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The3rdWalker

FGers
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Everything posted by The3rdWalker

  1. I keep forgetting to clip game moments, I will work on it!
  2. Lee, thanks for all of your work.
  3. video call or use an RTMP to a dedicated broadcaster who puts it on twitch. not sure otherwise. You could also do a multi twitch link.
  4. I don't like the scanlines in Dreadnought but I like the fixed forum width. I don't like the white of Behemoth but like the style of it.
  5. Either use the PlayStation Cam when you stream or hook your PS4 up to a capture card, to your computer which has a webcam on it.
  6. TL;DR: They're reworking all maps to change lighting, sky-boxes, reduce memory (on all maps over the next year, starting with Kafe) and shading. Full Text: OPERATION HEALTH DIAGNOSIS – MAP OPTIMIZATION AND LIGHTING 07/26/2017 12:00 PM This is part one of a three-part series on data clean-up and optimization. In this blog post, we will cover the work that is being done on maps. DATA CLEANUP ON MAP TEXTURES AND MESHES (KAFE) Over the course of the next year, we will be reworking the textures of every single map. We are starting with Kafe Dostoyevsky, our most expensive map in terms of memory-budget. We have been going through all the textures and meshes of Kafe, smoothing, optimizing, and standardizing everything we could. In essence, we are streamlining and reducing its overall memory footprint. Technical Director Olivier Couture put it this way: This is a first milestone that will allow us to optimize stability and frame rate, while maintaining visual quality. Once these changes go live in Year 2 Season 3, you will notice a few material changes on Kafe, as seen below! We are targeting texture and meshes cleanup for all maps within the next year. Kafe Comparison 1 Kafe Comparison 2 LIGHTING (ALL MAPS) Rainbow Six Siege is built around the concept of a fully destructible environment. As such, we needed to develop a lighting system that works well in tandem with the changes that come from having that level of procedural destruction. To deliver this type of system, we use both dynamic lighting and static, indirect lighting. Not only that, but we also have multiple post-effects which control the brightness and color of what you see displayed on your screen. All of this works together to help build the atmosphere you enjoy in game. All of that being said, we have heard your complaints regarding lighting, and how it can sometimes negatively impact your experience. We are currently looking at implementing the following changes. Reduce the exposure value (All maps) Initially, we wanted to use realistic values to have contrasted and realistic lighting, which works in the same way as a camera would in real life. Additionally, the bloom was intended to limit the effectiveness of Defenders peeking outside. We are excited to tell you that we have completely reworked how exposure is handled on all maps, and reduced the exposure values. Bloom issues are now a thing of the past. Exposure Exposure Sky model update (All maps) In an effort to deliver a more immersive experience, we used procedurally generated skies tech from Assassin's Creed. This tech is great for providing us with dynamic time of day, but it wasn’t a perfect fit for our game as we only have two static times of day. We will now be using image based HDR skies. This allows us to have more artistic control of the ambient lighting, as well as increase the overall quality of lighting in general. Sky Sky BDRF update (All maps) Updates are being worked on for our shading model, also known as Bidirectional Reflectance Distribution Function, which calculates reflections. It now matches the same model as our external texturing tool, which improves the workflow for our artists. What this means for you is that you will see an improved reflection quality in some materials, particularly in terms of glossiness. We hope that you enjoyed learning a bit about what goes into the creation of a map, and more specifically the lighting. The next blog that we will be sharing with you will focus on our data cleanup for Operators! We would love to hear your thoughts on this blog, so join the discussion on Twitter, Reddit, Facebook, and the forums! https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-296593-16&ct=tcm:154-76770-32
  7. A 20" small-mouth, beautiful fish.
  8. Sent from my iPhone using Tapatalk
  9. Mos Eisley, because you will never find a more wretched hive of scum and villainy than Mos Eisley spaceport...
  10. I've recruited a team for PC and we are ready to go! If anyone else grabs it for PC let me know and I'll add you to the roster. Sent from my iPhone using Tapatalk
  11. Group has been created. https://www.bungie.net/en/Clan/Detail/2048131
  12. I forgot about this also. I will get my version in on Monday or Tuesday. Sent from my iPhone using Tapatalk
  13. I guess we will see. Sent from my iPhone using Tapatalk
  14. That is hilarious, but awful. Sent from my iPhone using Tapatalk
  15. Collapse away. I'll just tag posts with [R6] in the title. Sent from my iPhone using Tapatalk
  16. I'd consider it to be a failure if it's "Destiny 1.5" that leads me to believe it should have been a series of expansions rather than a sequel.
  17. For them to put a search and destroy mode into Destiny 2 was a solid move. As strictly a viewer, the game appears it could have just be another part of Destiny rather than a sequel. Looking forward to playing it first hand before passing judgement on it. However, Destiny has some of the best gun play of any modern FPS so there isn't really too much of a reason to change a winning formula. Story seemed to be present at the very start of Destiny 2 so that's a big improvement. Hopefully Luke Smith doesn't shit his pants like he did over the past two years and we get some solid raids.
  18. So I honestly agree with you on this. Unfortunately you have to keep your personal life, or bad childhood out of the way when you are running a potential cult hit of a video game. This was an un-needed story/ move that shouldn't have been shared.
  19. I will never choose anything other than a Hunter.
  20. Download the NVIDIA Experience, it's also known as shadowplay, amazing tool for pc recording.
  21. I know that it's a persona, but to play with 3 huge streamers and have that happen is kind of fucked up. I saw the video of the incident. However, if this is a permanent ban PU needs to chill out a little bit- perma ban for one team kill is insane.
  22. Place anything you want to talk about, or let others know here. It's marked with spoilers so if folks want to avoid this thread they may.
  23. @McNastyDoc was banned 4 hours ago for teamkilling random player(s). https://mobile.twitter.com/BattleRoyaleMod/status/887220306640748548
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