Right so we've recently had a big patch to AW and its brought about a few more points:
Skill based match making: Why the f*ck is this still being used to determine what lobby you get put into?? I have been placed against people on the other side of the world just because my skill level is similar to theres. This results in unplayable matches full of constant bullsh*ttery and moments that make you want to punch your way through walls like the Hulk after stepping on an upturned plug. Keep the SBMM for the competitive side Sledgehammer, but for the love of God take it out of pubs. Don't get me wrong, I love a competitive match, and as some of the FG boys have seen when I played with them recently, I can still put up decent numbers even on a bad connection, but getting shafted time after time after time by some PS4/F/A/ MLG wannabe dipsh*t on a wanky connection is putting a lot of people off of this game.
Spawns: AHHHHHHHHHHHHHHHHHHHH FFFFFFFFFFUUUUUUUUUUUUUUUCCCCCCCCKKKKKKKKKKKKK! Getting arse shafted by Mandingo is surely going to hurt even the most seasoned pornstar, but the spawns in TDM in particular take it to a whole other world of pain and frustration. Being prepared to die for a second time, precisely one nano second after spawning from a previous death, should be almost expected in this game at this point. Slaying 5 enemies in 2 seconds may make you feel like Scumpii mixed with Crimsix but to then get destroyed by three of the same people you just killed, spawning directly behind you, so close that you can feel the tip of his (inevitably) BAL ramming itself inside your anus is a cause for concern in fairplay by Sledgehammer. There are many videos out there on the YouFace Sledgehammer, are you telling me you have never seen them and that the spawns are fine??? Get fucked you cu...
System Hack: FUCK!!!!!!!!!! MY EYESSSSSSSSSSSSSSS!!!!!!!!! Fuck this f*cking f*ckerdy f*ck piece of fu*ck...
SMGs: They are more viable now. Thanks Sledgehammer