techno 3,511 Posted March 4, 2015 Share Posted March 4, 2015 Anyone planning on trying this? Just had a couple of gamed once I found it in the dark below playlist, but surprisingly it was pretty fast paced. If you do try it what's your thoughts? Link to comment https://forevergaming.co.uk/forum/forums/topic/2317-inferno-control/ Share on other sites More sharing options...
GazzaGarratt 11,067 Posted March 4, 2015 Share Posted March 4, 2015 I'd like to but rather be in a FG team as it looks like a team knowing their roles is the strength to have. Link to comment https://forevergaming.co.uk/forum/forums/topic/2317-inferno-control/#findComment-56195 Share on other sites More sharing options...
Stretch616 697 Posted March 4, 2015 Share Posted March 4, 2015 I'd like to but rather be in a FG team as it looks like a team knowing their roles is the strength to have. Yep, teamwork and callouts would be key. I can't wait to have a go on it! On a side note, what's the point of playing control if there is no modifier attatched to the kill score? I remember them saying the scores were based on kills only so throwing in objective seems weird Link to comment https://forevergaming.co.uk/forum/forums/topic/2317-inferno-control/#findComment-56223 Share on other sites More sharing options...
techno 3,511 Posted March 4, 2015 Author Share Posted March 4, 2015 I believe it's not based on kills only. I watched a video that intimated that it was a pared down scoring system of some type but objective play payed off. Link to comment https://forevergaming.co.uk/forum/forums/topic/2317-inferno-control/#findComment-56227 Share on other sites More sharing options...
GazzaGarratt 11,067 Posted March 7, 2015 Share Posted March 7, 2015 This was really fun last night, shame about the lag though. No map means a little more communication but we had a solid FG team - only lost 1/2 games. Can't work out why there was more lag on this control compared to normal control. Couple of things we noticed - capturing flags is accelerated so it can flip round quickly if your not on the ball. Also, assists don't count for points so you need to think about capturing flags more, which is a good thing imo. Link to comment https://forevergaming.co.uk/forum/forums/topic/2317-inferno-control/#findComment-56395 Share on other sites More sharing options...
techno 3,511 Posted March 7, 2015 Author Share Posted March 7, 2015 Yeh we had a good run especially that normal control that ended something like 20000 to 4000 Definitely alot of fun in a team. The only thing I can think of with the lag is lack of players with it been new and dark below playlist links you with players from middle of nowhere like Euan with his 1 bar. How we won that laggy game on pantheon I don't know. Link to comment https://forevergaming.co.uk/forum/forums/topic/2317-inferno-control/#findComment-56400 Share on other sites More sharing options...
Chookes 965 Posted March 7, 2015 Share Posted March 7, 2015 My connection was horrendous. Link to comment https://forevergaming.co.uk/forum/forums/topic/2317-inferno-control/#findComment-56416 Share on other sites More sharing options...
Diddums 4,346 Posted March 7, 2015 Share Posted March 7, 2015 Man, we tore some of those teams to shreds despite the connection being apparently hosted in Somalia or some shit. Good fun fo sho! Link to comment https://forevergaming.co.uk/forum/forums/topic/2317-inferno-control/#findComment-56431 Share on other sites More sharing options...
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