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L_C_Scipio

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Everything posted by L_C_Scipio

  1. The more interesting part of that article is that MP will be playable Aug 13, which means the official reveal will probably happen before then.
  2. Looks like the reward is an emblem http://www.gameinformer.com/b/news/archive/2014/07/23/play-the-destiny-beta-on-saturday-get-an-emblem-for-the-full-game.aspx
  3. I want to play it because I know it's awesome, but I don't want to play it because having the story spoiled now is going to kill some of the fun and excitement come September. The Mass Effect 2 demo was that way, it spoiled something big at the start of the game that took a lot away when I played the full game.
  4. I'm so torn...
  5. Some pre order bonus gear
  6. My point is that for some people k/d is everything; they're the ones we rage about for being idiotic randoms who don't PTO. There needs to be a way to show skill while at the same time encouraging people to play the game the way it should be played.
  7. I think they need to come up with a unique stat. I remember on the old MW2 forum Jason (I think) had a formula for a TDM stat that took into account not only k/d, but what percentage of kills needed to win that you got and maybe SPM too? Based on that, I had an idea for a stat for objective games. For Domination, I think it went something like (Caps per game) + (Defends per game) + (kills per game - defends per game)*.25/100 That way it shows how well you play the objective, with reduced value for straight kills.
  8. Advanced Arsenal preorder bonus
  9. W/L has issues as a skill stat as well, just because there's only so much one player can do to affect the outcome of the game. An extreme example: I wanted to unlock the xbow in Battlefield 3, which required winning three matches of Scavenger. No big deal, right? Won the first one, then went on to lose ELEVEN games in a row, placing first or second on my team every time. So my W/L took a hit even though I was doing everything I could.
  10. Looks like you have to build it first. They aren't doing any more Arcane helmets (the ones with stat increases) so I'm guessing you can get a good bit for them if you find the right buyer.
  11. According to the wiki you can trade alternate helmets. Anybody know if that means the blueprint or do you have to craft it first?
  12. So the thread about randomized maps got me thinking about another radical change I'd love to see implemented in shooters, namely removing Kill/Death Ratio as a stat. You can still track kills, but deaths and ratio shouldn't be found anywhere in the game. For starters, it's practically meaningless as an indicator of player skill without any context. if player 1 has a 2.5 k/d but finishes Domination matches with no caps or defends, and player 2 has a .7 k/d but finishes on top of the scoreboard every game, who's the better dom player? People place entirely too much stock in this number. No doubt the main reason people don't play the objective is to protect that precious k/d. More people playing the objective means more intense matches, which personally I find much more fun to play, win or lose. I used to play an FPS called Urban Terror, which kept no stats whatsoever. Once you finish a game, it might as well never have happened. And guess what? Pretty much everyone played the objective. There was no reason not to. There was a popular mode called Team Survivor, which is TDM with no respawns (or SnD with no bombs, if you will). Can you imagine the campfest a mode like that would be in CoD? People camp when they're on offense in SnD, for crying out loud. Yet in UT, pretty much the only time you saw somebody camp was when they were outnumbered 3 or 4 to 1 (in which case camping provides your best/only shot at winning). Granted, the community was far different than the Cod community...but is CoD the way it is because everyone is so focused on that magic number? Games could track K/D in TDM modes, since it is somewhat relevant there (though even then, it's debatable whether a guy who goes 4-1 is better than a guy who goes 15-5). What are your thoughts? Oh, and before you dismiss me with, "He doesn't want K/D in the game because his sucks": over the past few Call of Duty and Battlefield games my K/D is usually in the 1.15-1.2 range, which is not "great" by any means, but I don't think you can fairly say it's "bad" either. So that's not my reasoning. I genuinely believe that without that stat, everyone would play the game the way it should be played and we would all have a lot more fun with it.
  13. I'm planning on trying to get Nekros soon so I should pick up some samples then. Have you tried derelict defense to get them?
  14. L_C_Scipio

    NFL 2014

    What are your thoughts and hopes for the upcoming season? As a Cowboys fan I'm not optimistic for this year. We had a historically bad defense last year, lost our two best defensive players in Demarcus Ware and Sean Lee, and didn't do a whole lot to improve it over the offseason. I'm predicting a 7-9 record this year.
  15. I think the biggest thing this would do is encourage camping. You know how when a new CoD releases, there are lots more campers the first few weeks cause nobody knows the maps? Yeah.
  16. I thought the same thing after the alpha. That or you'll have to wait until you have really good gear to play.
  17. Supposedly multiplayer matchmaking will be skill based. In other words, you'll have to spend your first few hours getting the crap kicked out of you. I think I'm going to pass on the beta. I started it up and saw that it takes you to the very beginning of the story, which I don't want spoiled before I can play the whole thing. I'm surprised they decided to do that with a beta.
  18. It won't be a CoD killer due to the way the multiplayer is tied to the single player. Even the best players won't be able to dominate straight out of the box; it's going to take a lot of time and gear collection to be able to compete. Your stereotypical CoD gamer who does nothing but MP won't stick with this. As an off-topic side note, everyone seems so anxious for there to be a CoD killer but in reality that would be bad for us as gamers. CoD got where it is because it didn't have any competition; any game that "killed" it would wind up the same way sooner or later.
  19. Apparently Update 14 releases for PC today. It has a new warframe and weapons, a customizable ship, and kubrow companions (those are the dog like creatures on Earth). U13 took several weeks to get to PS4 but we've got cool stuff to look forward to in the near future!
  20. Basically means there's not much point in playing defense, except for xp and resources, or for a specific reward in the Void. Also means there's really no point in going past 15 waves; seems like you'd be better off starting again and doing 15 waves again if you don't get the reward you want. Survival, on the other hand, the five minute rewards do stack. Provided you successfully extract, of course.
  21. Not really, I just noticed it cause I knew I didn't have it.
  22. So maybe I'm the only one who didn't realize this, but defense rewards don't stack. So if you get a Void key as a wave 5 reward, a fusion core as a wave 10 reward then extract, you only get the core. This explains what happened to my two Hell's Chambers I thought I got but couldn't find. Maybe I'm just dumb but I didn't know that. It sucks though.
  23. Good games last night. I know we could do 20 waves with a little more coordination and a fourth who didn't bail on us. Also T3 wasn't as bad as I was expecting, I could still one-shot heavy gunners with a critical headshot.
  24. They need to add the new modes to the old maps. For me the excitement of a new mode is very quickly replaced by the boredom of only playing the same four maps.
  25. Even with new content coming out I still can't find any motivation to play this game.
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