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Destiny 2 Road Map Updates


GazzaGarratt

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New roadmap released. Pre-download update and we get some updates a week early! Going to look into it abit more in case there's anything I'm missing here. A week to get used to swapping weapons is a great shout though.

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So October has 2 patch updates - both have some really good underrated Quality of Life changes you should know about. Festival of the Lost also starts 16th October.

Patch 2.0.4 - October 16th

Added the ability to hover over Lost Sectors to see their name once a player has looted them

Players can now track up to three pursuits

Added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to the world Legendary pool— Edge Transit will have some company

Increasing Scout Rifle damage in PvE and against non-player enemies in Gambit

Fixed a bug where Prime Engrams were going straight to the Postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards

Added transmat effects to Collections, under the Flair category

Tracking for acquired transmat effects began with the launch of Forsaken on September 4; transmat effects gained (inventory or Postmaster), used, or dismantled after that date will be unlocked in Collections

Transmat effects are unlocked when added to player inventory, NOT when you gain ships that have them pre-socketed

We have identified a very rare issue where the Gambit invasion portal will not reactivate once used, and we are currently developing a fix

We are developing a fix for an issue where One Thousand Voices may cause loud screeching audio when fired while strafing or jumping

Patch 2.0.5 - currently planned for October 30th

Rebalancing functionality of Distribution/Dynamo perks, requiring players to be near opponents for Super energy benefits

Slightly increasing Sword damage in PvE to address player feedback

Slightly increasing Fusion Rifle damage in PvE

Increasing viability of Malfeasance in PvE and Gambit activities

Adjusting visibility of the Titan’s Banner Shield, making it easier for players to see through the effects

Adjusting Exotic rewards to help reduce the number of duplicate drops

Players may still receive duplicates, but there will be better chances for Forsaken exotics when receiving Exotic rewards

The chance for a Nightfall Unique Reward to drop will increase each time a Nightfall is completed without a unique drop

Adding Masterwork Cores as rewards for specific Spider “Wanted” bounties and general Scrapper bounties

Reducing the time for single-shader deletion from your inventory

We are developing a fix for an issues where a team will defeat the Ascendant Primeval Servitor, but the opposing team receives credit for the kill

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From Masterwork cores from Spider bounties to Lost Sector names over them once found these are fantastic QoL updates we probably didn't expect this soon.

I also think the Nightfall Unique Strike Loot increased chances after each NF is a great addition - this should be something that people should chase more often, some great new weapons added into that pool.

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