So the thread about randomized maps got me thinking about another radical change I'd love to see implemented in shooters, namely removing Kill/Death Ratio as a stat. You can still track kills, but deaths and ratio shouldn't be found anywhere in the game.
For starters, it's practically meaningless as an indicator of player skill without any context. if player 1 has a 2.5 k/d but finishes Domination matches with no caps or defends, and player 2 has a .7 k/d but finishes on top of the scoreboard every game, who's the better dom player?
People place entirely too much stock in this number. No doubt the main reason people don't play the objective is to protect that precious k/d. More people playing the objective means more intense matches, which personally I find much more fun to play, win or lose.
I used to play an FPS called Urban Terror, which kept no stats whatsoever. Once you finish a game, it might as well never have happened. And guess what? Pretty much everyone played the objective. There was no reason not to. There was a popular mode called Team Survivor, which is TDM with no respawns (or SnD with no bombs, if you will). Can you imagine the campfest a mode like that would be in CoD? People camp when they're on offense in SnD, for crying out loud. Yet in UT, pretty much the only time you saw somebody camp was when they were outnumbered 3 or 4 to 1 (in which case camping provides your best/only shot at winning). Granted, the community was far different than the Cod community...but is CoD the way it is because everyone is so focused on that magic number?
Games could track K/D in TDM modes, since it is somewhat relevant there (though even then, it's debatable whether a guy who goes 4-1 is better than a guy who goes 15-5).
What are your thoughts?
Oh, and before you dismiss me with, "He doesn't want K/D in the game because his sucks": over the past few Call of Duty and Battlefield games my K/D is usually in the 1.15-1.2 range, which is not "great" by any means, but I don't think you can fairly say it's "bad" either. So that's not my reasoning. I genuinely believe that without that stat, everyone would play the game the way it should be played and we would all have a lot more fun with it.