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Bluebear got a reaction from GazzaGarratt in Helldivers 2
Just picked this up on PC, guessing I can still play with PSN people as it wanted to link my steam with my PSN?
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Bluebear got a reaction from Riff Machine in Helldivers 2
Just picked this up on PC, guessing I can still play with PSN people as it wanted to link my steam with my PSN?
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Bluebear reacted to TurboR56Mini in Enshrouded
Ok it's fun and the building is pretty good so far, 3 hours in and I've already built a two story base in an old bridge!!
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Bluebear got a reaction from Riff Machine in Enshrouded
Just picked it up as an early birthday treat to myself. Will be on it this evening if anyone else has it? Can stream it in the discord
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Bluebear got a reaction from TurboR56Mini in Enshrouded
Just picked it up as an early birthday treat to myself. Will be on it this evening if anyone else has it? Can stream it in the discord
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Bluebear reacted to Greboth in Tips to make you faster
As we've got a few more faces racing who are new to the game / series, I thought I'd do a small update to this.
Firstly, a couple tips about the HUD
1. Gear indicator
This is the gear the game thinks you should be using for the next corner and will flash red when the game thinks you need to brake for the corner. In my experience, it's too conservative and will always tell you to brake too early and mostly to use a gear 1 lower than actual. However, it acts as a good starting point if it's a track you don't know and as you get more familiar you can start pushing your braking point later
2. Throttle position
GT7, much like GT Sport, the lower the Traction control (TCS) you can use the faster you'll be. Though it's always important to remember, lower TCS will save you 1-2 seconds a lap but set it too low and spin, that'll cost you more like 20-30 seconds. You can however do a little practise of using lower TCS as the throttle position goes white, as in the screenshot, to show you're at 100% throttle but if you engage TCS, a portion at the top will turn red to show how much the game is limiting your throttle. If out of every corner you turn it red, try to be a little more gentle and ease on to the throttle. If you never turn it red, try turning down your TCS. It's not quite that simple as at lower levels TCS cuts in later so you can be more aggressive with the throttle before it activates but it's a small part of the picture of if you're over-driving the car.
3. Driving assists
Which nicely leads on to driving assists. I think Phil mostly disable these on the server due to a certain Mike incident. However, much like TCS, they turn red when the assist is active and again, like TCS, activation of an assist will generally cost you time in GT7 (ABS it the exception to this rule*). So again, if you're constantly activating these over a lap, try being smoother, easing the stick to steer rather than 0 - 100% steering instantly etc.
*ABS is the exception to this rule - technically speaking ABS does also slow you down too BUT it's incredibly hard to threshold brake without locking up. Lock up - and you'll be slower. Don't brake quite as hard to avoid locking up - you'll be slower. There's a tiny tiny margin in the middle where braking without ABS is faster. So keeping it ABS at default will overall make you faster as you'll be far more consistent.
Smoothness
I've mentioned this a couple times and I want to explain some of the theory behind it - Slow is smooth, smooth is fast. Often times you'll a lap where you're on the edge and you have to really work the car will be slow and the laps that feel slow will be your fastest. Keeping the car balanced, with little to no understeer or oversteer, will mostly feel slower but is considerably faster. Now the question is how to achieve this smooth is fast - this can be broken down in to the 3 areas of a corner; braking, turning and accelerating. In a perfect world, each should only be done once - brake before the corner and come off the brakes as you turn in, turning to the maximum lock required for the corner at the apex, then start opening the steering as you feed on to the throttle. If you needed to get back on the brakes then you braked too late, if you get on the throttle before the apex you braked too early, if you need to change steering input you turned in too early or too late, if you need to counter steer on corner exit you got on the throttle too early or too sharply.
I'm not saying you should be thinking all this all the time but it's something to keep in your mind while practising or watching a replay of your laps. As you go round the lap, make a mental note of things such as braking too early for turn 3 and too late for turn 9. Then the next lap, make small steps to correct these on the next lap while making mental notes of thing for next lap. Basically small incremental changes each lap can equal a decent improvement on overall lap time.
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Bluebear got a reaction from GazzaGarratt in Starfield
I've just gotten to that section of the Rangers questline so I'll let you know how I get on!
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New updates coming soon to Starfield! Good news for you and your resolution Karl!
Brightness and Contrast controls HDR Calibration Menu FOV Slider Nvidia DLSS Support (PC) 32:9 Ultrawide Monitor Support (PC) Eat button for food! Starfield Updates and Mod Support – September 13, 2023
BETHESDA.NET Thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the...
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Bluebear got a reaction from Riff Machine in Starfield
I've just gotten to that section of the Rangers questline so I'll let you know how I get on!
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New updates coming soon to Starfield! Good news for you and your resolution Karl!
Brightness and Contrast controls HDR Calibration Menu FOV Slider Nvidia DLSS Support (PC) 32:9 Ultrawide Monitor Support (PC) Eat button for food! Starfield Updates and Mod Support – September 13, 2023
BETHESDA.NET Thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the...
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Bluebear got a reaction from Riff Machine in Starfield
I've been told off for my lack of Starfield discussion, sorry daddy Garratt 😔😂
@TurboR56Mini @phil bottle No review yet because I honestly feel like I've not played the game enough at... *looks at Steam* nigh on 70 hours!
As always with a BSG game, the UI on PC is absolutely gash, but there's been mods coming out to fix the massive inventory items taking up all the screen space etc already.
On the whole, I'm enjoying it! I had always tempered my expectations with regards to the 'space' part of the game, knowing that it was still running on Creation engine, and it's pretty much what I expected (you load into a 'cell' in orbit, and fast travel into a different planet's orbit 'cell' if you go to another planet etc). There have been some people playing around and it does look like that the cells on the planets are linked together at least, but from all accounts it's literally a cell per PIXEL of the planets surface and the game does not like it when you start going past boundaries, probably floating point errors the further you get away from the centre of that starting cell.
Not played too much of the main story, but the sidemissions are very good in terms of writing/quality. Having fun with some of the individual location ones but have also just started the Rangers storyline, so I'll report back with wot I think later. I've actually been genuinely interested in finding out about companion's backstories (just the people at Constellation so far from what I can tell), which is rare in a Bethsoft game! They're not just pack mules after all (Well they are, because inventory management is awful in this game at the moment but I digress).
As Karl said, the outpost building is bloody annoying. I've been absolutely raging at not bring able to place smaller items on the right rotation that I want (apparently there's an option to turn down the speed in menus @TurboR56Mini!). And then we get to stuff like the storage containers that are massive, only being able to store 75 units worth of material. Bizarre. Also those like to snap to everything but where you're trying to put them. The way the transfer of items between outposts works is a bit opaque at the moment too, I need to have an experiment with those but I keep running out of storage space for materials because building in your base only considers resources in your personal inventory OR in the big storage containers. Ship inventory or anything in small storage chests etc do not count, which is bloody annoying when you had to dump everything into them only to find the titanium that you needed to build more containers is in a bloody chest on your outpost but not part of the accessible inventory AUGH 🤬
There's also a strange lack of choice with hab modules and air locks, and even stuff like a lack of foundations to put stuff on (maybe I need to put points into outpost building to see them, but odd they wouldn't be a basic item if so).
The game itself looks beautiful, despite running everything on a GTX1070 and all settings on Low. I just can't wait until I can splurge on a new card and I can finally see this and CP2077 in their full glory. I have noticed the game is very CPU demanding, as a few mates of mine have been having issues with stutters with their older CPUs (4th gen i5s etc). Luckily I had upgraded earlier this year to an i5-12600k (from the venerable i5-3570k no less, godspeed 🫡), so I've not been having any issues.
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Bluebear got a reaction from phil bottle in Starfield
I've just gotten to that section of the Rangers questline so I'll let you know how I get on!
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New updates coming soon to Starfield! Good news for you and your resolution Karl!
Brightness and Contrast controls HDR Calibration Menu FOV Slider Nvidia DLSS Support (PC) 32:9 Ultrawide Monitor Support (PC) Eat button for food! Starfield Updates and Mod Support – September 13, 2023
BETHESDA.NET Thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the...
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Bluebear got a reaction from TurboR56Mini in Starfield
I've just gotten to that section of the Rangers questline so I'll let you know how I get on!
---
New updates coming soon to Starfield! Good news for you and your resolution Karl!
Brightness and Contrast controls HDR Calibration Menu FOV Slider Nvidia DLSS Support (PC) 32:9 Ultrawide Monitor Support (PC) Eat button for food! Starfield Updates and Mod Support – September 13, 2023
BETHESDA.NET Thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the...
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Bluebear got a reaction from TurboR56Mini in Starfield
I've been told off for my lack of Starfield discussion, sorry daddy Garratt 😔😂
@TurboR56Mini @phil bottle No review yet because I honestly feel like I've not played the game enough at... *looks at Steam* nigh on 70 hours!
As always with a BSG game, the UI on PC is absolutely gash, but there's been mods coming out to fix the massive inventory items taking up all the screen space etc already.
On the whole, I'm enjoying it! I had always tempered my expectations with regards to the 'space' part of the game, knowing that it was still running on Creation engine, and it's pretty much what I expected (you load into a 'cell' in orbit, and fast travel into a different planet's orbit 'cell' if you go to another planet etc). There have been some people playing around and it does look like that the cells on the planets are linked together at least, but from all accounts it's literally a cell per PIXEL of the planets surface and the game does not like it when you start going past boundaries, probably floating point errors the further you get away from the centre of that starting cell.
Not played too much of the main story, but the sidemissions are very good in terms of writing/quality. Having fun with some of the individual location ones but have also just started the Rangers storyline, so I'll report back with wot I think later. I've actually been genuinely interested in finding out about companion's backstories (just the people at Constellation so far from what I can tell), which is rare in a Bethsoft game! They're not just pack mules after all (Well they are, because inventory management is awful in this game at the moment but I digress).
As Karl said, the outpost building is bloody annoying. I've been absolutely raging at not bring able to place smaller items on the right rotation that I want (apparently there's an option to turn down the speed in menus @TurboR56Mini!). And then we get to stuff like the storage containers that are massive, only being able to store 75 units worth of material. Bizarre. Also those like to snap to everything but where you're trying to put them. The way the transfer of items between outposts works is a bit opaque at the moment too, I need to have an experiment with those but I keep running out of storage space for materials because building in your base only considers resources in your personal inventory OR in the big storage containers. Ship inventory or anything in small storage chests etc do not count, which is bloody annoying when you had to dump everything into them only to find the titanium that you needed to build more containers is in a bloody chest on your outpost but not part of the accessible inventory AUGH 🤬
There's also a strange lack of choice with hab modules and air locks, and even stuff like a lack of foundations to put stuff on (maybe I need to put points into outpost building to see them, but odd they wouldn't be a basic item if so).
The game itself looks beautiful, despite running everything on a GTX1070 and all settings on Low. I just can't wait until I can splurge on a new card and I can finally see this and CP2077 in their full glory. I have noticed the game is very CPU demanding, as a few mates of mine have been having issues with stutters with their older CPUs (4th gen i5s etc). Luckily I had upgraded earlier this year to an i5-12600k (from the venerable i5-3570k no less, godspeed 🫡), so I've not been having any issues.
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Bluebear got a reaction from GazzaGarratt in Starfield
I've been told off for my lack of Starfield discussion, sorry daddy Garratt 😔😂
@TurboR56Mini @phil bottle No review yet because I honestly feel like I've not played the game enough at... *looks at Steam* nigh on 70 hours!
As always with a BSG game, the UI on PC is absolutely gash, but there's been mods coming out to fix the massive inventory items taking up all the screen space etc already.
On the whole, I'm enjoying it! I had always tempered my expectations with regards to the 'space' part of the game, knowing that it was still running on Creation engine, and it's pretty much what I expected (you load into a 'cell' in orbit, and fast travel into a different planet's orbit 'cell' if you go to another planet etc). There have been some people playing around and it does look like that the cells on the planets are linked together at least, but from all accounts it's literally a cell per PIXEL of the planets surface and the game does not like it when you start going past boundaries, probably floating point errors the further you get away from the centre of that starting cell.
Not played too much of the main story, but the sidemissions are very good in terms of writing/quality. Having fun with some of the individual location ones but have also just started the Rangers storyline, so I'll report back with wot I think later. I've actually been genuinely interested in finding out about companion's backstories (just the people at Constellation so far from what I can tell), which is rare in a Bethsoft game! They're not just pack mules after all (Well they are, because inventory management is awful in this game at the moment but I digress).
As Karl said, the outpost building is bloody annoying. I've been absolutely raging at not bring able to place smaller items on the right rotation that I want (apparently there's an option to turn down the speed in menus @TurboR56Mini!). And then we get to stuff like the storage containers that are massive, only being able to store 75 units worth of material. Bizarre. Also those like to snap to everything but where you're trying to put them. The way the transfer of items between outposts works is a bit opaque at the moment too, I need to have an experiment with those but I keep running out of storage space for materials because building in your base only considers resources in your personal inventory OR in the big storage containers. Ship inventory or anything in small storage chests etc do not count, which is bloody annoying when you had to dump everything into them only to find the titanium that you needed to build more containers is in a bloody chest on your outpost but not part of the accessible inventory AUGH 🤬
There's also a strange lack of choice with hab modules and air locks, and even stuff like a lack of foundations to put stuff on (maybe I need to put points into outpost building to see them, but odd they wouldn't be a basic item if so).
The game itself looks beautiful, despite running everything on a GTX1070 and all settings on Low. I just can't wait until I can splurge on a new card and I can finally see this and CP2077 in their full glory. I have noticed the game is very CPU demanding, as a few mates of mine have been having issues with stutters with their older CPUs (4th gen i5s etc). Luckily I had upgraded earlier this year to an i5-12600k (from the venerable i5-3570k no less, godspeed 🫡), so I've not been having any issues.
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Bluebear got a reaction from phil bottle in Starfield
I've been told off for my lack of Starfield discussion, sorry daddy Garratt 😔😂
@TurboR56Mini @phil bottle No review yet because I honestly feel like I've not played the game enough at... *looks at Steam* nigh on 70 hours!
As always with a BSG game, the UI on PC is absolutely gash, but there's been mods coming out to fix the massive inventory items taking up all the screen space etc already.
On the whole, I'm enjoying it! I had always tempered my expectations with regards to the 'space' part of the game, knowing that it was still running on Creation engine, and it's pretty much what I expected (you load into a 'cell' in orbit, and fast travel into a different planet's orbit 'cell' if you go to another planet etc). There have been some people playing around and it does look like that the cells on the planets are linked together at least, but from all accounts it's literally a cell per PIXEL of the planets surface and the game does not like it when you start going past boundaries, probably floating point errors the further you get away from the centre of that starting cell.
Not played too much of the main story, but the sidemissions are very good in terms of writing/quality. Having fun with some of the individual location ones but have also just started the Rangers storyline, so I'll report back with wot I think later. I've actually been genuinely interested in finding out about companion's backstories (just the people at Constellation so far from what I can tell), which is rare in a Bethsoft game! They're not just pack mules after all (Well they are, because inventory management is awful in this game at the moment but I digress).
As Karl said, the outpost building is bloody annoying. I've been absolutely raging at not bring able to place smaller items on the right rotation that I want (apparently there's an option to turn down the speed in menus @TurboR56Mini!). And then we get to stuff like the storage containers that are massive, only being able to store 75 units worth of material. Bizarre. Also those like to snap to everything but where you're trying to put them. The way the transfer of items between outposts works is a bit opaque at the moment too, I need to have an experiment with those but I keep running out of storage space for materials because building in your base only considers resources in your personal inventory OR in the big storage containers. Ship inventory or anything in small storage chests etc do not count, which is bloody annoying when you had to dump everything into them only to find the titanium that you needed to build more containers is in a bloody chest on your outpost but not part of the accessible inventory AUGH 🤬
There's also a strange lack of choice with hab modules and air locks, and even stuff like a lack of foundations to put stuff on (maybe I need to put points into outpost building to see them, but odd they wouldn't be a basic item if so).
The game itself looks beautiful, despite running everything on a GTX1070 and all settings on Low. I just can't wait until I can splurge on a new card and I can finally see this and CP2077 in their full glory. I have noticed the game is very CPU demanding, as a few mates of mine have been having issues with stutters with their older CPUs (4th gen i5s etc). Luckily I had upgraded earlier this year to an i5-12600k (from the venerable i5-3570k no less, godspeed 🫡), so I've not been having any issues.
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Bluebear got a reaction from GazzaGarratt in Armored Core 6
I'd been waiting for a new Armored Core title for the past 10 years, suffering as they kept releasing more Soulslikes 😂
Pleased to say it's a true return to form of the likes of Armored Core 4/for Answer, and good god it's absolutely nails hard at times.
Runs exceedingly smoothly on PC, very impressed!
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Bluebear got a reaction from GazzaGarratt in Pc or PlayStation
Yep, as Lee said, DLC are platform specific so you'd have to buy for both if you wanted to play Lightfall on both.
I think Bungie wanted to do DLC tied to account, similar to how season passes work but IIRC Xbox and Steam were for it but Sony vetoed it.
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Bluebear got a reaction from IRaMPaGe in Pc or PlayStation
Yep, as Lee said, DLC are platform specific so you'd have to buy for both if you wanted to play Lightfall on both.
I think Bungie wanted to do DLC tied to account, similar to how season passes work but IIRC Xbox and Steam were for it but Sony vetoed it.
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Bluebear got a reaction from phil bottle in Dwarf Fortress Steam Edition
Had my spare pickaxes stolen by monkeys and then all my dwarves got depressed from having to drink water because I forgot to set up a brewing still.
Compared to the OG version it's a lot more user friendly out of the box (and visually appealing, although that could be solved with tilesets for the original). While we have seem to have lost some fuctionality on minor parts (possibly overlooked), and some keyboard shortcuts no longer work fully as mouse selection is required, it's still the same old Dorf Fortress I've loved the past decade or so, just so very much prettier.
Honestly I was just happy to fling 25 quid to the Adams brothers.
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Bluebear got a reaction from phil bottle in Dwarf Fortress Steam Edition
Yeah, one of the main differences to get your head round between DF and RW is the verticality. For example, doing stuff like routing water into your fortress (usefull access to fresh water for hospitals, irrigation, etc without having to go outside), suddenly becomes a lot more complex when you have to consider traversing up and down. Not to mention the unexpected challenges/benefits that may bring... (Dwarves enjoy watching waterfalls. They do not enjoy a torrent of pressurised water instantly flooding their fortress and drowning them all)
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Bluebear got a reaction from GazzaGarratt in Dwarf Fortress Steam Edition
Had my spare pickaxes stolen by monkeys and then all my dwarves got depressed from having to drink water because I forgot to set up a brewing still.
Compared to the OG version it's a lot more user friendly out of the box (and visually appealing, although that could be solved with tilesets for the original). While we have seem to have lost some fuctionality on minor parts (possibly overlooked), and some keyboard shortcuts no longer work fully as mouse selection is required, it's still the same old Dorf Fortress I've loved the past decade or so, just so very much prettier.
Honestly I was just happy to fling 25 quid to the Adams brothers.