Jump to content

Leaderboard

  1. Greboth

    Greboth

    FGers


    • Points

      1

    • Posts

      2,374


  2. The3rdWalker

    The3rdWalker

    FGers


    • Points

      1

    • Posts

      3,400


Popular Content

Showing content with the highest reputation on 05/15/2017 in all areas

  1. The3rdWalker

    Dirt 4

    Dirt 4 is an upcoming rally racing video game developed by Codemasters. It is the twelfth game in the Colin McRae Rally series and the sixth title to carry the Dirt name. DiRT 4 features a game-changing system called Your Stage; an innovative rally route creation tool that allows you to produce an almost-infinite number of unique stages at the press of a button. You choose your location and set the route parameters, then Your Stage does the hard work to create a unique rally stage that you can race, share with your friends and then challenge them to beat your time. Your Stage allows experienced rally players to create longer, more technical routes, whilst newcomers can create simpler shorter routes as they hone their skills. With DiRT 4, Codemasters have sought to combine the levels of thrill and realism from last year’s DiRT Rally with the fearless excitement, accessibility and adrenalin-fuelled races previously seen in its critically acclaimed prequels DiRT 2 and DiRT 3. Featuring classic rally racing that continues to build on the foundations set by the Colin McRae Rally games, the bruising contests from the official FIA World Rallycross Championship, the crazy battles of racing trucks and buggies, and the outrageous fun of open events in Joyride, players will face challenges from locations that span three continents. KEY FEATURES: • OVER 50 OF THE MOST BREATH-TAKING OFF-ROAD CARS EVER BUILT – Including Ford Fiesta R5, Mitsubishi Lancer Evolution VI, Subaru WRX STI NR4 and Audi Sport quattro S1 E2 • 5 INCREDIBLE RALLY LOCATIONS WITH MILLIONS OF ROUTES – Australia, Spain, Michigan, Sweden & Wales • THE OFFICIAL GAME OF THE FIA WORLD RALLYCROSS CHAMPIONSHIP – Race at Montalegre, Lohéac Bretagne, Hell, Holjes & Lydden Hill in a multitude of different series • LANDRUSH – Short-course dirt track racing in Pro Buggies, Pro-2 Trucks, Pro-4 Trucks and Crosskart vehicles in California, Nevada and Mexico • JOYRIDE – Laptime challenges, smash challenges, free-play area and send challenges to friends • DiRT ACADEMY – Taking place at the DirtFish Rally School in Washington, USA, learn the skills, techniques and practice to become the best! • CAREER MODE – create your driver, compete across the disciplines, gain sponsors and build your team with clear goals and rewards • COMPETITIVE GAMING – Daily, weekly and month-long challenges against fellow players from around the world • NEXT GENERATION OF RACENET – Live ladder, leagues and tournaments, cross-platform leaderboards, enhanced CREST telemetry system • TUNING – Tweak your set-up based on vehicle, track and weather conditions to best suit your racing style • DAMAGE & REPAIRS – Wear and tear is faithfully recreated with an improved and realistic damage model. Damage can be repaired by hiring Engineers to work in the team’s Service Area between stages but with a finite amount of time available.
    1 point
  2. Morning all, So with more information coming out this week (think its the 18th) about Destiny 2, what is on your wish list? Destiny 1 with a few tweaks or something completely different?w For me, vanilla Destiny had its faults which weren't really improved in the early DLC but by The Taken Kind and Rise of Iron things were much improved. So I would like to see something similar to Destiny 1 but with a few tweaks; Night Fall and Raid matchmaking - It effectively already exists with the likes of LFG and r/fireteams so why not include it in the actual game. Maybe add some simple filters to it like light level as it is so important for raids and night falls. Though any limits would need to be carefully applied so we don't end up in a 'you have to have gjallahorn to raid' like early Destiny. Include the Lore / Backstory in the game - It has always seemed an odd choice to me that to learn the backstory and history you had to look outside of the game. Again this seems to be an issue that has somewhat been fixed with the more recent expansions but I would still like to see more of it being included actually in the game. Better social arrears and more social functions - Destiny is supposed to be this 'FPS MMORPG' except it, well, it isn't. I can appreciate the limits on the game, especially as Destiny 1 was on legacy/last gen consoles too. However currently we are limited in the tower to waving or dancing at each other unless your message them or invite them to party chat but not have this in game? Obviously it would be unworkable to hear everyone all the time but something simple like everyone is muted but when you R3 to inspect you can 'unmute' them. This especially applies to the 'social' areas on planets - go to Court of Oryx or Archon's forge and there is no easy way to communicate or team up. More Variety and customisation - Destiny has possible hundreds of weapons now and to me it all feels too crowded. There is a limited number of archetypes but because there are so many weapons you get drops and it often feels like well that just like this gun or that gun. Very few guns actually feel special to have and to use and I think it would be good to have guns the are special, that feel more unique even if it means less guns in total. Included in this, I would like to see more clan customisation (yes, I know I still need to switch to FG ) like custom emblems, logos, shaders. Maybe even go as far as being able to apply your claim logo to your armour and weapons. Better story / campaign missions - Bungie got better at this but even in the most recent expansions it wasn't great. Each missions too easily falls in to one of two categories; stand and defend a door/area from waves of enemies or stand around an area shooting at bullet sponge bosses. I don't think this is helped by having to run through the same areas over and over to get slightly different parts of the map for each mission. I could understand this more if, when we landed on each planet, we were in a base or some sort of safe zone but its just a random part of the planet. Further more, replayability is seriously hampered by there being no variation to the enemies - you know going back in to a mission you will face the same enemies, from the same doors, at the same time each and every time you play.
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy