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Everything posted by Tove
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It felt to me like battle pass progression was based on time spent alive, which is why I think it felt much quicker in dmz as you typically spend 20+ minutes alive during a deployment. I was finding if you took the final exfil you would earn an entire token in that deployment.
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that’s interesting as I found it to be faster but I completed mine mostly within DMZ I was earning 4-6 tokens each evening and finished the battle pass right around the mid season launch
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Those packs are completely different from this because the cost of them is the same cost as the CP which they come with. I have the Desert Rogue bundle which you reference and it cost me £16.79 it contains 2400CP to purchase 2400 CP would also cost me £16.79 therefore making the additional content free.
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DMZ – The Story So Far The faction war continues across all Exclusion Zones, and it’s up to you to stake a claim in this seemingly never-ending global power struggle. Season 03 for Call of Duty®: Warzone™ 2.0 is the perfect time to drop into DMZ, as the experience will see several new features that will fundamentally change how Operators can stock up on Contraband, Keys, and other equipment. If you’re interested in a high-stakes mode with tons of permanent rewards, this seasonal update is a great entry point – or re-entry point – given several new ways to save precious items, edit Contraband, and work around – or out of – the Exclusion Zones. So far, there are four Factions vying for control: Legion, based somewhere in the Americas, White Lotus, with ties to Asia, Black Mous, who are a decentralized organization, and Crown, who appears to be from or affiliated with the United Kingdom. Legion were quickly corrupted once they learned what was inside the various Exclusion areas, as they pushed out White Lotus who are ultimately vying for revenge. Black Mous meanwhile continue to sit in the shadows planning their ultimate power play, while the newcomers known as the Crown are also well on their way to fulfill their own agenda… With all that said, and outside of everything our Operators need to find for themselves, this is everything you need to know about DMZ in Season 03: Barter Outside of being important mission items, most of the collectible, non-lethal items in DMZ will have another purpose once the Season 03 update is live: Across every Exclusion Zone, all Buy Stations will have a new option in addition to buying Gear and Weapons for Cash: Bartering. This is where you use “Recipes”: These give instructions to your Operator, including a component list, in order to build new equipment that can be more useful to your current situation. In other words, Bartering is where you exchange items for others. At the start of Season 03, some Bartering Recipes will be available for most of the new Plate Carriers and Backpacks (detailed later in this overview), Killstreaks, Self-Revive Kits, and Keys. However, each Exclusion Zone has its own set of Barter options across its Buy Stations, adding one more additional element to fully exploring everything in DMZ. There are dozens of item trade combinations that will launch with Season 03, meaning anyone can memorize these Recipes, share them with squadmates, and search for specific items to load up on loot. Given these Recipes range from Operator items like Bomb Drones and Self-Revive Kits to other important Keys and items, the Barter System is ready to help Operators stock up on those harder-to-find items and reward them for their scavenging efforts. Contraband Workbench The other new feature at Buy Stations – found near them, not at them – are Workbenches. For a nominal Cash fee, the Workbench allows an Operator to add attachments they have unlocked for any weapon platform onto a piece of Contraband or Insured Weapon. Operators can also remove them piece by piece. These Workbenches provide this attachment-swapping service, but for a price, given how much a weapon’s strengths and weaknesses can change based on the attachments it has or what is removed. The obvious example is to attach what you believe as the most advantageous attachments on Contraband weapons, as most of the time, such weaponry won’t have all five attachments you seek. Some attachments to consider are suppressors, which are great for stealth situations, and thermal optics, for help seeing through smoke or more easily acquiring targets via their heat signatures. However, any DMZ Operator knows that the Vaznev-9K with a high-magnification scope or the RPK with a 30-Round Magazine may not be the most ideal attachment combinations for how these weapons are typically used. In those cases and more, especially with Contraband picked up from fellow Operators, the Workbench is here to help scrap those attachments and slap on ones you feel more confident with. Active Duty Operator Slots By far one of the largest changes to DMZ since its launch, Active Duty Operator Slots are a critical part of this experience’s core value of taking calculated risk for incredible rewards. At the start of Season 03, every player will have three Active Duty Operator Slots, which equates to three separate Operators that have their own on-soldier items. These items include your Backpack, Plate Carrier, Killstreaks, Self-Revive, and Gas Mask. You are free to swap around who these Operators are in your Active Slots, so if you have a Default Operator skin for a while and pick up Alejandro or Valeria in the Battle Pass, there is no need to worry about losing that Active Duty slot’s progress. Before launching into a match, you choose which Active Duty Operator you bring into the Exclusion Zone. Whatever they bring back that is not part of the global loadout – Primary Weapon, Secondary Weapon, Lethal, Tactical, and Field Upgrade – is only for that specific Active Duty Operator. That means Contraband Weapons are shared between Active Duty Operators, but not Keys. As we suggested in our Announcement blog, Active Duty Operator slots allow for strategies around designated Operators for specific Missions or supply runs. Another way to think about it is that Active Duty Operators are like “lives” in DMZ, but again, remember the core part of “taking calculated risks” part of DMZ. Each Operator life is separate and can easily go back to barebones. In other words, using just one main Operator – like in DMZ prior to this update – may limit you to strategies like building up every Operator to full strength on scavenging runs, then using them all, if necessary, to knock out a difficult Mission or secure a Weapons Case. New Equipment – Plate Carriers, Backpacks, Rebreather What will those Active Duty Operators bring back from Exclusion Zones? In addition to the abundance of existing on-soldier items, there are a few new items that are coming in at launch and during the season: New Backpacks – Secure and Scavenger Secure Backpacks, as the name suggests, secure items between runs. This means that those non-Contraband, non-on-soldier items are secured in your inventory and don’t convert to XP upon extraction. Plus, items in a Secure Backpack are kept to that Active Duty Soldier if they are eliminated in an Extraction Zone. Most likely one of the biggest game-changers in DMZ alongside Active Duty Operator slots, as this can help with supply runs and Mission objectives. And both of them come from the same idea of persistence: in DMZ, you need to continue doing missions and tasks despite getting knocked down some times. For the Secure Backpack, even if you lose one important mission item, it will still be there with a Secure Backpack (and remember that there is a Barter recipe for it, too). As for Scavenger Backpacks, these take out that third weapon slot usually found in Medium and Large Backpacks and add additional item slots. Perfect for completing Missions when there are a ton of valuable items that need to be picked up. New Plate Carriers: Tempered, Revive, Comms, and Stealth You may already be familiar with Tempered Plate Carriers from the previous Call of Duty: Warzone, but in case you need to reassess the intel, we wrote about these in our Tactical Overview. As for the other, DMZ-exclusive Plate Carriers, here’s a quick overview: A 3 Plate Medic Vest grants both faster revives on squadmates, as well as faster self-revives when using a Self-Revive Kit. All-around a helpful vest, but especially great for those who find themselves as the squad’s medic. A 3 Plate Comms Vest is like a signal booster and has a few benefits: it increases the duration of all UAV technology – the Killstreak, UAV Towers, and enemy radios dropped by AI – and makes them function as Advanced UAVs, meaning they also show player direction and location. As another bonus, the vest also gives you an audio cue when an enemy Operator is close to you, like an auditory version of the High Alert Perk. It could be great for a Solo runner especially, given that they could level the communications advantage that having a Duo or Trio provides. Finally, the Stealth Plate Carrier comes built-in with the Ghost Perk, keeping you off enemy radars. Built for those times when keeping a low profile is essential to the mission. Also, be on the lookout for Armor Satchels coming back during the season… Rebreather Field Upgrade A brand-new Field Upgrade you may recall first seeing in a Raid Episode, the Rebreather is built for amphibious Operators who navigate around the various waterways in Al Mazrah and Ashika Island. This tool allows Operators to breathe underwater for longer periods of time, perfect for stealth infiltrations or tricky maneuvers where air is limited. Like a Stim Pistol, it has multiple uses before it expires, and it can even be swung as a two-handed melee tool in a pinch. Skeleton Key Those familiar with the phrase know that a Skeleton Key can unlock (nearly) any door in DMZ. The only exception is getting the Building 21 Access Key; although you cannot earn a Building 21 deployment, you can open every door that requires a Keycard or Key in Building 21 or the other Exclusion Zones. These keys can only be created through a special Barter system recipe. Because every item can matter in DMZ, and Bartering means losing items to make others, it may be best to save it for those incredibly tough to find keys… Or use it as a back-up for those Missions that require a specific key. What To Expect with New Missions Season 03 of DMZ will not reset your mission progress. Furthermore, the new REDACTED Faction, available to all players, will have three of its mission tiers available at Season 03 launch, with two more to come at mid-season. One More Thing About DMZ Activities Remember that missions are not the only thing to accomplish in DMZ. The new Bosses, as well as something completely [[REDACTED]] happening mid-season, are sure to give even more challenges and rewards to all Operators. Supply Run Contract Most Operators who play Battle Royale know the details about Supply Runs, but now these Contracts are coming to DMZ, and they are similar in name only: A Supply Run is a great contract for gearing up when your Active Duty Operator is brand new. Think of it as a lower-stakes Safecracker: instead of iron safes, all your Operator needs to do is find wooden crates. All items there are free for the taking. Birds in the Sky – New Vehicle, Exfil Option The Heavy Chopper is back, and there will be a new way to privately exfiltrate an Exclusion Zone DMZ in Season 03: both of which can help you exfiltrate safely. First, the Heavy Chopper, seen in Ground War and Invasion within Modern Warfare II, will add to the aerial vehicle lineup.. Unfortunately (for you), it is completely drained of its fuel, so Operators must find its special fuel around the airport in order to get it in the sky. Once topped off with its fuel, the Heavy Chopper can fly around the map and even outside the boundaries, which is how you can exfiltrate at any time for free. After getting out of bounds, a countdown will appear just like a normal exfiltration until you ultimately are given the same treatment as a successful exfil. The other new feature here is a new Buy Station item known as a Private Exfil. Once bought, an exfil will be available on an unused exfil point (for that match) on the map. Consider it an extra escape route if needed, especially during Prisoner Rescue Contracts. https://www.callofduty.com/blog/2023/04/call-of-duty-warzone-2-0-dmz-season-03-overview-new-features
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The shitty move is making it a cash only purchase. £25/$30 would probably be around 3500 CP, if you had the CP available it would be nice to be able to use that for the purchase rather than shelling out even more cash.
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It was actually extended by 2 weeks. Season 1 started on 15th November and was set to run for 77 days scheduled to end on 1st February, instead it ran to the 15th February lasting for 91 days in total. Season 2 started on 15th February and was set to run for 56 days and is ending on 12th April. Making Season 2 less than two thirds of the length of Season 1, had it not have been delayed I suspect it would have ran for 70 days and kept the same end date.
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Barter System One of the biggest additions since the launch of DMZ is the Barter System, a way to award Operators who stock up on items and can reach a Buy Station to swap them for other valuables. In general, the Trader may not have what you want, but they will always have what you need. . . . There is no peer-to-peer trading through this system, but of course, you are still free to swap items during a match with friendly Operators (especially those who operate taxi services, as we heard they are incredibly helpful). Workbench Another major addition to DMZ is the Workbench, which can be found near Buy Stations and allows you to modify Contraband weapons. For a nominal Cash fee, the Workbench allows an Operator to add attachments they have unlocked for the Contraband’s weapon platform onto a piece of Contraband or remove them piece by piece. Helpful for those times when a 5.5x scope does not fit on a fast-firing SMG or when a Sniper Rifle needs an extended mag, the Workbench will become another way to spend that hard-earned Cash on something impactful for that infiltration and beyond. Active Duty Operator Slots In Season 03, you won’t just have one Operator to infiltrate the deniable areas. Every player will start with three Active Duty Operator Slots, which equates to having three separate Operators who have their own on-soldier items. These items include your Backpack, Plate Carrier, Killstreaks, Self-Revive, and Gas Mask. For every infiltration, you can choose which Active Duty Operator you bring in, meaning that you can calculate risk to whatever missions you want to tackle or the type of experience you want to have for that match. For example, you can have one Active Duty Operator saved up for the major Story Missions and Building 21 runs, stacked up with a Three-Plate Carrier, Self-Revive Kit, and more, then have another that is built for scavenging items with nothing but a One-Plate Carrier to their name. New Faction An unknown faction, REDACTED, is coming to Season 03 and will have three of its mission tiers at launch, plus two more in-season. New and Remixed Missions, Contract Infinity Ward is introducing a new set of faction missions for this upcoming season, as well as a new contract: That is the Secure Supplies Contract, which flags containers in the Exclusion Zone with essential gear for this experience. This is a great way to get your Operator built up after a previous run in DMZ where you failed to extract. New Bosses Operators should prepare to face new threats across the various Exclusion Zones, as there are not one, but two bosses that intel suggests are [[REDACTED]]. Intel also suggests that deep underground in Al Mazrah, there is [[REDACTED]]. We have plenty more to share as part of a dedicated DMZ blog to be released before Season 03’s launch, including new Backpack and Plate Carrier types. https://www.callofduty.com/blog/2023/04/call-of-duty-modern-warfare-II-warzone-2-0-season-03-multiplayer-maps-battle-pass#DMZ
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Im really torn on the Blackcell upgrade, I'm guessing that its going to be £25 based on the Vault Upgrade being £25 and $30 It has 2500 CP which is worth £17 so if you were gonna buy those points anyway the blackcell upgrade is now only £8 I think I'm leaning to not get it as I don't think I'll actually use any of the extra content but I don't think its actually bad value for someone that will actually use the extra content.
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I completed the Flight Plans mission today in Black Mous Tier 5 (This was the story mission in Season 1 but is a regular Tier 5 mission this season and again this has unlocked the Balancing Act Blueprint. Therefore I've actually now managed to unlock all of the unlocks from the Season 1 Story Missions despite not actually completing them in Season 1.
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Season 2 was quite short in comparison to Season 1 I barely touched MP in season 2, only enough to unlock the new weapons and complete the event challenges. Which were really great fun. I levelled up to prestige 9 almost exclusively in DMZ. Had they not patched out the DMZ AI counting for the camo challenges in season 2 reloaded. I probably wouldn’t have touched MP during the second half of the season. Not because I’m not enjoying it just that I prefer DMZ, even when not going for missions it’s still great fun.
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This is the amount of content which should have been in season 2
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I can confirm this also applies to the Blueprint Rewards from Season 1 I recently completed "The Route Forward" mission in White Lotus Tier 4 - This was the White Lotus Tier 5 Story mission in Season 1 and I for sure didn't complete it then, but since completing it in Season 2 I have unlocked the Chisel Blueprint for the SA-B 50
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I only really used that one for the headshots challenge, I don’t normally use them unless I run out of ammo and don’t have a launcher in my load out, I couldn’t say if the others are better or worse just that I was surprised to complete the 30 headshots in just a few matches, in fact I completed the challenges across all weapons in a few hours which was quite surprising for me as I usually just take an AR with a spray and pray playstyle, I have a nice blueprint on the SO-14 which made me quite fond of battle rifles after being traumatised by the ftac recon when levelling the m4 platform at launch.
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I recently used pistols on shipment 24/7 for the event camo challenges and was surprised at how well I did and how effective headshots were with the .50GS
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New Call of Duty Quiz Available!Call of Duty - Quiz No.3 - General
Tove replied to GazzaGarratt's topic in Call of Duty
I just completed this quiz. My Score 66/100 My Time 111 seconds -
That’s good to know about the launchers
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I had forgotten that RE5 had co-op. Even though I played it co-op back in the day! I remember getting frustrated with the chainsaw guy but it was a good play very different to the first resident evil games though.
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@cyberninja2601 Safes aren’t very consistent I have had safes with 30k and others with less than 5k I opted for the nuclear contract because they are consistently 20-25k each, once you have a Geiger counter you can just activate the contract and get the cache locations immediately and you can do those silently without attracting AI attention and also this won’t attract the attention of other operators.
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No this is the new challenges with season 2 reloaded for getting headshots with each weapon class to unlock some event specific camos Apparently it’s been patched now though so they can’t be done against bots. I knew that I should have stayed up and finished them last night lol!
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Count on kills against AI in DMZ I've only played one single MP match tonight the rest of the time I have spent in DMZ but I have a fair amount of progress against the Path of the Ronin Camo Challenges.
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I recently completed the Predator Mission in Crown Tier 4, the objective is to infil solo without any weapons to will 3 operators collect 150k in cash and extract. I spawned in with a Two Plate, Self Res and my usual equipment package of Stim, Semtex, Ammo Box. My spawn location was at Quarry, I really don't like this spawn unless I have a silenced sniper but without weapons it is horrific, you have can hug the edge of the map to the North and venture through the small village north of the Quarry or you can hug the edge of the map to the South and risk bumping into players. I instead opted to take out the AI nearby threw my semtex and took a few out picked up an RPK but I was then swarmed by over a dozen bots from multiple weapons I fought through most of them but was downed and had to use my self res. I revived and hastily made out of there towards the south. I checked my map for nearby contracts and found a raid weapons stash in Sa'id City looks like it is in the stronghold in the middle of the city I quite enjoy this one as it has a very nice choke point on the stairs which goes around the corner and also has another room to fall back on should you need it. Found a 3 plate in the upstairs chest and take on the weapons safe, as this is finishing I can hear voices on proxy chat (3 of them) I collect one of the silenced M4s dropped by the bots and there is a nice Chimera inside the safe which I take as a secondary I also collected a large backpack from here. I peak out through the door and can see an enemy team in the doorway of the small building opposite I down 2 of them and finish one of them then head back into cover to reload, as I peak back out the first is reviving but I get him down again and finish this time. I can hear the third moving around and attempt to flank him I find him waiting for me to come from the opposite direction and down and finish him. Excellent that's my 3 operator kills, early into the match now to raise as much cash as possible I looted the bodies as expected they didn't have much cash I took their tags 2 bronze 1 silver that's 10k, Checking for contracts there is a secure nuclear material nearby in Sa'id City so I take that one collect the geiger counter and raid the stashes. Lets find another one there are two nearby to Saweh the Rad Zone is also hear so I think that I can take this and work my way further north away from the Rad Zone picking up contracts on the way. On the way I find a couple of players on top of a building waiting for extraction they take a couple of shots at me, I turn back into Sa'id city and park my vehicle up. Flank around the building I sneak into the building and down and finish one of them whilst he is running for the chopper I stay in the building and listen for his squad I find him running for his mate for a res and down and finish him too. Is there a third? I stay where I am for a little while check the bodies and they have both vanished excellent must be a duo, unfortunately they didn't have much loot but I took the tags. OK so I didn't need to kill then but they did take a shot at me and I need cash for my mission. Sold everything in my inventory at a nearby buy station and make my way back towards Saweh the supply drops have also dropped in this area I also find a player bag as a gas station loot it for the tags. Lets make our way down to Saweh for the contract the supply drops pretty uneventful raid of the stashes collect the loot the none of the supply drops has been touched but they were trash less that 20k from all 3 combined and the loot was naff too, there was another nuclear contract nearby between Saweh and Sarrif Bay so I collect that one too. I'm now at 127k the gas is now starting to come in I check the map 2 hunts at airport and 1 at Al Bagra still players on the map then. I find another nuclear contract further north at the small area towards the west I think this will be fairly safe as no-one is here after 5 minutes into the match there's nothing really here. I complete the contract thinking I'll be just shy of the 150k but to my surprise once I sell everything in my inventory I'm at 153k excellent all that's left is the final exfil at Taraq. I check the map and the hunt contracts have disappeared I must be the last player alive on the map. I took a nice steady drive up to Taraq carefully cleared the area of bots and waited patiently in the exfil chopper for the mission to be completed. This was a thrilling mission for sure. I had a great fun with it. I didn't take too many attempts of the other attempts I was a bit too overzealous with taking out the enemy squads and ended up in over my head. I initially tried to complete this on Ashika as there are some great locked areas on here but you can't really move around the map quick enough without being spotted and taken out by other players. I made an interesting decision on my previous attempt I was making really slow progress and found an operator extracting that I managed to get the jump on. I took his 2 plate and self res and decided to exfil and start again seems that was the best decision that I could have possibly made as after I got out of spawn the round couldn't really have gone any better other than maybe the supply drops actually having some decent loot.
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Thanks @James5497@GazzaGarratt I don't know if I could pick a particular faction which has been fun but I'm going to write up about Season 2 this week as Reloaded is coming out on wednesday I'll include in this which missions in particular I found fun. there hasn't been too many frustrating ones yet.
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Local cinema is £5 a movie but I don’t really go all that much anymore only really for the kids. I’ve already got plenty of other unplayed games that I can play without spending any money at all.
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I didn’t realise this and have intentionally avoided it as I assumed it would be trash! I might have to actually give it a try then
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I haven’t played them all, first 4 are ace for sure, 5 and 6 are good but they are very different games. Haven’t played any of the others I really enjoyed the remakes of 2 and 3 and if you get them at the right time you can get them for a steal on steam, I think I picked up both for around £15-£20 on sale and in a bundle, there will probably be a good deal on these when RE4 remake drops so my top 5 in no order as I can’t decide would be OG Resident Evil OG Resident Evil 2 OG Resident Evil 4 Remake Resident evil 2 Remake Resident evil 3