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Everything posted by L_C_Scipio
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Impressions from the one match I played this morning: -it ran very smoothly, more so than BF3, though this was probably due to the lack of textures on the map -too soon to tell if the controls are better or worse; probably neither, just different. I did like R2 being the spot button since select always felt kinda awkward to me. I like driving vehicles with the left stick instead of a throttle button. The communications feature is likely worthless as most people don't even respond when you ask for a med pack. -launchers don't do much damage. Hit a tank 4 times from above with an RPG to disable it.
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You do realize the players make it happen and that it doesn't randomly occur on its own?
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It collapsed during the one match I've played on PS3 so far.
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New trailer released today confirms a release date of Spring 2014. (side note: surely I'm not the only one who thought "They have a cave troll", am I? Lol) It also reveals that if you pre-order you get access to the beta, also in the spring. Apparently there was some confusion over that but Activision confirms that both are happening in the spring. I'm pumped because I was under the impression that it was going to be much later in the year.
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It doesn't come out until afternoon/evening in the US. If it had come out in the morning I probably could have sneaked in a game or two this afternoon. Oh well, not too long before it comes out for reals.
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That was a true story
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IW > 3arch IMO so looking forward to it. Sounds like they've made a lot of cool changes. The lack of dedicated servers doesn't bother me in the slightest because the only time I have a problem with the peer to peer system is in Black Ops & BO2. Also dedis aren't the perfect solution people seem to think they are. I've been having horrible connections in BF3 lately.
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Way to ruin it for me forever lol
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Wow...... Hopefully we'll learn more about a release date soon!
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Yeah, I wouldn't bother with 3 at this point. In addition to being two years behind everybody, a lot of the servers seem to be having issues at this point.
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Anyone else been having connection problems with Battlefield 3 recently? Recently I feel like I'm playing Black Ops 2 again, hitmarkers like crazy only to get insta-killed when the guy starts shooting. Then last night I lost track of how many matches I lost connection to after playing for a couple of minutes. I'm wondering if it's a problem on my end or if the servers have been having issues. The weirdest part is that I just started using a wired connection again (normally I have to use wi-fi). That should make it better, not worse, shouldn't it?
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- Battlefield 3
- BF3
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Trying to follow the logic here...its not working though. A number of people here have played it, there was a thread on the old forum.
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The Official Call of Duty: Ghosts Multiplayer Thread
L_C_Scipio replied to Commander_Undies's topic in Call of Duty
That's where Wiretap comes in, which, the more I think about it, the more brilliant that perk seems. Its usefulness is pretty much inversely proportional to the size of your party. If I was rolling with a full Alliance party I wouldn't even bother since I'd know we would likely have 3+ Sat Coms out the majority of the match. If I'm solo and I run into a situation like you described, suddenly it's my best friend in the world.- 272 replies
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The Official Call of Duty: Ghosts Multiplayer Thread
L_C_Scipio replied to Commander_Undies's topic in Call of Duty
Two Sat Coms from two different players will do the trick.- 272 replies
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The Official Call of Duty: Ghosts Multiplayer Thread
L_C_Scipio replied to Commander_Undies's topic in Call of Duty
We have new info on how Sat Coms work. Obtained at 3 points (Assault) or 4 points (Support), 30 second duration. The effect increases based on how many Sat Coms your team has deployed: 1: Enemies that are in your team's line of sight are shown on the minimap. 2: traditional UAV effect. 3: faster UAV sweep 4: enemies are displayed as arrows indicating the direction they're facing. Related perks: Wiretap lets you use enemy Sat Coms. Off the Grid keeps you off the radar (the new Ghost/Assassin). Source: https://elite.callofduty.com/news/xbox/476- 272 replies
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^that's what I've been playing on. Left stick moves your character, right stick is dodge, and face buttons + right triggers are powers. Very easy to learn.
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It looks like you can but I haven't tried to
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I've been playing the demo and its a lot of fun. It would definitely be a blast in a party. Been playing as a Wizard but I'll probably try the other classes too. I might well pick up the full version soon. Anyone else played it?
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That was annoying, but it was also somewhat unavoidable. It's not fair to throw someone into a match that's already all but lost, but its not fair to leave the teams unbalanced either.
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I enjoyed LP, but not having it isn't a big deal either. It was a minor improvement in terms of having teammates who played the objective. On the other hand, having teams vs. solo players was practically a game-breaking fault.
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By which I mean amusing things that happen in real life that are related to games rather than funny things that happen in games. I'd picked up Ratchet and Clank: Going Commando and loved it, so I went to Gamestop during a buy 2 get 1 sale to find the other three games in the series. Found them all so I went up to the counter to buy them. It was a slow day so there were two employees at the counter, a guy and a girl. The guy looks at the games I'm getting and says, "Looks like you're just missing Going Commando." The girl says, "Oh, I love Going Commando!" We both look at her trying not to laugh while she realizes what she just said and turns a nice shade of red
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Duke Mk.44 There will be battles in Destiny that cannot be won with a thundering rifle or an explosive rocket. More desperate moments will find you backed into a corner by ferocious squatters dead-set on evicting you from a haunt of our lost civilization that they’ve claimed as their own. When you find yourself up and close and personal with a hostile landlord, and you will, you’ll want a trusty hand-cannon by your side. From the drafting tables of the weapon foundries of our last safe city comes a standard-issue revolver available to anyone brave enough to wield it. Submitted for your approval: the Duke MK.44. “This version of the popular model makes short work of combatants who underestimate its quick draw holo sight and hair trigger,” promises Art Lead Tom Doyle. The Duke might not be exotic, but that doesn’t mean it won’t get some love from its owner. Like any gun in the FOTC arsenal, it can be customized over time to fit perfectly in the hand of the hero who brandishes it. “It’s a solid piece,” states Doyle. “This weapon is most commonly associated with newer Guardians who equip a sidearm in their primary loadout.” The Duke MK.44 is not a weapon designed for silent stand-offs. When you unleash it from the confines of its holster, it will be time to dance. The quick will overcome the dead. Disclaimer: Destiny is a work in progress!
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Red Death The Red Death isn’t a rifle that will be wielded by everyone. This bloody piece of iron will not be given, it will be found. Exotics are the legendary weapons of yesterday, hand-crafted by our ancestors and left strewn about the system. Scoring one on a mission of utmost importance marks the end of one tale for this implement of destruction, and the beginning of another. Like every element of our game, this weapon of old tells a story about the world that created it. Sometimes, the process of imagining an exotic weapon begins with something as simple as a name. “The name alone is exotic,” recalls Tom Doyle. “Red Death was what we wrapped the visuals and the fiction around. It really drove all of the creative decisions.” Like the heroes that will pack it in their inventory for select missions, the Red Death has a reputation that precedes it. “A savage, bandit weapon. It’s provides a look into the world outside the City. This new frontier is harsh and, at times, cruel,” Tom observes. “This is a weapon that was taken from a fallen Guardian. The new owner had it repainted and modded - the optics were even hacked with new graphics.” By the time this nasty piece of steel sends a burst of deadly firepower from your hands, you’ll be well on your way to becoming legend. In the world of Destiny, legends come in all shapes and sizes. It just so happens that some of them will be rock stars. Disclaimer: Destiny is a work in progress!
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Gjallarhorn Heroes rise and fall, before they pass into legend. Weapons that weather the test of time can earn equally bold reputations as they become hoisted by new warriors. To hear Tom Doyle talk about the Gjallarhorn, this rocket launcher sounds more like a trophy than a deliverer of explosive ordnance. “This is the gilded weapon of a City Champion. It’s a very decorated Guardian weapon to say the least.” Doyle proceeds to describe what sounds more like an animal. “Feared and revered, with no attempt to be stealthy, it loudly announces its presence with a howl.” What started off as a joke, ended up making a statement about our game. “The initial block model for Gjallarhorn was cool looking, but it was missing some detail that would make it shine in first person view.” After some brainstorming, and a catalyst that came from a concept long since lost to the chaos of the Bungie creative process, our designers envisioned a way to infuse this horn of destruction with a beastly spirit. “Mark just kept adding a wolf every day that he was working on the high resolution model.” The end result is as ornate as it is deadly. “This Rocket launcher has the highest WPG count of any Bungie weapon ever,” Doyle states with a sly grin. “WPG, of course, is the ‘Wolves Per Gun’ statistic. I thought this concept said a lot about the world we are making, mainly the mythic elements of its fiction.” Gjallarhorn will be hibernating in the mysterious world that’s the setting of your next adventure. It waits, buried silently in the rubble, for a Guardian brave enough to tame it. Disclaimer: Destiny is a work in progress!
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Closing Time There are weapons that speak to you. To look at them is to hear their stories echo through time. To see yourself stalking your prey through the ruins of a place that humanity used to call home, you need only clutch the grip with your fingers. Closing Time was envisioned to be a weapon imbued with such stories. It wasn’t collected from a gun rack at the end of an assembly line. Someone loved it before they too were lost to the dust of our shattered civilization. “It was owned by a group of survivalists operating on the new frontier,” Tom Doyle tells us. Like all Exotic weapons in Destiny, the Guardian who packs them on the mission will not be the original owner. These hunting tools are out there in the wild, waiting to be discovered and put back into service. The details in the design of this old long barrel allude to untold adventures – just like the ones you’ll experience when you inherit it. New ways to create weapons for the heroes of Destiny have given us new elements we can use to illustrate this world. According to Doyle, the fabrication of this weapon used everything in the upgraded palette. “Dave Stammel really wanted to push our new shader system with this weapon,” he muses. “We have as many different materials as possible on this asset: gunmetal, plasteel, wood, plastic, and ghillie netting. It showcases the rendering strength and diversity of our new engine.” These are the nuances that will haunt your imagination between missions. What will be most important are those moments when this weapon is butted up against your shoulder. When the Cabal are in the crosshairs ofClosing Time, and you’re about to put their lights out, the only story you’ll care about will be your own. Disclaimer: Destiny is a work in progress!
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