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L_C_Scipio

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Everything posted by L_C_Scipio

  1. L_C_Scipio

    Evolve

    This article has gameplay footage from all five players http://ign.com/articles/2014/08/16/gamescom-2014-evolve-brawl-at-the-distillery Looks like fun, but also looks like it would get boring fast. Unless there's other modes too doesn't look like it would be worth full price.
  2. Hmm, I can see that being cool, but I can also see it being dumb. Looking forward to more details.
  3. From Warframe's Twitter: PS4 Tenno! The Update 14 mega build has been submitted to cert! Now we await word on the status, thanks for your patience!
  4. That's a WW2 era Thompson SMG with a futuristic skin. Which is pretty cool!
  5. There are more coming @CallOfDuty "More scorestreaks. More scorestreak modules. You'll have to wait for November 4 to see them all."
  6. I love it. It doesn't replace normal unlocks (source: @CallOfDuty "XP progression exists as you know it. Supply Drops, our loot system, adds even more rewards and customization options.") so it's all extras. Mass Effect 3 has a crate system for all of its unlocks and it's addicting. "One more game and I can afford another pack...I got a cool toy in that pack, let me try it out for a few games...oh, one more game for a new pack..."
  7. Halo 2's skill based ranking system will be used for all games in the collection http://ign.com/articles/2014/08/12/gamescom-2014-halo-2-ranking-system-applies-to-all-games-in-master-chief-collection
  8. I'm still not 100% sold on the multiplayer in this game.
  9. I haven't had any issues with mine at all.
  10. The Iliad and the Odyssey are great places to start, plus they're all-time classics. The Odyssey is a better read because there's more action and less "Dude A killed Dudes B and C", which there's a lot of in the Iliad.
  11. IGN's first impressions http://ign.com/articles/2014/08/11/call-of-duty-advanced-warfare-multiplayer-first-impressions Excitement levels rising...
  12. / One of Swords / Blog / 2014 > August > 11 ONE OF SWORDS CALL OF DUTY: ADVANCED WARFARE MULTIPLAYER REVEALED Posted by OneofSwords in One of Swords on Aug 11, 2014 12:09:12 PM Earlier this year, Sledgehammer Games promised to change the way we play Call of Duty and today at Gamescom, they delivered upon that pledge with the debut of Call of Duty: Advanced Warfare’s multiplayer. With brand new mobility mechanics, new modes, expanded character customization, the new Pick 13 loadout system, supply drop loot, and more, Call of Duty: Advanced Warfare introduces some of the most significant and sweeping changes in the franchise’s history. At the center of it all is the exoskeleton, which allows players to boost jump to new tactical positions, quickly dash around enemies and behind cover, use an accelerated slide, and deal a crushing melee blow from above with the boost slam. On paper, it may sound like a simple change in movement, but in practice, it creates a frenetic new style of combat and map traversal. The controls are fluid and intuitive. Need a quick change in altitude? Double tap the jump button to leap to a nearby rooftop. Want to blast forward, midair? Push forward and in on the left joystick. Coming under heavy fire and need to reach cover quickly? Push in on the left joystick to either side. It’s simple enough that anyone can take advantage of the new movements, but true to Call of Duty’s roots, time, practice, and skill will make the exoskeleton an even more effective and deadly tool. To complement the verticality and swift movement offered by the exoskeleton, Sledgehammer Games has brought a fresh approach to map design. Four new maps were unveiled today — Biolab, Riot, Ascend, and Defender — and each preserves the tight, strategic gameplay that Call of Duty is known for, but adds new elevated vantages and pathways, like rooftops and other structures. There’s plenty of room to let the exoskeleton loose, but the layout keeps players in the thick of the action and the pace high. However, the exoskeleton affords more than just mobility; it unlocks an entirely new class of combat abilities, like temporary cloaking, a rapidly deployable mobile shield, an integrated trophy system for disabling incoming grenades and rockets, and even the capacity to hover in mid-air. It’s all anchored by Advanced Warfare’s new loadout system, Pick 13. Building upon the Pick 10 system introduced in Call of Duty: Black Ops 2, Pick 13 lets players personalize their armaments from top to bottom through the careful allocation of 13 loadout points, which can be applied to weapons, attachments, lethals, perks, wildcards, and now, for the first time, scorestreaks. It’s all about versatility and fine-tuning a loadout to match any play style. Players can deck out their primary with attachments or they can take only a knife and invest heavily in perks and scorestreaks, which for the first time, can be customized with new abilities. For instance, a remote turret can be upgraded to a rocket turret with the option to rip the head off and carry it around as a heavy weapon. Upgrading a scorestreak doesn’t count towards your Pick 13, but it will increase the in-match score required to earn it. There are also new co-op scorestreaks, where two players can work together using a single scorestreak. For instance, if one player calls in a Warbird airship, any other member of their team can jump in and tag targets for the gunner. In addition to the countless configurations offered by Pick 13, Advanced Warfare introduces a new loot system, known as Supply Drops. With three rarity levels — Enlisted, Professional, and Elite — players can earn rewards as they progress and complete challenges. Included are weapons with a distinctive look and unique attributes, uncommon character gear, and one-time use items, like scorestreaks and perks. By acquiring rare equipment and weapons, players will stand out in the new Virtual Lobby, which presents each player as their fully rendered character for all to see. The look of your character can also be enhanced by a large selection of personalization items, like helmets, shirts, vests, gloves, pants, knee guards, eyewear, and more as part of Advanced Warfare’s Create an Operator system. What’s more, any newly acquired weapon or attachment can be tested out between matches from the new Virtual Firing Range. Now, instead of taking an unfamiliar weapon into battle, players can get a feel for a weapon’s performance right from the menu. At launch, there will be 12 modes in multiplayer, and Sledgehammer Games has confirmed series staples like Team Deathmatch, Capture the Flag, Hardpoint, Domination, and Search & Destroy will return in Advanced Warfare. However, there will also be new gametypes, like Uplink and Momentum. Uplink pits two teams against each other for control of a satellite drone, which must be carried by a player to the opposing team’s uplink portal. The carrier is left vulnerable without their weapon and teams must work together to keep their carrier safe and the drone out of enemy hands. Momentum, on the other hand, is based upon War introduced in Call of Duty: World at War, which tasks teams with controlling five consecutive capture points to win. As teams rack up kills and gain control of each contested point, the capture speed picks up, resulting in an epic tug-of-war. For competitive play, Advanced Warfare will support a variety of eSports features, like ranked playlists, LAN lobbies, enhanced broadcaster, and more. But this is just a sampling of Call of Duty: Advanced Warfare’s multiplayer and eSports offering. There’s tons more to dig into and Sledgehammer Games will reveal more closer to the game’s release in November. In the meantime, check out CallofDuty.com and follow @CallofDuty and @SHGames on Twitter.
  13. The whole thing has a very Black Ops 2 look to it. Which is cool, but surprising since SH previously worked on IW games.
  14. Their twitter feed confirmed TDM, KC, CTF, DOM, SND, and Hardpoint as returning modes.
  15. In the trailer the guy sometimes uses a scanner thingy that turns stuff red which I'm guessing will detect cloaked players.
  16. IGN is going to have a live stream of the reveal http://ign.com/articles/2014/08/08/watch-the-call-of-duty-advanced-warfare-multiplayer-live-stream-monday You can also watch it at callofduty.com/advancedwarfare https://community.callofduty.com/community/call_of_duty/english/advancedwarfare/blog/2014/08/06/tune-in-to-the-call-of-duty-advanced-warfare-global-multiplayer-reveal-live-from-gamescom
  17. Most of the stuff in this article I was aware of, but I missed that it's been confirmed that co-op MP will be back http://www.eurogamer.net/articles/2014-07-28-mass-effect-4-everything-we-know-so-far
  18. I think I've finally learned my lesson about not buying season passes so not me. It'll still be there later if I want it.
  19. IGN will have a live stream of the reveal http://ign.com/articles/2014/08/08/watch-the-call-of-duty-advanced-warfare-multiplayer-live-stream-monday
  20. They probably had no clue what it was
  21. This was a fun read http://ign.com/articles/2014/08/05/we-cast-the-video-game-expendables Commander Shepard Master Chief Snake Gordon Freeman Duke Nukem Nathan Drake Dante Marcus Fenix Captain Falcon
  22. I was curious about the "no one plays the campaign" statement so I checked the trophy percentages. Here they are, PS3/4 only of course (percentage that started campaign/percentage that finished): World at War: 59.1/29.7 MW2: 56.8/33.8 Black Ops: 52.3/28.7 MW3: 63.4/33.8 BO2: 40.9/20.2 (side note: 65.3 reached lvl 10 in MP, 28.1 prestiged once) Ghosts: 58.9/26.6
  23. I always play the campaign and have enjoyed most of them (both Black Ops were kinda dumb). I usually mix the two together, play a level or two of the campaign before I hit the multiplayer. There's sure to be plenty of epic scenes with all the future tech.
  24. I'd say it's the novelty of seeing a famous foreign team. Our pro league here, Major League Soccer/MLS has an average attendance under 20k and a total attendance of a third or less than our "big four" (NFL, MLB, NHL, NBA). http://en.m.wikipedia.org/wiki/Major_League_Soccer_attendance
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