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D&D Night!

Luseth
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So the last session led to us reaching the dragon's cave, there we fought a dragon like creature that had decided to make a home in the cave, dispatched with relative ease we ventured in.

 

It didn't take too long before we found the dragon's wealth and the remains of the dragon, exploring the room and taking what treasure's we could, Barm was underway with taking the dragon heart. As soon as he got it, things soon went south for the group as he used some kind of spell to freeze us all and look to make his escape.

 

Things then went really South when the amazonian warrior decided she had finally had enough of Arn and as the pair escaped she plunged a knife into Arn's chest.

 

This is where we begin this week's session, the group has grown considerably since Arn, Brock & Dravaram took on a measly group of thugs in the tavern with a berserker, ranger and warlock joining the group, will they seek revenge?


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jordie1892

Posted

I'll leave my notes here, have probably missed something...

 

Arn the Bear was saved by Matt with a Spare the Dying spell.

 

The Party headed back to The Swan in Slema, where people were surprised to see them. They learned Baum and Lavender teleported to the swan, stayed for a few days and then left.

 

The party met Azum, who informed the group that Baum is a wannabe sorcerer who has zero magical powers. He collects magical artifacts to gain power. He has collected at least 3 artifacts including the Dragon Heart and Giants Spine, by tricking groups into helping him retrieve the artifacts, then betraying them with a Stop spell. The next artifact Baum is going for is from a Drider, which will give him the Darkness spell, as well as levitate.

 

A gnome called Ceryni from the thieves guild beckoned us over. He gave us information and direction son how to get to the Drider.  As part of the agreement, the group each promised a 3%share of their treasure. As Azum had no treasure to offer, he instead fought a man who owed money to Cervni.

 

Cervni gave us the following advice:

 

  1. It's dark, so dark vision is very useful
  2. Everything is trying to kill you and eat you
  3. If you see drow you are already dead. Just run.
  4. It goes deep, chances of finding a way out are slim. Leave a trail

 

After shopping for some  essentials, we headed to the Underdark. We were given the instructions:

Walk for 1 day, go right at the fork, walk for another day, go right at fork, walk for one more day, go left, circle the city of Menzobaronzon and find the dryders

 

We entered the Underdark, holding a rope as to not get separated, then left a trail until we came across a cavern. This was about half a days walk.

 

In the cavern we ended up fighting a giant crab. The fight generally went very well, and we did a lot of quick damage to the crab, however a huge thunderwave spell from Cal did huge amounts of damage to the party, particularly Azum, who got sent flying and left with only 3 hp.

Lurch

Posted

1 hour ago, jordie1892 said:

I'll leave my notes here, have probably missed something...

 

Arn the Bear was saved by Matt with a Spare the Dying spell.

 

The Party headed back to The Swan in Slema, where people were surprised to see them. They learned Baum and Lavender teleported to the swan, stayed for a few days and then left.

 

The party met Azum, who informed the group that Baum is a wannabe sorcerer who has zero magical powers. He collects magical artifacts to gain power. He has collected at least 3 artifacts including the Dragon Heart and Giants Spine, by tricking groups into helping him retrieve the artifacts, then betraying them with a Stop spell. The next artifact Baum is going for is from a Drider, which will give him the Darkness spell, as well as levitate.

 

A gnome called Ceryni from the thieves guild beckoned us over. He gave us information and direction son how to get to the Drider.  As part of the agreement, the group each promised a 3%share of their treasure. As Azum had no treasure to offer, he instead fought a man who owed money to Cervni.

 

Cervni gave us the following advice:

 

  1. It's dark, so dark vision is very useful
  2. Everything is trying to kill you and eat you
  3. If you see drow you are already dead. Just run.
  4. It goes deep, chances of finding a way out are slim. Leave a trail

 

After shopping for some  essentials, we headed to the Underdark. We were given the instructions:

Walk for 1 day, go right at the fork, walk for another day, go right at fork, walk for one more day, go left, circle the city of Menzobaronzon and find the dryders

 

We entered the Underdark, holding a rope as to not get separated, then left a trail until we came across a cavern. This was about half a days walk.

 

In the cavern we ended up fighting a giant crab. The fight generally went very well, and we did a lot of quick damage to the crab, however a huge thunderwave spell from Cal did huge amounts of damage to the party, particularly Azum, who got sent flying and left with only 3 hp.


Fantastic write-up Jordie, thank you! It was great to see the party working as a team (apart from Cal’s antics 😂) and being more inquisitive. And the addition of Azum (Zoom as ARN would say) has been a breath of fresh air too, something different and interesting brought to the table, as well as the slightly less recent addition Matty leading the party. Overall I had a really enjoyable night. Thank you Elliott as always, I look forward to the next one!

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