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Don't get me wrong, I loved MW2 but I guess you have forgotten about

1) Commando + Lightweight + Marathon with a tactical knife

2) Noob tubes with danger close and scavenger

3) claymores with scavenger

4) Death streaks

People forget what they complained bitterly about

BO1 was a good game with shitty execution in my opinion. Connections were horrible. All 3arc connections have been horrible for me anyways

None of that bothered me TBH. It never happened in large enough quantities to be game-breaking, at least in my experience.
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5) Stacking killstreaks

 

4 kills w/hardline = AC130 pretty much guaranteed. I had to stop using the high end ones just to make the game interesting in the end as it was too easy. At least in Black Ops 1 you had to work to get up the ladder. If you saw someone with Harriers who didn't have a Pred missile; they were on a nuke streak essentially that they'd just camp out and if someone gained a predator missile; it was a chopper/AC130 incoming. 

 

I don't see why that would be the case. We had cold blooded which was ghost + cold blooded. It wasn't that hard to avoid the streaks. I found the chopper gunner worst because you could spawn kill but it wasn't the end of the world.

I didn't actually have a problem with any of those things. They were fun and helpful for lesser players. The removal of them I see as pandering to the tryhards who get butthurt when a 'scrub' messes up their streak.

As for stacking kilkstreaks, again, it helps lesser players achieve streaks they otherwise would not be able to. Good players are going to get their kilkstreaks anyway. The emphasis placed recently on deterring camping with mechanics like Ghost doesn't work if you stay still too long is even more pandering to the run and gun players with good twitch skill.

*Shrugs* can't make everyone happy

Think you've mentioned this kind of thing before but why help lesser players?

Is that how they improve by bringing the modern day everyone has to be a winner philosophy?

We all had to start sometime, is getting your ass handed to you and learning from it such a bad thing?

One more thing about mw2 and to me the biggest thing was the nuke...don't ptfo just camp for the game winning nuke....that was possibly game breaking imo

Think you've mentioned this kind of thing before but why help lesser players?

Is that how they improve by bringing the modern day everyone has to be a winner philosophy?

We all had to start sometime, is getting your ass handed to you and learning from it such a bad thing?

One more thing about mw2 and to me the biggest thing was the nuke...don't ptfo just camp for the game winning nuke....that was possibly game breaking imo

In sports leagues, why does the team that finishes last get the first pick in the next draft? Answer that, and you will have answered your own question.

As for nukes, in over 300 hours played, I encountered probably no more than 10. For the sake of argument, let's say my memory is flawed, and triple that number. One match decided by nuke every 10 hours played. Doesn't seem game breaking. I still think they're stupid, as I think kilkstreaks in general are stupid, but I wouldn't call it game breaking.

Camping is a playstyle many people use regardless if they're trying for a kilkstreak or not. I really can't say I noticed more or less camping in other CoDs versus MW2. As for not playing the objective, I lay the blame squarely at the feet of YouTube, the likes of Sandy Ravage, and to a lesser extent the fact that the the end of game scoreboard shows kills and deaths and you can view other players stats in the lobby.

If you decide to put your dick in crazy, be ready to change your phone number and relocate.

We don't have the draft system over this side of the pond which I could use as a way to back up my side of the argument ;)

However I will agree that youtube has had a detrimental effect on cod.

We don't have the draft system over this side of the pond which I could use as a way to back up my side of the argument ;)

However I will agree that youtube has had a detrimental effect on cod.

Do you have a handicap in golf?

Regardless, it's not about the everyone's a winner mentality. It's simply about trying to achieve some degree competitive parity.

In real life sports, you have divisions: the pro league, semi-pro, amateur. In college you have different divisions so Clemson isn't playing against East Long meadow Community College. In CoD, players of all levels compete in public lobbies.

In CoD, the kilkstreak system compounds the advantage that better players already have, which isn't exactly fair play. Introducing mechanics here and there to help even things back out, is just that, trying to somewhat mend a lopsided situation.

You can certainly argue that all players have access to the same features, thus it's fair, but that's not really case. All players do not have access to the same amount of time to play the game. You've got mlg types and YouTubers that literally play CoD for a living, all the way down to parents with kids and careers with barely a minute to spare. In order to reach the largest possible audience, because money, it behooves the developer to try and level the playing field a bit so that everyone feels like they at least have a chance of doing well once in a while, no matter their circumstances.

Battlefield doesn't have nearly the lopsided scenario because it lacks kilkstreaks and the killwhore mentality is less prevalent. Over time, we've seen the BF player base increasing while CoD sales decline. I'd suggest that's because as CoD clamps down on the tactics of the peasants (camping, claymores, noob tubes, death streaks, whatever) the peasants jump ship and find they can be more successful in BF.

Which as all fine if you think CoD should be the game of the elite. I imagine Activision's shareholders do not share that sentiment and I think the elite will be awfully sad without the peasants around to faceroll. After all, you can't be a bully without someone to bully, and CoD is all about being the biggest bully.

Wow, did not expect to ramble on like that, but the thoughts just kept flowing.

In BO1 defense I will say that it is far and away the best Zombies experience of any game in the franchise. Like everything else in the game, zombies now is overburdened with complexity.

If you decide to put your dick in crazy, be ready to change your phone number and relocate.

Wow you did go off :) , I can see the points you make but I still say the only way you improve is to play against better people I'm average I know I can't get high score streaks but I do ok because I counter them and for players that can't earn big streaks there's the care package.

As for jumping ship to bf that game is certainly not noob friendly lol

Anyway think we've sort of exhausted this lol

Do you have a handicap in golf?

Regardless, it's not about the everyone's a winner mentality. It's simply about trying to achieve some degree competitive parity.

In real life sports, you have divisions: the pro league, semi-pro, amateur. In college you have different divisions so Clemson isn't playing against East Long meadow Community College. In CoD, players of all levels compete in public lobbies.

In CoD, the kilkstreak system compounds the advantage that better players already have, which isn't exactly fair play. Introducing mechanics here and there to help even things back out, is just that, trying to somewhat mend a lopsided situation.

You can certainly argue that all players have access to the same features, thus it's fair, but that's not really case. All players do not have access to the same amount of time to play the game. You've got mlg types and YouTubers that literally play CoD for a living, all the way down to parents with kids and careers with barely a minute to spare. In order to reach the largest possible audience, because money, it behooves the developer to try and level the playing field a bit so that everyone feels like they at least have a chance of doing well once in a while, no matter their circumstances.

Battlefield doesn't have nearly the lopsided scenario because it lacks kilkstreaks and the killwhore mentality is less prevalent. Over time, we've seen the BF player base increasing while CoD sales decline. I'd suggest that's because as CoD clamps down on the tactics of the peasants (camping, claymores, noob tubes, death streaks, whatever) the peasants jump ship and find they can be more successful in BF.

Which as all fine if you think CoD should be the game of the elite. I imagine Activision's shareholders do not share that sentiment and I think the elite will be awfully sad without the peasants around to faceroll. After all, you can't be a bully without someone to bully, and CoD is all about being the biggest bully.

Wow, did not expect to ramble on like that, but the thoughts just kept flowing.

In BO1 defense I will say that it is far and away the best Zombies experience of any game in the franchise. Like everything else in the game, zombies now is overburdened with complexity.

 

I think you a pretty spot on. I played a lot of CoD with Kyle, jake and Mike on the same team. When that happened, you had to feel pretty sorry for the other team.

 

In BF not quite as much because the streaks were not there, the maps are huge and you can deplete tickets by playing the objectives. 

 

That MW2 mechanics didn't make the game less fun however unless it's all about winning. I personally felt a lot of satisfaction getting a pave low because it simply didn't happen very often. 

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