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inferno control


techno

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I'd like to but rather be in a FG team as it looks like a team knowing their roles is the strength to have.

Yep, teamwork and callouts would be key. I can't wait to have a go on it!

On a side note, what's the point of playing control if there is no modifier attatched to the kill score? I remember them saying the scores were based on kills only so throwing in objective seems weird

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This was really fun last night, shame about the lag though. No map means a little more communication but we had a solid FG team - only lost 1/2 games. Can't work out why there was more lag on this control compared to normal control. Couple of things we noticed - capturing flags is accelerated so it can flip round quickly if your not on the ball. Also, assists don't count for points so you need to think about capturing flags more, which is a good thing imo.

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Yeh we had a good run especially that normal control that ended something like 20000 to 4000 :)

Definitely alot of fun in a team. The only thing I can think of with the lag is lack of players with it been new and dark below playlist links you with players from middle of nowhere like Euan with his 1 bar.

How we won that laggy game on pantheon I don't know.

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