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Commander_Undies

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Everything posted by Commander_Undies

  1. Saw this on the oatmeal, had me laughing. Thought about Joe or deterioration. hahaha
  2. The developers are consistently helping weaker players. Look at the support killstreaks. Hell, they even had deathstreaks at one point. I use support killstreaks 90% of the time, not because I think i'm a shit player, but because I don't nearly play as much as I did in CoD4/MW2. I didn't have these things when I was a 'casual' noob in W@W. And since when is a casual player a crappy player? I know some casual players that are way better than the people putting in 6+ hours a day. Just because you play a lot doesn't mean you're going to be good at the game. It just means you have a lot of time on your hands.
  3. I can't and won't get mad at you or Tommy. It's the stupid randoms. You guys learn, adjust your game, and improve. These randoms just suck, they don't learn and they bitch that it's too late during the game.
  4. I didn't like blast shield, I liked SitRep better. Worked for everything. The Riot Shields with the radar was annoying as hell. And squad mates in the support, they wouldn't work when I used them but going against them was a bitch. So many bullets you have to put in them and they would just pistol whip me everytime. It only took like 2 bullets to kill me too!
  5. First and foremost, everyone wants a good connection. I want the prestige system to be redone. As stated above it's shit. I want to be able to unlock guns through my prestige and not be able to buy whatever gun I want, whenever I want. Because of this system, I immediately buy guns like the honey badger and never try guns like the.... See I don't even know all the gun names. In MW2 and CoD4 I could name all the guns simply because at one point or another you had to try them because you didn't unlock that damn AK-47 yet. I want that back. Then when you use the gun you unlock at level 4 you have to unlock attachments the more you use it. So if you unlocked a sniper rifle, you would actually need to put some effort into the gun to get it max level before you get your thermal scope. That's the kind of system I want. I really wish Call of Duty developers would stop catering to new players. When we started playing World at War, CoD4, MW2 or before all that, we didn't have target finders and shit. Hell naw. We had to get better (LOL). They need to get better too or they can give up and play Mario Kart. We need brighter maps. Not flamboyant Nuketown maps... Just brighter maps. Stop using dark colors to cover up your ancient engine. Allow me to complete whatever challenge I want to complete and don't limit me. Looking at you Ghosts! One of my favorite things to do with John is unlock challenges, compare what challenges we have done and work on game mode challenges together. So Ghosts failed with that in my opinion. They fixed it as of late but the sting is still there. Killstreaks... Call me old fashioned, but I want 3 default killstreaks and that's it. Just like CoD4. I know that's not going to ever happen though. So what I do want is Barebones back, HQ, and all the other fun game modes. Not this Blitz shit. Oh and I want my classic UAV back and Stinger. I'm done. I think.
  6. Fixed that for you. Jump boosts and extra cloaking seconds sounds like bullshit to me. hahaha That's why I hate futuristic stuff. It's taking unrealistic things and making them realistic.
  7. I'm so tired of people only hitting tanks when there are 3 DPS in the back doing all the damage. That has been the main reason for all of my defeats recently. HERP DERP LETS HIT THE TANK!
  8. Yeah, I know a few people who should be interested in that. I however, am not interested in competitive CoD.
  9. I want the game to be great too. If they somehow get this formula right and AW is as smooth as butter. GREAT, release a modern era or even a World War II version and I'll love it even more. Why? Because that's the era I prefer.
  10. It's a preference. I prefer modern era FPS. I don't mind World War II FPS, but I still prefer modern era FPS. It's the same thing here. I still prefer the modern era FPS over future anything. I respect that they're trying something new, and I'm sure at one point i'll try the game, but as far as i'm concerned this is just a reskin of what they have been doing. I've only enjoyed CoD4 and MW2 the most. MW3 was MW2.0 with mediocre maps, Black Ops had the worst connection on any game that I've ever played, Black Op 2 was good, but the connection was hit or miss, and Ghosts is kinda a joke at this point. Four Call of Duties later and they still don't have the formula correct, as a consumer my hopes are not high for this installment either. Until they release a PS4/Xbox One/PC only Call of Duty, I really don't think i'll be that interested to be honest.
  11. http://forevergaming.co.uk/index.php/topic/1310-new-microtransactions-camo-astronaut-character-etc/?p=33142
  12. A new patch for Call of Duty: Ghosts went live today on Xbox One, 360, PS4 and PS3. The update brought the Bizon change that was announced a while ago. The new patch also brought 2 sided Domination to Clan v Clan mode, a highly requested addition to the game. Here’s the full patch notes: Title Update: Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC. Spawns Improved FFA spawn logic. Improved TDM/KC/Cranked spawning logic. Updated Blitz spawn logic for online matches. Weapon Balance Bizon Reduced headshot multiplier: No longer allow for 1 body, 1 head shot kills. Max and Min damage range reduced. Slight increase to kick. Vepr Aim down sight time faster. Now in line with other SMGs. CBJMS Max and Min damage range reduced. IED Damage reduction always applied when the player is jumping, crouched or prone. Removed IED position check relative to player. Thermobaric Grenades Now do 1/2 max health in hardcore modes. Killstreak Balance Squad Mate – Reduced Accuracy & Fire Rate. Swapped Weapon to mp443. eSports Update to DOM to allow 2, 5 minute rounds for eSports playlist, and with eSports mode in Private Match and System Link. Anti-Cheat Overall anti-cheat improvements. Fixed elite clan tag spoofing issue. Additional Fixes Fixed an issue where the Tracked Operations and Progressed Operations loadout builder would not properly select items. Added popup message if a user tries to join on a blocked user from the recently met player list. Fixed an issue where the New Icons for heads/uniforms/etc would appear in private match. Fixed new icon to only appear on the “Heads” button when you have new heads of the gender you’re using. Improvements to map voting. Fix In Game Store Image Stuttering when moving between images. Fixes hardcore audio alias for kill confirmed. Adds proper friendly alias for blitz friendly scoring. New Features New Game Mode – Reinforce: Reinforce is a competitive round based game mode. When a player is killed that player will stay out of the game until someone on his team captures a control point. There are multiple ways to win. Capture and hold 2 control points, wipe out the enemy team, or capture all 3 flags for an instant victory. Gun Game Final kill now requires a throwing knife kill. Players can scavenge throwing knives. Extinction Reduced the usability window of other items when deploying the Riot Shield. Drill logic improvements. Grenade Turret adjustments. Xbox One Specific Update (In addition to the Title Update) Fixed issue that allowed access to friends list in offline menus. PlayStation 4 Specific Update (In addition to the Title Update) Fixed the Out of Memory 12 issue. Fixed issue with 2nd controller being unable to join a different Clan after accepting a Clan invitation.
  13. A new batch of micro items for Call of Duty: Ghosts is on it’s way! 6 new personalization packs, a new Spectrum pack, and an Astronaut character pack will be available for Xbox Live players starting May 20th. Here are the new items available May 20th on Xbox Live: Koi Pack $1.99 Bring a Zen-like calm to any match with the Koi Personalization Pack. Deliver tranquility and peaceful fishies with a themed camo, reticle, patch, playercard and background. Extinction Pack – $1.99 Bring your battle against the Cryptids to Multiplayer with the Extinction Personalization Pack. This pack contains an alien themed weapon camo, reticle, patch, playercard and background. Heavy Metal Pack – $1.99 Thrash any Multiplayer moshpit with the Metal Personalization Pack, complete with hardcore weapon camo, reticle, patch, playercard and background. Unicorn Pack – $1.99 Strike fear into the hearts of your enemies with the Unicorn Personalization Pack, featuring a weapon camo draped in rainbows and the mythical beast, a single-horned reticle, patch, playercard and background. Fitness Pack – $1.99 Don’t sweat in your next firefight with the new moisture-wicking Fitness Personalization Pack. Complete with a bold, but breathable performance-themed weapon camo, reticle, patch, playercard and background. Spectrum Pack Leaving concealment to the campers, the Spectrum Warrior Pack deploys in an eye-catching uniform and headgear that promises to attract unceasing attention. Bling Pack – $1.99 Your skills are cash money, the Bling Personalization Pack proves it. Stand out from the crowd with a gold and diamond laced camo, iced-out reticle, patch, playercard and background. Character – Astronaut – $1.99 Take one small step for man, one giant leap for Multiplayer. Prove that you have the right stuff with the Astronaut Special Character. An astronaut..... A fucking astronaut.
  14. I agree, Matt. I would much rather us all get the DLC at the same time. I don't really see the benefit of getting it first. It's just for console war kids.
  15. You're welcome! I'm looking forward to hearing what's going on with multiplayer. Because energy based weapons just doesn't sit well with me.
  16. The only thing that I've read about Titanfall that I really liked was something I read in Frace's PPR. "They've got a really cool system in Titanfall compared to cod, when you want to prestige. You need to complete certain challenges before you can goto the next gen. It's cool cause it forces you to use some guns or equipment that you would have never used otherwise." I would love that in CoD. Beats just leveling up the same way.
  17. Yeah, and looks like they're going to keep trying to get exclusives. Idk...
  18. …The Titan fell is what happened. The amount of buzz and hype behind Titanfall (dubbed “The COD Killer”) prior to launch was off the charts. Critics everywhere were saying it was a game changer and game of the year, and initially we agreed with them. We fell for the hype and were big fans of the game and even started TitanfallBlog.com. We were present for the reveal at the Microsoft press conference last year, saw a demo at E3 and even went hands on with it at Gamescom, Eurogamer and at community events. Titanfall made a GREAT first impression, and it still does. It wasn’t until about a week after launch did we realize it might not have enough steam to keep the hypetrain going, and we’re starting to think we were right. It’s been nearly 2 months now since launch and judging by fan feedback on Twitter and through the web site, we’re hearing a lot of the same complaints which is what we think is the reason behind it’s downfall and coincidently, the reason behind Call of Duty’s success… 1) Guns and unlocks This is by far the biggest complaint we have for Titanfall and the most common one we read about. 1 sniper rifle and 1 shotgun is unacceptable in this day and age when games like Call of Duty and Battlefield have 5+ to select from for each class. That feeling of “gotta reach level 40 to unlock that new sniper rifle” or “1 more kill for that new camo” are gone. Why should I keep grinding? 2) No Traditional Campaign Titanfall’s MP campaign was a huge gamble that unfortunately didn’t pay off. Gone are the “Oh shit” moments, instead you can beat the campaign by camping and just waiting for the match to end. Respawn even admitted in “Final Hours of Titanfall” that the MP Campaign design was chosen so they wouldn’t delay the game. 3) AI Bots We know they were added with inexperienced players in mind, in addition to the maps needing to be large enough for Titans so you would need more things to shoot at, but I think we can all agree that the AI minions in Titanfall might as well be paper targets. Im not even sure how anyone could market them as “AI” seeing as how stupid they are. Theres no fun (and honor) in shooting something that doesn’t know how to shoot back at you. 4) Auto-Titan enabled because Titans are no fun The game, marketing, and story all revolve around Titans… yet no one wants to play as a Titan which is evident when every Titan in a match is set to auto-Titan. They looked cool and fun in the trailer but all they do is manage to prevent you from your next wall run (which is the coolest part of the game). These are in no particular order either. All 4 points were major in our opinion that contributed to Titanfall’s fall from grace. Don’t get me wrong, we still play Titanfall from time to time but it clearly didn’t turn out to be the game we thought it would be… Let us know about your experience in the comments below. http://www.charlieintel.com/2014/05/09/what-happened-to-titanfall-aka-the-cod-killer/?utm_source=dlvr.it&utm_medium=facebook
  19. Developers: Sledgehammer Games (Xbox One, PS4, and PC) // Another studio (TBA) (Xbox 360 & PS3) Available November 4th on Xbox One, Xbox 360, PS4, PS3, and PC. Official Description: Call of Duty®: Advanced Warfare, developed by Sledgehammer Games (co-developers of Call of Duty®: Modern Warfare® 3), harnesses the first three-year, all next-gen development cycle in franchise history. Call of Duty®: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award® winning actor Kevin Spacey stars as Jonathan Irons – one of the most powerful men in the world – shaping this chilling vision of the future of war. Campaign: Players will be playing as Private Mitchell, voiced by Troy Baker. The campaign is set after a massive catastrophic attack “similar to 9/11.” Game opens with an attack by the KVA, an international terrorist organization equipped with EXO Suits. Mitchell will be fighting alongside Will Irons, son of Jonathan Irons, to stop the attack on the US soil. Afterwards, Jonathan Irons confronts Mitchell and hires him to join Atlas PMCs. Mitchell accepts his offer and starts working for him. Set in the year 2054. Features new “Exoskeletons” design for soldiers. Private Military Corporations (PMCs) have become dominant armed forces for countless nations outsourcing their military needs. Kevin Spacey stars as Jonathan Irons – the most powerful man in the world within the game. Irons runs the Atlas Corporations – the main company and villain in the game. A PMC has emerged with the power to rescue humanity from a devastated world struggling to rebuild after a global attack on its military and infrastructure. Game features technological advancements and high-tech gear. Features a new HUD which makes the entire action more immersive. The typical “Follow” icon from previous games has been changed to now be a part of your HUD and improved to be more futuristic. Game no longer features the typical Call of Duty campaign loading screens with the random voice talking quickly about your objective. Narration is key to SHGames, the loading screens will tell more of a story and give you more information as you play. Advanced Warfare has only one protagonist. Sledgehammer Games wants the technology in the game to be realistic – be things that can actually happen in the future. Exo Suits can be upgraded after each mission; amount of upgrades you can do will depend upon how many points you have. A female soldier plays a major role in the campaign; she’s introduced after the second-third mission of the game. If a soldier has to be dropped into a mission from the air, it is done via drop pods. Campaign Missions: “Induction” – Seoul, South Korea – First Mission of the game. “BioLab” – This mission revolves around the stealth aspect, and for the first time they showed the invisibility ability in action. You use the invisibility to pass by a big portion of the area to remain undetected from the drones and enemies. “Collapse” – San Francisco, CA - This was a very exciting and action packed mission. It takes place in San Francisco; some of the gameplay is in the Advanced Warfare Reveal Trailer. New Player Abilities: You are the advanced soldier: through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed. Players can also climb walls, boost-dodge, use zip lines, perform super-jumps, cloak themselves with optic camo, and hover in mid-air. New Exoskeleton armor will fundamentally change some of the abilities and features within Call of Duty. You can jump out of the way of enemies, sort of like a side ways dash jump. New Arsenal: New “variable grenades”, that can be cooked from a concussion grenade to a threat-detector. Threat-detection grenade highlights enemies via an augmented reality system visible in your visor. Some weapons are energy-based, and do not use traditional ammunition. New vehicle: Pitbull, which is based on the real world Mine-Resistant Ambush Protected (MRAP) vehicle. New walking tank in the game, moves on its own. Multiplayer: Exo Suits will be in multiplayer. Gadgets will “not be OP”. Female soldiers are returning. Other: Game being built on a whole new engine and a whole new audio engine. Call of Duty: Advanced Warfare DLC comes FIRST to Xbox One & Xbox 360. Advanced Warfare will have some sort of a co-op mode, TBA later.
  20. "I think the Xbox One hardware is just fine," Ed Fries remarked in an interview with CNET, carried out just prior to the release of Titanfall. "I like the fact that both Sony and Microsoft have gone back to a more PC like architecture like we did with the original Xbox. "I also like that every Xbox One is the same, which is important for developers," he added. "On 360, for example, you couldn't count on there being a hard disk." The console's online support is also a cut above, in Fries' view. "Microsoft has always been ahead in system software as well. Xbox Live is still the best and the new system is even better than before." Once Microsoft's vice-president of game publishing, Fries oversaw the evolution of the fledgling "DirectX box" into the obsidian behemoth we all know and love. "All the PC developers we knew were excited about it," he recalled of the original Xbox's advent. "Nintendo and Sony had a reputation for being difficult to deal with at the time, so I think the developers appreciated having another choice. "I was thinking about how to get my PC games group into the console business when [the DirectX team] approached me, so it was natural for me to support their effort," Fries went on. "It would be the easiest way for us to get in the business. The next step was for us to convince our bosses to give us a billion dollars or two to give it a try." So what does the Microsoft of today need to do, in order to overcome the competition? Continue to sign up exclusive games, it seems. "So far there aren't enough games for the system," suggested Fries. "If Microsoft can bring the best first- and third-party games to the platform then they will be tough to beat." Promisingly, "Game On" is the title of Microsoft's E3 press event. According to Head of Xbox Phil Spencer, 90 minutes isn't enough to fit in all the games there are to show. Watch this space. http://www.totalxbox.com/76263/xbox-one-hardware-is-just-fine-xbox-live-still-the-best-says-platform-creator/ Going by the reviews of the One, I had a laugh at this.
  21. Yep, just you.
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