aim on controllers. Improved how interactions such as teammate revives, pickups, and opening doors are prioritized when there are multiple possible options. Smoothed out the camera transition between riding the Battle Bus and beginning to skydive. WORLD
    Added more loot to the area with containers south of Tomato Town and shifted the containers to better align with the building grid. Fixed issues where grass could be hidden on certain types of terrain. Various fixes for terrain seams and floating objects. Fixed some objects that were previously indestructible. AUDIO
    Voice Chat now works while spectating teammates and after the match ends. Decreased the distance players can hear ceiling and wall trap audio. Added ambient “zap” audio to placed wall traps. Fixed issue which caused footstep audio to be drowned out while other sounds were playing. Fixed an issue which could cause footstep sounds to trigger multiple times per step. UI
    Added several new ways to access the Item Shop, Locker and other new features. Added a “Season Shop” tab.   This is a preview of a feature still in development, that will be implemented in a later update. Changed how the “Message of the Day” news is displayed.   This message now pops up before you enter the matchmaking lobby, but only if there is new information added since the last time you saw it. Improved the look and feel of the “Stats” interface. Adjusted rarity color for consumable items.  The chances of finding these items in chests or in the world remains unchanged. Med Kit is now green (Uncommon). Shield Potion is now blue (Rare). Added a highlight background behind the currently active building resource. The menu can now be opened while spectating. Resources can now be dropped while using a controller. Removed “Show Grass” from the Options menu in Battle Royale.  Grass and foliage is always intended to be visible. Fixed an issue which caused your weapon to continue firing after opening the fullscreen map. Fixed an issue which caused the final damage done to an enemy not to display hit effects. Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo. PERFORMANCE
    Trees and foliage will no longer cause very low frame rates when Material Quality is set to anything lower than High. Implemented profile guided optimization to help overall CPU performance on consoles. Improved thread affinities on console to help overall CPU performance. Improved animation system performance. Reduced hitching issues on all platforms. Fixed grainy visual artifacts on trees with certain graphics configurations. KNOWN ISSUES
    Selecting a party member in the lobby will display an incorrect banner. Other player's gliders may appear lopsided if a glider cosmetic is equipped.
  23. Like
    Amnotright reacted to GazzaGarratt in Weekly Reset   
    We managed to nail the Prestige nightfall on our second attempt. Ot was really fun tbh, modifiers are pretty good ones. @Amnotright, @Diddums and myself found the beams of light took the most time away, mistiming jumps and wiping back to the start of the beams. 18 seconds left on the clock. Pulse grenades were a godsend.
     
    Also took @LordBaguette through a nightfall before reset day.
  24. Like
    Amnotright got a reaction from GazzaGarratt in FG GTA Racing   
    Hahaha thanks gor that  @GazzaGarratt
  25. Haha
    Amnotright reacted to Diddums in To all our new members   
    Great post fellas, always good to have new faces around. I think we (well, me in particular) can be a bit intimidating at first and I can usually tell within 3 mins if the new guys / gals are going to fit in but then I'm also a great ice breaker so whatevs. My most memorable recruit was @Amnotright and @LordBaguette. Tom was fairly civilised but Naereet was absolutely shitfaced. Good times
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