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2.0 Patch Thread


Sennex

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My prediction: [spoilers]

  • I spend all day at work getting hyped.
  • I get home at 6 and check if the patch has started, it hasn't
  • I walk the dog and then check again, nope
  • I check the Reddit forums and get in an argument with a Thorn hater. Suddenly the DLC starts downloading
  • I watch it up to 10% but then common sense takes over and I start making some food
  • I repeatedly check the progress while food is cooking and continue to troll Thorn hater, food gets a little burnt
  • Finish food, I've watched it creep up while eating. Obligatory chuckle when it got stuck at 69%

Yep, even though I called the wife just now to tell her to fire up the PS4, the patch still won't be running 

Luke 23:34
'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do."

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Destiny Update - 09/08/2015

Created by Destiny Dev TeamSep 8 2015

Destiny Update - 09/08/2015

2.0.0 - The one to prepare for Oryx.

This update begins Destiny Year Two. It contains sweeping changes that will impact the way we all play. Prepare for the arrival of The Taken King.

Player Character

Character Level Cap raised to 34 for all players

Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault

Character Level Cap will be increased to 40 on 9/15 (requires The Taken King)

Character Level and Light are now separate stats

Light is now calculated by the average of the Attack and Defense scores of all your gear

Weapons, Ghosts, Class Items, and Artifacts now all contribute to Light

Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen

Attack Power values on weapons and gear have been renormalized in preparation for the Taken King

Year 1 Attack and Defense values caps have been renormalized for Year 2 (previously 365 Attack is now 170 Attack)

All Defense values are now on the same scale as Attack

Weapon damage numbers and combatants have been scaled against renormalized Attack and Defense values

Outgoing and Incoming damage has been changed to reflect new Light system

Ability Damage is directly computed from your Light Score

Player Health is directly computed from your Light Score

Weapon Damage is heavily weighted by both your Light score and the Attack value of the weapon

Classes

General

Intellect, Strength, and Discipline now only change their effect in fixed tiers

Intellect, Strength, and Discipline stats now display their tier and the exact duration of the effect on the tooltip in the Character Screen

Orb generation is now capped to a maximum of 8 orbs at once when wearing exotic armor items that increase orb spawning rates

Increased Recovery stat time at low end by 1 second and Reduced high end reduced timer by 2 seconds. These were re-normalized Recovery stat effects to make a more compelling character stats choice

Pulse Grenades secondary effect distance are now globally 8 meters (Thermal and Void: 7 -> 8 meters, Arc: 9 -> 8 meters). Detonation distance still unchanged at 7 meters

Pulse Grenade fuse times have been reduced

Thermal Pulse (Incendiary Grenade) base detonation and damage have been increased to unify stats with other Pulse Grenades

Fixed an issue where perks that grant additional super energy for grenade kills did not work correctly in the Crucible

Titan

Defender

Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn

Hunter

Gunslinger

Golden Gun Damage increased (350 -> 360) to ensure it consistently killed opponents in the Crucible

Bladedancer

Arc Blade can now generate up to 6 Orbs when geared with exotic armor that increase orb spawning rates

Blink movement ability activation delay increased by 0.07 seconds (0.26 seconds to 0.33 seconds)

Blink movement ability visuals now changed to better telegraphing direction: clearer activation FX and trail FX

Blink Strike now does Arc Damage

Arc Bolt grenades (Thermal and Arc) damage reduced by 25% to 75 damage

Arc Bolt Range reduced by 11% to 8 meters

Flux Grenade tracking shape volume has been changed to reduce tracking aggressiveness

Warlock

General

Armor Bonus perk "Strength of the Ram" (found on exotic helmet, The Ram) has been reduced (5->3)

Sunsinger

Fixed an issue where Sunsingers who self-resurrected from Fireborn were given a free orb upon respawn

Fireborn Sunsingers must now successfully kill to spawn orbs

Weapons

Read our detailed review of weapon change philosophies.

Auto Rifles

Base Damage increased across all archetypes

Damage Falloff now starts closer to the player to emphasize its role as a close range weapon

Base Stability reduced slightly. Landing consistent precision shots require more weapon control

Damage done against AI combatants increased by 30%

Pulse Rifles

All Stable (low recoil) Pulse Rifles (i.e., Hopscotch Pilgrim) now use "Medium" Rate-of-Fire base stats

"Medium" Pulse Rifle's Rate-of-Fire has slightly increased, but with base Damage reduced slightly (2.5%)

PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat

Magazine Size increased on all base stats

Base Stability reduced slightly. Landing consistent precision shots require more weapon control

Damage done against AI combatants increased by 25%

Scout Rifles

Base Damage increased slightly for "Medium" to "High" Rate-of-Fire Scout Rifles. Small adjustment, does not change shots-per-kill in PVP against another Guardian with full health

Magazine Size increased on all base stats

Accuracy when firing from hip is reduced

Damage done against AI combatants increased by 5%

Hand Cannons

Damage Falloff distance has been reduced to be closer to the player to limit long range lethality

Accuracy while in Aim-Down-Sights reduced slightly, making long range snap-shooting less reliable

Accuracy when firing from hip is reduced

Magazine Size reduced on all base stat settings

Base Optics (zoom) reduced so Aiming Down Sights grants more width (in favor for depth)

Shotguns

Shotgun precision damage scalar grants 10% bonus damage (Was 25%)

Shot Package perk reduces the cone spread by 20% (was 50%)

Rangefinder perk adds a 10% base Range increase on zoom (was 20)

Damage done against AI combatants reduced by 45% ( 2.25-> 1.15)

Sniper Rifles

Final Round perk now buffs precision damage, not base damage. This change only affects this perk when combined with Sniper Rifles

Fusion Rifles

Fusion Rifles now no longer get more accurate with each projectile fired

Fusion Rifles that are slow charging, high impact now have a slightly lower base Range value, making it harder to max out

range for these weapons

Accuracy increased for low range Fusion Rifles; Accuracy reduced for high range Fusion Rifles

Max Fusion Rifle projectile speed decreased slightly

Damage done against AI combatants increased by 15%

Sidearms

Base Reload Speed increased

Ammo Stats for Sidearms have been reduced to match other Secondaries, but still retain starting bonus ammo

Rocket Launchers

Blast Radius distance slightly increased

Grenades and Horseshoes perk proximity detonation distance reduced to 1.3 meter (was 2 meters)

Machine Guns

Fixed an issue with all Dead Orbit Machine Guns where attached plasteel plate failed to animate properly on reloads

Damage done against AI combatants increased by 5%

Weapon Perks

General

Reduced Damage bonuses and penalties granted from weapon barrel upgrades

Overpenetration perk now only works on bipeds (no longer works on environment materials)

Mulligan perk chance increased to 20%

Year One Perks

We have revisted all of these Year One stat perks and reduced the amount they buff your weapon stat to re-normalize against Year Two weapon lethality and reinforce specialization so players are making meaningful trade-offs on weapons.

To compensate for the weaker stat perks from launch weapons, we added some new stat perks (introduced in House of Wolves) that provided a significant increase to a stat in exchange for a reduction in other stats. This allows players to be able to spike a stat that reinforces their specialized play style, but at a cost.

Accelerated Coils: Reduced charge time by 50%

Accurized Ballistics: Reduced range and damage bonus by 50%

Aggressive Ballistics: Reduced damage bonus by 50%. Increased stability and range penalties by 100%

Aggressive Launch: Reduced damage bonus by 50%. Increased stability and projectile speed penalty by 100%

Confined Launch: Increased projectile speed penalty by 25%. Reduced stability bonus by 33%

CQB Ballistics: Reduced range bonus by 25%. Reduced stability bonus by 33%

Enhanced Battery: Reduced magazine bonus by 60%

Extended Mag: Reduced magazine bonus by 33%

Field Choke: Reduced damage bonus by 50%. Reduced range bonus by 60%. Reduced stability penalty by 20%

Field Scout: No longer affects magazine. Reduced inventory bonus by 37%

Fitted Stock: Reduced stability bonus by 60%

Flared Magwell: Reduced reload bonus by 80%

Hammer Forged: Reduced range bonus by 50%

Hand Loaded: Reduced range bonus by 50%

Hard Launch: Reduced projectile speed bonus by 50%

Heavy Payload: Reduced blast radius bonus by 50%

Javelin: Reduced projectile speed bonus by 50%

Linear Compensator: Reduced damage bonus by 50%

Luck in the Chamber: Reduced damage bonus by 3%

Perfect Balance: Reduced stability bonus by 40%

Send It: Reduced by range bonus 40%. Inventory and equip penalties added

Smart Drift Control: Reduced stability bonus by 40%. Reduced range penalty by 33%

Smart Drift Control (Rocket Launcher):

Reduced stability bonus by 40%. Reduced projectile speed penalty by 33%

Smallbore: Reduced stability and range bonuses by 25%

Smooth Ballistics: Stability bonus made into penalty. Range penalty is now a bonus.

Soft Ballistics : Reduced damage penalty by 50%

Soft Launch: Stability bonus made into penalty. Projectile speed penalty is now a bonus.

Speed Reload: Reduced reload bonus by 80%

Warhead Verniers: Reduced blast radius bonus by 37%. Reduced projectile speed bonus by 60%. Reduced stability penalty by 20%

Exotic/Legendary Weapons

Hard Light

Base Stability increased to 80

Hard Light projectiles now have increased bounce count

Hard Light projectiles are now not affected by Damage Falloff

Hard Light projectile FX updated so it is easier to track the projectile ricochets

Suros Regime

Stability reduced

Added a Range boost to the Focus Fire node on the Talent Grid

Necrochasm

Base Stability increased to 60

Magazine Size increased

Cursebringer perk will now always trigger on a precision kill

Cursebringer perk explosion radius increased and deals more damage

Rangefinder perk has been replaced by Zen Moment

The Last Word

Range reduced by 10

Base Stability reduced by 10

Accuracy while in hip fire is increased

Precision Damage aim assist while in hip fire is increased

Fixed an issue where damage bonuses while in hip fire was not applying correctly

Thorn

Base Damage of Thorn DoT reduced by 1/3 for both PVE and PVP

Thorn DOT now stacks up to 5x over multiple shots

This is a net buff, but it is now spread over multiple shots to eliminates the PVP "2-shot walk away."

Thorn DoT damage now correctly reports as poison

Hawkmoon

Luck in the Chamber and Holding Aces perks now have a stacking limit of 2. Only 2 of the bonus damage perks will ever stack, which should eliminate the Hawkmoon 1-hit PVP kill to an undamaged opponent

Holding Aces perk now increases magazine by 2 rounds

Icebreaker

Ammo Recharge time increased to 7 seconds between rounds (was 5 seconds)

Gjallarhorn

Reduce damage of Wolfpack Rounds by roughly 1/3

Black Hammer

White Nail perk now fills the magazine from your ammo reserves

No Land Beyond

Fixed an issue where there were overlap/parallax issues in Sights during aim-down-sights view

Base Handling increased

The Master perk has an increased base precision damage bonus scalar (2.6x -> 3x)

Lord of Wolves

Rally perk now grants +5 Recovery to allies in close proximity

Thunderlord

Arc detonation chance for Lightning Rounds kill increased to 50%

Magazine size increased to offset ammo stat changes

Vex Mythoclast

Projectile Speed increased to compensate for global Fusion Rifle changes

Stability increased to compensate for global Fusion Rifle changes

Universal Remote

Base Range increased by +20

Monte Carlo

Stability increased to compensate for global Auto Rifle Changes

Fixed an issue where the Method perk did not only trigger when killing players or combatants. Can no longer trigger when "killing" destroyable objects

Bad Juju

Stability increased to compensate for global Pulse Rifle changes

Red Death

Stability increased to compensate for global Pulse Rifle changes

Fixed an issue where Rate of Fire and Impact stats were displayed incorrectly. Stat values were not changed, UI display only

Plan C

Range increased to compensate for global Fusion Rifle changes

Stability increased to compensate for global Fusion Rifle changes

Exotic Armor

General

Many pieces of Exotic Armor now recolor when a Shader is applied

Titan

An Insurmountable Skullfort

Gain a second melee charge for Storm Fist and Sun Strike. (It doesn’t apply to Void melee yet—this is a bug I believe we have fixed in 2.0.1.)

Hunter

Spine of Young Ahamkara

Bonus to Tripmine grenade duration increased

Gain a second grenade charge for Tripmine grenade

Warlocks

Heart of Praxic Fire

Gain bonus Agility when Radiance is active

Activities

World

Year 1 Activities have been converted into Quest system

Year One Questlines do not require ownership of The Taken King

You can replay the story for more experience and reputation by looking at the Quest Collections in the Tower

The Ghost is now voiced by Nolan North

Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in our solar system

Fixed an issue where "Medic" and "Blast Shield" PVP medals displayed while playing PVE activities

Strikes

Players now are required to participate in the boss fights to be eligible for end-of-activity loot.

Bonus Loot and Reputation can now be earned via Vanguard Streak Bonuses for players who continue to recycle back into the Strike playlist without exiting to Orbit

Burn (Arc, Void, Solar) Skulls now only increases player damage by 2x (down from 3x). Combatant damage to player is unchanged at 3x.

Fixed an issue where the incident for completing a strike (i.e., earning the "Strikes Introduction" grimoire card) was not triggering in Strike playlists

Prison of Elders

Fixed an issue where the “Servitor Bonds Weakened” buff did not clear when Skolas is pushed into phase 2

Fixed an issue where the web mine FX extended beyond effect area

Fixed an issue where the rewards for Skolas’s Revenge does not grant "Hildian Seeker" to players who already have Ceres Galliot

Glimmer Consumable drop rates reduced drastically from the Arena chest

Removed the Elder Cipher exotic bounty

These exotics now have a chance to drop from the large chest in the Queen’s Arena

Players who were on any step of the elder cipher should receive a token to redeem at Variks for their choice of House of Wolves exotic weapon

King's Fall

King's Fall Raid will unlock on 09/18/15, 10AM Pacific

Quests

Quest Screen added to Menu

The Quest Screen allows you to view all active Quests

Quests may be abandoned, but they are recoverable at Abandoned Quest Archives at the Tower

Each Quest has a Details Screen that describes the current and previous quest steps

Up to four Quests can now be viewed in the Director and while in Nav Mode

Year One Activities have been converted into Quest system

New Questlines have been added for each Year One Subclass

Reputation panel has been moved from the Inventory screen to the Quest Screen

Bounties

Bounty slot size increased to 16

Incomplete Year 1 Bounties are auto-abandoned on 09/08 in preparation for The Taken King launch

Incomplete Year 1 Exotic Bounties are auto-completed at their respective Vendors

Bounties are now turned in for completion reward via the Quest Screen

Bounties can now be tracked via the new Progress UI in NavMode

Eris Year 1 bounties will be retired. Reputation with Crota's Bane can continue to be earned via TTK Quests on 09/15

Tower

General

All Vendor reputation from Year One carry over

Collections have been added to the Tower

Shaders & Emblems Collections can be found near Eva Levante in North Tower

Ships & Sparrow Collections can be found near Amanda Holiday in Tower Hanger

Exotic Armor & Weapon Blueprint Collections can be found near the Class Mentors

Vault space has been increased to store up to 72 Weapons, 72 Armors, and 36 General

The Bounty vendor, Xander-99, has a new stock of daily Bounties

Map droids have been removed from North Tower, Plaza, and Hangar

Loot announcements now appear in the Tower, but have a maximum range of 10 meters

Gunsmith

Starting on 09/09, reputation will be earned with Banshee-44 by using his Field Test Weapons

Speaker

New Ghosts are on sale with the Speaker

Year One Emblems have been moved to Eva Levante

Factions

Faction Emblems are no longer purchasable but will come from faction packages instead

Former Vanguard emblems are now unlocked at level 10 and 20 of their respective class quest chains

Crota’s Bane

Eris’ bounties have been retired as her ire shifts from Crota to Oryx and his Dreadnaught

Eris reputation can now be earned weekly by killing bosses in the Crota’s End raid, or through new methods to be discovered in The Taken King’s new destination

Eris’ reputation requirements for each rank have been adjusted to be faster

Characters will retain any rank they currently have with Eris

Eris’ reputation is no longer capped at Rank 4, and players will receive reward packages for Rank increases

Players will be able to earn rewards by continuing to level up the Crota’s Bane reputation

Queen’s Wrath

With the launch of The Taken King, Petra will have new bounties available in the Reef upon completing a new quest

These bounties will also drop a Treasure Key the first time one is completed each week

Inventory

Class-specific Armor materials have been deprecated in favor of a unified material

On Sept 15th, Vanguard Quartermaster Roni-9940 will exchange old materials for new ones

Fixed a bug where item upgrade UI was triggering when nothing was actually earned

Armor dismantle now makes a sound when dismantling is complete

Year Two Weapon Telemetries have now been combined per weapon slot instead of per weapon type

Crucible

Preview Event

The Taken King maps will be available for all players to preview for free 09/08 until 09/15

Rift game mode will be available for all players to preview for free 09/08 until 09/15

Crucible Daily will not be available on 09/08 and will resume on 09/15

Mayhem Clash game mode will be available for all players to preview for free from 09/11 until 09/15

General

House of Wolves maps (Widow’s Court, Black Shield, Thieves’ Den) are now available to all Destiny players

Year 1 Platform-exclusive maps (The Timekeeper, Exodus Blue) are now available to all Destiny players

Added a new Mercy rule that will end blowout games early

When the Mercy Rule hits, Shaxx will call out the end of the match. We immediately disable join in progress to prevent any additional players from joining the game (if anyone has dropped already) and reset the game clock to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking.

More detail about this system can be found here

Legendary Loot drop rates have been increased

PVP post-game scoreboards now use abbreviated names

Hover over these stat headers to see more detailed information on what each stat tracks

The PGCR now does not display the "Score" column if the mode does not have individual player scores

Shaxx will now comment on multi-kills and kill streaks

"Victory Imminent" voice-over will no longer play when there is less than 30 seconds remaining in Crucible matches

Director

Salvage and Rift are now core Crucible playlists

The Taken King maps are now included in the core Crucible playlists

Medals

Added set of new Crucible medals

Buckshot Bruiser, Machine Lord, Sharpshooter, and Master Blaster medals can now be earned multiple times in a row (if you're awesome enough)

Fixed an issue where "First Place Kill" score bonus (which triggers the "Uprising" medal) was awarded when killing the highest scoring player on the winning team, instead of the highest scoring player in the match

Maps

Widow’s Court

Added invisible physics to keep players from hiding in the ivy overlooking the courtyard Heavy Ammo

Game Types

Salvage

Reduced Salvage score limit from 10000 to 7500, as our data showed too many games were ending to the time limit

Modified the base 3v3 options to have a 7-second min respawn timer

Skirmish

Modified the base 3v3 options to have a 7-second min respawn timer

Inferno

Changed special ammo crate timing for Inferno Clash, Inferno Control and Inferno Rumble modes to 2 minutes (small team modes will remain at 3 minutes)

Removed heavy ammo crates from all Inferno playlists

Rumble

Placing in the top 3 in Rumble playlists now counts as a win for Quest Step purposes

Control

Bastion, First Light, and Skyshock have been added to the core Control playlist with Pikes and Interceptors disabled

"Zone Captured" and "Zone Neutralized" scoring messages in Control will now display the zone being captured, i.e. "Zone A Captured," "Zone C Neutralized"

Trials of Osiris

Trials Passage Coins are now discarded by the stack rather than by the item

UI

Super icons in kill messages are now displayed in yellow

Added icons to kill messages for precision kills

Super kill messages now display the name of the Super used

Voice channel settings in Nav Mode have been moved into the Nav Mode toggle display, which also includes quests & bounties, active modifiers, and PvP Scoreboard

Technical

General

Cinematics can now be skipped

Show/Hide Helmet options now also applies to the Character Screen

Unused update compat packs will be removed automatically on PS3 and 360 (to save HDD space)

Fixed a crash on PS3 when cycling through too many activities

Properly report free space required on PS3 when out of disk space

Enabled support for game content to be loaded from USB devices on Xbox 360

Improved Xbox One messaging and flow handling for users performing certain party options; the Pineapple error should only occur for actual malfunctions now

Fixed an Xbox One issue with suspend/resume on certain loading screens

If there is a valid playlist, use that for rich presence instead of the activity

Networking

Reduced latency of kill notifications in Crucible

Improved damage validation systems to reduce the effectiveness of players with extreme lag

Improved accuracy of network quality meters slightly

There are more changes scheduled to take effect with the official launch of Destiny: The Taken King. Final patch notes will be published at 2AM Pacific on September 15th, 2015.

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Managed to get one of the new medals, when I tried out Rift.

It's a Gold-tier called Phantom.

Involves killing 7 people without taking damage.

Anybody else know what other new medals were added?

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I've heard no real change to shotguns,thorn is still good auto rifles can be used now and there's an exotic helmet that boosts blink.

I did read that mida is a beast Chris.

But I hold out no real hope that crucible won't be as broken as ever at least now there seems ...SEEMS to be a lot of pve content.

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Takes for ever to get a super in pvp. I like it. The final part of the Warlock quest for the Voidwalker is a bitch. Seven orbs generated three times. Sounds easy but not so much. I hear the Striker is the same way

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Mine too a ridiculously long time too.  I've downloaded files much larger on my PC and it went twice as fast.  I don't know why it takes so long on Playstation.  I guess just because a lot of other people are downloading the same shit.  But, damn, that sucked.  I wanted to play last night, but it still had a long time to go.  

 

Finally got to try it out this morning.  I really like it so far.  I think they're heading in the right direction.  

 

Now I just need to find a good place to complete the last Titan part: 7 orbs, 3x, in one Strike

 

Edit:  Just saw this...

 

 

This is the best way to do the last warlock and titan part

 

 

 

I'll give it a try.

 

I saw where people mentioned Omnigul as well.  

 

Anyone gonna be on tonight?  

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I am waiting till next week to really dive in. (Plus I want to finish playing Darksiders 2)

 

My wife turned my PS4 on around 12 noon CST yesterday, and by the time I got home from work, around 6pm CST, my PS4 had shut off for being idle for to long.

 

So, I'll call it 4-5 hours to download the whole thing.

 

Also, I would think some of the Hive missions on the moon would be good for orbs. Wait for a huge group of thralls to show up and then ground pound them

Luke 23:34
'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do."

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I dumped all old materials, and moats, ammo synthesis you name it into dead orbit. I got up to DO20 and now have all shaders and the ship. I also bought loads of random shaders now to have them unlocked on my account. I LOVE the ability to have shaders account wide.

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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If I discard a shader in my current inventory, is it gone? I thought I could get it again from the vault thing.

Luke 23:34
'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do."

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