TigerBurge 2,375 Posted December 1, 2014 Share Posted December 1, 2014 http://planetdestiny.com/exotic-buffs-destiny-update/ I'm on phone can't easily copy paste so if some one wants to thanks Link to comment Share on other sites More sharing options...
BO7H B4RRELS 2,452 Posted December 1, 2014 Share Posted December 1, 2014 1.1 : The one about Exotics. And the Raid! Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid. Weapons Exotics Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress! General In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade The final upgrade node of all Exotic Gear will require an Exotic Shard Exotic Shards can be obtained by one of the following means: Dismantling unwanted Exotics Purchased from Xur for 7 Strange Coins Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate Thorn Projectiles now briefly highlight targets on impact Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets Reload Speed increased Magazine Size increased Ammo inventory size increased Stability and Weapon Handling increased Bad Juju Magazine Size increased to 8 bursts (was 5) Ammo inventory size increased String of Curses now also decreases the cooldown of your Super on kill Adjusted effects to not block first person reticle Hard Light Stability increased Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability) Suros Regime Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles Monte Carlo Stability increased Range slightly decreased Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill MIDA Multi-Tool MIDA rounds now have increased knockback against targets in both PvE and PvP Hawkmoon Send It upgrade (which was redundant) replaced by Speed Reload Red Death Rate of Fire increased slightly, but Burst Damage reduced to compensate Plan C Weapon Handling speed increased Player Speed increased while Plan C is in hand Pocket Infinity Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts) Vex Mythoclast Attack Power increased to 323 (from 300) Base Damage increased, fixing bug we introduced in previous patch Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before) Invective Reload Speed increased significantly, auto fires slightly slower Ice Breaker Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range) New effects for enemies killed by Ice Breaker upgrade Patience and Time Snapshot upgrade replaced by Custom Optics (provides a lower zoom option) Super Good Advice Stability increased Truth Magazine Size increased to 3 (was 1) Activities Raid Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates Fixed an exploit where the Templar could be forced off its platform Daily Heroic Story Destination Materials now drop from completing the Daily Heroic Bounties Removed the ‘Relic Hunter’ Bounty Destination Materials now drop from completing the Daily Patrol Bounty Vendors Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors Technical Networking fixes, which should reduce the instance of the Bee family of KTOs Fixed an issue in which using Xbox One party chat induced a slower frame rate Link to comment Share on other sites More sharing options...
L_C_Scipio 395 Posted December 1, 2014 Share Posted December 1, 2014 Was just coming to post this lol. Some really good stuff in there! Link to comment Share on other sites More sharing options...
Stretch616 697 Posted December 1, 2014 Share Posted December 1, 2014 Awesome stuff being able to buy materials now. Totally saved me a few nights of farming Also good buffs in there as well as the stealth nerf to Suros At leasr it's good to see them do something as big as this, this close to the DLC Link to comment Share on other sites More sharing options...
TigerBurge 2,375 Posted December 1, 2014 Author Share Posted December 1, 2014 Really good update. Thorn is a shit ton better. Link to comment Share on other sites More sharing options...
JsinOwl 644 Posted December 1, 2014 Share Posted December 1, 2014 Good stuff. I don't quite get the reasoning behind the Exotic Shard business; I guess it's supposed to make Exotics easier to upgrade? Weapon buffs sound perfect. The nerf to Suros I'm sure is driven by data they have regarding its performance in PvP, so I'll just trust their judgment on that one. I really wish they'd have implemented a system to buy upgrade materials with glimmer, but this is certainly an improvement (though truth be told, I don't mind material farming at all, I actually find it relaxing). I also hope they'll address the non-rotating inventory at all of the faction vendors. There's no reason at all the inventory can't reshuffle occasionally according to the rules they already have in place for drop/gift versions of weapons. On the whole though, good job Bungie, keep it up. If you decide to put your dick in crazy, be ready to change your phone number and relocate. Link to comment Share on other sites More sharing options...
L_C_Scipio 395 Posted December 2, 2014 Share Posted December 2, 2014 Anybody find a sword yet?! Link to comment Share on other sites More sharing options...
GazzaGarratt 11,035 Posted December 2, 2014 Share Posted December 2, 2014 Anybody find a sword yet?!I wouldn't say no but hitting people in the face with a Titan fist is a whole lotta fun [emoji16] don't want to ruin that feeling just yet.... Link to comment Share on other sites More sharing options...
techno 3,507 Posted December 2, 2014 Share Posted December 2, 2014 Glad I didn't spend my energies on exotics this weekend Bit more emphasis on doing weeklies and still no kind of trade system but hopefully some of these weapons may be worth giving a go now. Link to comment Share on other sites More sharing options...
Diddums 4,346 Posted December 3, 2014 Share Posted December 3, 2014 A few things about this patch as of less than an hour playing: The Sword of Crota stuff is decent, but after I pick up the sword, can I have my sensitivity setting back please? Bad JuJu is actually usable now, still leveling it though. The new upgrade system seems cool, might have to fleece Xur for all those exotic shard thingies when he rocks up again. Link to comment Share on other sites More sharing options...
Ryan Pedro 0 Posted December 3, 2014 Share Posted December 3, 2014 sword is pretty fun... found it on earth and the moon last night... the super even works on it... Link to comment Share on other sites More sharing options...
BO7H B4RRELS 2,452 Posted December 3, 2014 Share Posted December 3, 2014 I've had the sword about 5 times now. It was fun at first, but now it just seems kind of empty. I kill the dude, take his sword, kill his buddies... but then what? It's just for fun, or is there a goal/reward tied in with it? Link to comment Share on other sites More sharing options...
DarkArch3typ3 58 Posted December 3, 2014 Share Posted December 3, 2014 Me and Ryan think that's going to be the main relic in the new raid. One of the biggest things going into the current raid is no one knew how to use the shield. Well, no excuses now. Link to comment Share on other sites More sharing options...
L_C_Scipio 395 Posted December 3, 2014 Share Posted December 3, 2014 Me and Ryan think that's going to be the main relic in the new raid. One of the biggest things going into the current raid is no one knew how to use the shield. Well, no excuses now.That was my thought as well. Link to comment Share on other sites More sharing options...
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