Jump to content

TigerBurge

FGers
  • Posts

    6,547
  • Joined

  • Last visited

  • Days Won

    75

Everything posted by TigerBurge

  1. Welcome to FG
  2. I actually like that idea though
  3. I work all weekend and doubt anyone will be on Monday morning to do it. I’m off next weekend so hopefully can do it then.
  4. Still need two more missions on the green set. Hope to finish it Monday
  5. Yeah that was a fun fight
  6. So it’s live if you preordered digital. Not impressed with the look of it at all. I love the Blops series but this looks disappointing to me. If Bees gets it and wants to play I may get it. If not I’ll pass
  7. The best strategy is not to get frustrated and quit 😎
  8. Let me know if anyone needs help with these. I’ve still got to do all of them so I don’t mind helping.
  9. I thought this about real football not that pushy communist stuff you all play 😏
  10. Welcome
  11. You’re in
  12. Welcome to the forum.
  13. So this should become a priority to do over the next few weeks I’m guessing
  14. The Real-World Myths Behind Destiny 2’s Exotics Be it the Goblins and Minotaurs of the Vex or the Phalanxes and Centurions of the Cabal, the Destiny universe is filled to the brim with references to history and mythology. With Bungie’s reveal of new exotic weapons and armor arriving in Destiny 2’s Forsaken expansion, we thought it was time to run through some of the myths behind Destiny 2’s exotics, including two of these new additions. Antaeus Wards Announced yesterday for Destiny 2: Forsaken, the Antaeus Wards are exotic titan boots that reflect projectiles while sliding and are perhaps Destiny 2’s coolest mythology tie-in. According to Encyclopaedia Britannica, in Greek mythology, Antaeus was the son of Poseidon and Gaea (a.k.a. “Mother Earth”). Antaeus would challenge everyone he met to wrestling matches. He was virtually undefeatable because – get this – he was invincible as long as he was touching his mother, the Earth. Bungie, you geniuses. Oh, then Heracles came along, picked Antaeus up off the ground, and crushed him. This was before Bungie nerfed the Grounded modifier, after all. Sleeper Simulant All of the “IKELOS” weapons, including Sleeper Simulant, reference Icelus (pronounced like "Ikelos"), another name for Phobetor, the Greek personification of nightmares. According to Destinypedia, Subroutine IKELOS represents the Warmind Rasputin’s efforts to arm Guardians with special weapons like Sleeper Simulant. This could mean that Guardians (or the weapons Rasputin gave them) are supposed to represent the Darkness’ nightmares. As a bonus mythological nod, the flavor text for IKELOS_HC_v1.0.1, a legendary hand cannon Guardians can acquire through the IKELOS weapon questline, reads “Subroutine IKELOS: Status=reinitiated. APOTHEOSIS: Status=active…” Apotheosis is the term for elevating something to divine status, so Rasputin’s power-hungry tendencies make a lot of sense. The Jade Rabbit The Jade Rabbit (the cultural symbol, not the gun) is a common figure in East Asian myths, as detailed by Shen Yun Performing Arts. One Chinese myth, according to Shen Yun Performing Arts, tells of a time when the Jade Emperor disguised himself as a beggar, and various animals began offering him food. Knowing that grass – the only thing it could gather – was inedible by humans, a rabbit threw itself into the Jade Emperor’s fire to sacrifice its own body to sustain the man. The rabbit didn’t die, however, and the emperor honored the rabbit’s sacrifice by sending it to the moon. There, the rabbit works to create magical elixirs for the moon goddess Chang’e. This is said to explain the dark outline visible on Earth’s moon, which somewhat resembles a rabbit using a mortar and pestle. Destiny’s The Jade Rabbit has some association with the moon, as the original Destiny’s Jade Rabbit emblem was found in a chest there. The Jade Rabbit’s lore description also references the Jade Rabbit myth, as it reads like an advertisement for the fictional “combat elixir,” “Immortalia.” Two-Tailed Fox A new exotic rocket launcher revealed yesterday for Destiny 2: Forsaken, the Two-Tailed Fox fires two rockets at once. The Two-Tailed Fox seems to be another weapon from Daito, the fictional weapon foundry that created The Jade Rabbit. This makes sense, as its name references another East Asian myth: the kitsune, which are shape-shifting Japanese fox spirits. Every 100 years, a kitsune grows an additional tail, according to Mythology.net. This means Destiny’s Two-Tailed Fox is probably just a little tike, at least by kitsune standards. D’aww. Like other mythological foxes, however, kitsune can also be dangerous and tricky, just like two rockets flying at you from one gun. Hallowfire Heart The Hallowfire Heart ornament, Vulcan’s Heart, is awesome for two reasons: First, it looks cool. Second, it’s a mythology reference. Vulcan is the Roman god of fire and fiery things, like volcanoes and forges. In Greek mythology, Hephaestus (Vulcan’s Greek equivalent) forged weapons and armor for the gods and was symbolized by a hammer. All of this fits perfectly with the Sunbreakers’ super abilities, Hammer Of Sol and Burning Maul. Raiden Flux Raijin, also called Raiden, according to Mythology.net, is the Japanese Shinto god of lightning, storms, and thunder. Raiden Flux’s intrinsic perk, Synapse Junctions, extends the Hunter’s Arc Staff super ability with quick, successive attacks, turning the subclass into a veritable lightning god of its own. The exotic’s Thundergod ornament, which resembles futuristic ninja garb, further solidifies the chest piece’s connection to Japanese mythology. Khepri’s Horn The exotic helmet Khepri’s Horn gives your titan a crusty old beetle face, and allows you to shoot a blast of fire forward whenever you deploy your titan’s barricade. This item references Khepri, the “morning form” of the Egyptian sun god, according to Encyclopaedia Britannica. Khepri was associated with the scarab beetle, often depicted with a beetle for a head, and was believed to “roll the disk of the morning sun over the eastern horizon at daybreak” like a scarab rolling a ball of dung. Destiny Game Wiki User SidSixT The Dragon’s Shadow This hunter exotic’s ornament, Tiamat, references the Mesopotamian creation goddess of the same name. Encyclopaedia Britannica says that Tiamat was the goddess of salt water, who mated with Apsu, the “the watery deep beneath the earth,” to create the other gods. Tiamat is often depicted as a dragon like the one on The Dragon’s Shadow. The face on the Tiamat ornament looks more like some kind of lion-creature, but maybe that’s Destiny’s version of Tiamat? Who knows. The thing about myths is that they’re up to interpretation. Prometheus Lens Prometheus is one of the most famous Titans of Greek mythology (not to be confused with Destiny’s titans). He brought fire to humans after Zeus hid it from them, for which Zeus punished him by nailing him to a mountain so that an eagle would eat his liver every day, which would then regrow just in time to be eaten again. The lore of Destiny’s Prometheus Lens has two possibly parallels to the Greek myth: First, it apparently contains a crystal that creates a fiery laser, created by the Cryptarchs for use by Guardians. Here, the Cryptarchs are Prometheus, giving fire to the Guardians. The lore also alludes to Cayde-6’s desire to obtain the weapon, telling one of his hunters, “Get me one. I don't care how you do it.” The Cryptarchs then deny the hunter, shooing them away. In this scenario, the hunter would be Prometheus, Cayde-6 would be humanity, and the Cryptarchs would be...Zeus? But then humanity would never have gotten the fire back... You can only analyze things so much before they stop making sense. Orpheus Rig These hunter boots reference the Greek myth of Orpheus and Eurydice, well summarized in this TED-Ed animation. Orpheus, “the greatest of all poets and musicians,” was set to be married to Eurydice, a wood nymph, when she was killed by a snake (hence the snake on the side of the Orpheus Rig’s left thigh). Overwhelmed with grief, Orpheus resolved to go ask Hades, lord of the underworld, to bring Eurydice back to life. Orpheus’ beautiful songs got him past the underworld’s three-headed guard dog and other barriers with ease, and Orpheus convinced Hades and Persephone (Hades’ unwilling wife) to let Eurydice return to life on one condition: If he turned around to see Eurydice before they made it out of the underworld, he would lose her forever. This is a Greek myth, so of course Orpheus turned around. The TED-Ed telling says he did so while both of them were still in the underworld because he was just so worried that she wasn’t actually there. Some tellings, like the one in the Let’s Talk About Myths, Baby podcast say he made it out, then looked back in excitement before Eurydice had a chance to exit. Either way, she was lost, and Orpheus could do nothing to get her back again. As the Orpheus Rig’s item description reads: “Never, ever, look back.”
  15. I need it but wouldn’t be able to try it until next Monday morning then again the next weekend
  16. No problem. Glad to help. Next time I’ll let you melee the psions as long as it’s not the dogs 😂
  17. Yeah thanks for the run today. Eater of Worlds was really fun. That was a fun boss fight. Damn Rocco @Rico and myself in Calus fight,with the supers was funny. Hope we can get a run in again this week
  18. News on Armor perks and random roll weapons
  19. Info on the new supers and 10 exotic weapons
  20. I like the idea and that’s it’s a nice looking collectible that I will honestly probably get but it still sucks that they are charging for something that should of already been in game. I actually didn’t mind the way they had it before with having to go to bungie.net to read it. Gave me something to do on night shift at work. I’ve read a lot of it already
  21. $25 for something that should be included in game for free. I’ll wait for someone to post it online
  22. Update on Milestones and the Mod system. This is from the Gameinformer article Although Forsaken promises to give Destiny 2 players plenty of new things to do (a new campaign, two new destinations, the new Gambit mode), it’s also making big changes to some of the things already on offer. This September, fans will find two major aspects have been altered: Milestones, which will become more plentiful and fluid, and mods, which will hopefully become a more meaningful way to customize your gear. We spoke to Destiny 2 game director Steve Cotton about both of these changes, and he shed plenty of light on how players can expect to change up their guns and weekly schedule around the new mods and milestones in Forsaken. From Milestones To Challenges One of the most prominent changes from the original Destiny to Destiny 2 is the increased focus on weekly milestones. At the start of each week in Destiny 2, you get a fresh new slate of milestones which offer “powerful” loot – the only kind that can increase your power level in the lategame. Although this system makes it easy to see what you should do to increase your power, it also has its flaws. Milestones currently have you heading to the same activities to accomplish the same tasks every week. And once you complete these weekly milestones, you don’t have too many other ways of leveling up. Iron Banner and Faction Rally events, catalysts, and other activities offer other objectives to chase, but it’s hard not to feel discouraged from playing after a certain point every week, which isn’t exactly what you want out of a “hobby” game. When the Forsaken launches, hardcore players will have much more on their plates. Rather than a set number of milestones, what you do in a given week will vary. While raids and raid lairs will still offer their regular powerful rewards once per week, other milestones will change to a four-day cycle. “All the Destiny 2 milestones will be there, but they will be advertised and tracked in a different way,” Cotton says. The tab will now only show critical-path objectives, like story mode and DLC completion, quest steps, and legacy milestones from the base game (such as quests for exotic weapons like the MIDA Multi-Tool). I Instead of checking a tab to see your task list, you’ll now find the director lighting up and pointing you to individual locations and activity destinations (like the Vanguard and Crucible screens), which will show you how to earn powerful loot. “The best way to think about this is that there will be several different ways to go out in the world and get more powerful,” Cotton says. Second, some terminology is changing. Milestones are now challenges, and what Destiny 2 currently calls challenges (objectives that offer tokens for their completion) will be absorbed into the new bounty system. Along with the usual powerful reward checklist from the base game (for completing the weekly Flashpoint, Strike, Crucible, Nightfall, Clan, and Raid challenges), there will be new weekly challenges for bounties, Gambit, Heroic story missions, and the Dreaming City’s new public event. And, when it's time for an Iron Banner or Faction Rally event, those will also add to the list of challenges for that week. On top of that, new daily challenges will offer more ways for players to get earn powerful loot every day. These challenges will rotate among various activities like strikes, Nightfall strikes, Gambit, Heroic adventures, and Crucible. So in a given week, you might tackle two Crucible challenges, two Gambit challenges, two strike challenges, and one Heroic adventure, depending on the random rotation. If you don't have time to log in every day, don't worry – daily challenges will wait for you. If you miss daily challenges, they'll stockpile until you have four saved up right before the next four-day reset. "If you wait longer than four days, you will miss the reset but the next time you log on there will be four daily challenges available to you," Cotton says. "If you do one or more the next day, if one of the ones you did is the daily reset, a new one will pop (on a schedule), and so on." Bounties will also offer additional ways to get more powerful. As we mentioned earlier this month, the bounty system will offer small quests for players of varying power levels to accomplish, and some will offer powerful loot. Not all bounties will, but each bounty will clearly display its reward, letting you know which ones to pick up if you’re only looking for powerful rewards. There will also be several hidden challenges to look for, ones not highlighted by the director and which observant players will have to find for themselves, scattered across several activities. This should bring back some of the mystery fans have been looking for since the launch of Destiny 2; not only will you have a more extensive checklist of things to get more powerful, but exploring the world for secrets might also prove useful. All of these new ways to earn powerful loot should offer reasons for players to keep playing much more regularly. “The intent is that you will always have something to go after,” Cotton says. This, on top of the new triumphs system, collections, and regular events already on the Destiny 2 calendar, should give players lots to do as they make the climb to the 600 power cap and suss out all of Forsaken's secrets. More Meaningful Mods Another aspect of Destiny 2 that’s being reworked are mods. Before, they offered a way for each weapon and piece of armor to differentiate itself, and legendary mods offered a small boost in power, making them the only way to reach the power cap. As players sunk their teeth into the game, however, they found most mods weren’t all that different, and often, felt more like a requirement than a fun tool (see: legendary kinetic mods, which only offered five-point power boost for kinetic weapons). With Forsaken, mods will hopefully be useful enough that you’ll want to equip them, not haveto. For one, mods will no longer offer a power boost, which means you won’t have a pressing need to equip a mod just to slightly increase your power. This means a couple of things: First, at Forsaken’s launch, only legendary mods will be available (no more combining rare mods!). Second, it means a bit of house-cleaning. With your current mods becoming obsolete, you’ll have to make a quick run to the Gunsmith, who will take your old mods and trade them for components to make new ones. This does come with a slight downside: Because all mods are now designed to be more expressive, energy and heavy weapon mods will no longer act as a way to change the element of a given weapon. These new mods will be less about cooldown reductions and more about changes you’ll notice right away. A few mods Cotton was able to reveal to us were Icarus Grip (which improves your weapon’s accuracy while airborne), Radar Tuner (which decreases the time it takes for your radar to return after you’re done aiming your weapon), and Targeting Adjuster (which grants your weapon better target acquisition). According to Cotton, bonuses like these will make mods more impactful overall. As a counterweight, mods will also be harder to acquire, but when you get one you like, it should feel like you’re making a weapon your own. “Ideally they aren’t something that you are swapping in and out regularly,” says Cotton. “[They’re] more something you use to put the finishing touches on your favorite weapons and armor.” These changes also apply to raid weapons, which will use the same mod system, but also have access to unique raid mods. And while raid mods for the new raid that will follow Forsaken’s launch will be tailored to that specific raid, “there’s nothing stopping us from sneaking in some more universal raid mods in the future,” Cotton says. While new content is always great to see, it’s the fundamental underpinnings of a game like Destiny 2 that can mean the difference between checking in with it every once in a while and having it regular rotation. With these sweeping changes to both milestones and mods, Cotton and the rest of the team at Bungie hope to move Destiny 2 further into the latter by always giving players something new to do, and making their choice of weapon and mod matter more than ever. For more on Destiny 2: Forsaken, such as a look at a match of the new Breakthrough mode and your community questions answered, click on the banner below to see all of our Destiny 2 content, and check back throughout the month for more coverage.
  23. Wild lands was really fun. Chip started back playing it the other day
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy